Yeah the compiler has to emulate 64 bit operations on a 32 bit CPU, but *that's what it does now*…
Not being very experienced on the topic, I think the reason we don't do this is that emulating 64…
Well, it ends up being the same as VS, but you need to manually do it.
Step 1: Create a new Proj…
Sorry, what I meant by "doesn't support this mode", I was referring to a standalone debug mode, n…
Xcode 6 uses LLDB. In fact, it's the only debugger that Xcode supports out of the box.
I tried adding the ellipse code to StretchDIBits too and got the same result.
The nearest I can …
Would anyone know of any decent stand alone debuggers for OSX that can use LLDB? (I don't think …
I'm trying to attach the code here using the Attachments tool.
there is a line of code instere…
Try sticking the following directly after the StretchDIBits code within the same function:
1
2El…
The Circle is drawing straight to screen and not using the backbuffer I guess, as you're getting …
Thanks all
@jloiterman - No, afraid not. I just like to know the finite detail of how things wor…
I think OP was trying to do something similar to me in my Windows/Debugger post today. Just tryin…
Sorry, seems like uploading the .cpp file is not working either for some reason. Not sure what th…
Thanks so much for anyone who has the patience to read this.
So, I'm on day 5 of Handmade Hero, …
Whoops, looks like nxsy posted the same problem while I was typing mine up. At least we recommend…
A few days ago, Casey added a size_t type declaration for memory_index to handmade_platform.h. Fo…
On day 34, the following line was added to handmade_platform.h:
1 typedef size_t memory_index…
On rebindable keys as related to handmade hero:
One thing Casey mentioned at one point, I think,…
I would love to see more about it. I feel that windows is in dire need of (more) good text editor…
I thought this post was really insightful (it was written when Atom was announced):
Why Atom Can…
I'll see what I can do!
- Casey
Awesome! Do you have a demo video anywhere we can check out?
- Casey
Historically, the device context was a handle Windows used to allow you to set the state of the g…
Absolutely this:
Software engineering is fundamentally about taming complexity. Part of the job …
The microsoft documentation is really not that bad if you follow the link that Nimbal posted you …
I've overheard Casey(and Jonathan Blow) mention several times throughout their streams about writ…
Thanks.
So Casey said its a Handle to a Device Context which is opaque to the user. So we sho…
I think this page does an adequate job of explaining device contexts. To paraphrase, a device con…
Fair point...didnt think of that. Thanks. But if anyone feels like elaborating more on the answ…
You can watch it again for another 2 weeks in the twitch past broadcasts section;
http://www.twit…