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hendrix —
Great, thank you! This book can be useful too : X86 Assembly Language and C Fundamentals Hardcov…
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Justin —
okay so you saw macros and said "Blasphemy!"
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Sven —
I think the best way to go would be to have the platform layer take care of all the options using …
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Sven —
Definitely not with global_variable, local_persist and internal. For GAME_UPDATE_AND_RENDER I must…
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robby —
Hi 5sw, so you don't agree the reasons casey was explaining when using those macros?
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Sven —
Yes, but this isn't helping if the .h file is included in two different .cpp files which are compi…
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Sven —
I am really concerned about the (ab)use of macros here. The three different defines for static mak…
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Dejan —
A discussion in the game subforum got me thinking about ways to architect platform independent cod…
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Tom —
Hi I am trying to port the game using libgdx java framework. Does the game licence allow me to do …
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Roni —
Setting the SUBSYSTEM did not fix it alone but I got it working by changing to . Seems like it wa…
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sinsizer —
Is it SDL.lib SDLmain.lib or SDL2.lib SDL2main.lib? Have you tried to set the /SUBSYSTEM for the l…
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Roni —
I have become a huge fan of Casey's .bat-file building during this project and now I'm trying to u…
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Sebastian —
Oh I'm not suggesting doing all the math in 64 bit! Once you have the offset for a player (or what…
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Roderic Bos —
Every h file has this in it: #if not hfilename (Filecontent) #define hfilename #endif
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Casey Muratori —
64-bit integer is definitely not a good option, because we'd end up having to do a bunch of 64-bit…
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Iker Murga —
Well, some of ssylvan's concerns have already been answered through this week, but I believe Casey…
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Jeff Buck —
If the implementation of PushSize_() is going to stay in handmade.h, it should be defined as inlin…
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Iker Murga —
Casey, if you are thinking of adding more time at the end of the stream to review everything, I wo…
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Justin —
Im wondering if anyone knows of some good books that'll help with learning the windows side of the…
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Iker Murga —
The main point to realize is that in isometric perspetive there is no foreshortening. What this me…
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Jeff Buck —
You can temporarily avoid editing the golden handmade_platform.h file by adding this to the compil…
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Iker Murga —
Since both "references" we are handling right now are The Binding of Isaac and the original Zelda,…
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Karl Kirch —
Fixed a bug where low power graphics chip in the macbook air would cause initialization of OpenGL …
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Karl Kirch —
Can confirm as well.
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ryalla —
We should start collecting these "why OO is misused/overused" links somewhere.[/quote] This arti…
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Andrew Bromage —
Interestingly, just saw this piece on Slashdot today: We should start collecting these "why OO is…
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Andrew Bromage —
One thing while I think of it. A "handle" is, in data structure parlance, a doubly indirect refere…
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Mārtiņš Možeiko —
Using 64-bit types in 32-bit CPU/process is not so expensive as you might think. Definitely not an…
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David Owens II —
There's no need to add the files to the project; you can set breakpoints without it. Also, then yo…
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stefan —
Plus you can add your source code files to Xcode so you can set breakpoints as in VS : in the File…
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