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hendrix
itsuart thank you for response.
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Andrew Bromage
For a safety-critical system, I think I'd want even the code pre-planned. But for a game? That's…
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Justin
http://www.gamedev.net/page/resou...-visualization-is-important-r2969 Here it is Pseudonym73. I …
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NoobSaibot
well i did, but the todo might not be related to the guy who wrote that part of the code. anyway,…
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Bigpet
NoobSaibot yeah, i know. but how's that supposed to replace the TODO comment that states what you…
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NoobSaibot
yeah, i know. but how's that supposed to replace the TODO comment that states what you're going t…
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Bigpet
NoobSaibot vcs tells you only what already has been done and not what you intend to do. has nothi…
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Benjamin Kloster
[quote=Flyingsand] audio typically is handled in a separate high-priority thread since it is more…
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NoobSaibot
vcs tells you only what already has been done and not what you intend to do. has nothing to do wi…
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Mārtiņš Možeiko
But how will call to _mm_and_ps work? It accepts two arguemnts with __m128 type. But _mm_setr_epi…
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Andrew Bromage
Fixed. mmozeiko Note that now all_ones variable is same as all_ones_int in your comment [...] …
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Mārtiņš Možeiko
To get assembly I posted at bottom of post it should be: 1 2__m128 all_ones = _mm_set1_ps(1.0f); …
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Andrew Bromage
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
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Mārtiņš Možeiko
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two …
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Andrew Bromage
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor func…
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Mārtiņš Možeiko
Does that actually make a difference? Yes it makes a difference. You can not use 32-bit in 64-bit…
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Thompson Lee
Thank you for your external tools setup that actually helped me a lot, and did saved some time. …
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Sebastian
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in t…
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Andrew Bromage
I would be interested in seeing that. In particular, it would be interesting to know how to plan …
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Thompson Lee
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy…
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Justin
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is int…
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Joshua de Leon
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "select…
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Thompson Lee
Does that actually make a difference? I was wondering since the end result was the same. :S I…
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Michael Nicolella
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 …
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norswap
I don't see any incompatibilities between the current game and isometric graphics (well, except t…
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norswap
Here's how I do it. First, I always launch emacs through a .bat file, here's what it contains: …
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Thompson Lee
EDIT: TL;DR: DLL generated. Don't know how to get the EXE to load the DLL that was dynamically co…
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Thompson Lee
Ah I see. That fixes the #includes issue I was having.
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Michael Nicolella
'static' means 'local to translation unit', and so the function has 'internal linkage' and so the…
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Thompson Lee
About which function is warning about? GameUpdateAndRender and GameGetSoundSamples. In which …
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