I don't think exploratory programming and detailed analysis and design are inconsistent. In this…
okay i got it working now, but it still opens a new windows every time i call it via terminal ins…
Ok, so here's a discussion we apparently need to have. I didn't think there still were people who…
It seems the problem is caused by the fact that you have a double quote at the start of the insta…
@norswap
i've tried implementing your .bat on my end and got some errors which im not sure what
…
Nimbal [quote=Flyingsand]
audio typically is handled in a separate high-priority thread since it …
itsuart thank you for response.
For a safety-critical system, I think I'd want even the code pre-planned.
But for a game? That's…
Justin —
http://www.gamedev.net/page/resou...-visualization-is-important-r2969 Here it is Pseudonym73.
I …
well i did, but the todo might not be related to the guy who wrote that part of the code. anyway,…
Bigpet —
NoobSaibot yeah, i know. but how's that supposed to replace the TODO comment that states what you…
yeah, i know. but how's that supposed to replace the TODO comment that states what you're going t…
Bigpet —
NoobSaibot vcs tells you only what already has been done and not what you intend to do. has nothi…
[quote=Flyingsand]
audio typically is handled in a separate high-priority thread since it is more…
vcs tells you only what already has been done and not what you intend to do. has nothing to do wi…
But how will call to _mm_and_ps work? It accepts two arguemnts with __m128 type. But _mm_setr_epi…
Fixed.
mmozeiko Note that now all_ones variable is same as all_ones_int in your comment [...]
…
To get assembly I posted at bottom of post it should be:
1
2__m128 all_ones = _mm_set1_ps(1.0f); …
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two …
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor func…
Does that actually make a difference?
Yes it makes a difference. You can not use 32-bit in 64-bit…
Thank you for your external tools setup that actually helped me a lot, and did saved some time.
…
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in t…
I would be interested in seeing that. In particular, it would be interesting to know how to plan …
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy…
Justin —
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is int…
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "select…
Does that actually make a difference? I was wondering since the end result was the same. :S
I…
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 …