yeah, i know. but how's that supposed to replace the TODO comment that states what you're going t…
Bigpet —
NoobSaibot vcs tells you only what already has been done and not what you intend to do. has nothi…
[quote=Flyingsand]
audio typically is handled in a separate high-priority thread since it is more…
vcs tells you only what already has been done and not what you intend to do. has nothing to do wi…
But how will call to _mm_and_ps work? It accepts two arguemnts with __m128 type. But _mm_setr_epi…
Fixed.
mmozeiko Note that now all_ones variable is same as all_ones_int in your comment [...]
…
To get assembly I posted at bottom of post it should be:
1
2__m128 all_ones = _mm_set1_ps(1.0f); …
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two …
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor func…
Does that actually make a difference?
Yes it makes a difference. You can not use 32-bit in 64-bit…
Thank you for your external tools setup that actually helped me a lot, and did saved some time.
…
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in t…
I would be interested in seeing that. In particular, it would be interesting to know how to plan …
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy…
Justin —
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is int…
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "select…
Does that actually make a difference? I was wondering since the end result was the same. :S
I…
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 …
I don't see any incompatibilities between the current game and isometric graphics (well, except t…
Here's how I do it.
First, I always launch emacs through a .bat file, here's what it contains:
…
EDIT:
TL;DR: DLL generated. Don't know how to get the EXE to load the DLL that was dynamically co…
Ah I see. That fixes the #includes issue I was having.
'static' means 'local to translation unit', and so the function has 'internal linkage' and so the…
About which function is warning about?
GameUpdateAndRender and GameGetSoundSamples.
In which …
About which function is warning about? In which file it is defined? And where declared? How are y…
That is a warning? It can't be...
I created a brand new C++ project, and created a static functi…
The reason I always tag comments with my name is so that I can search for them on projects where …
I have never even heard of King's Field. I will see if I can find it, or at least I will watch a…
StarchyPancakes Not quite. In Seiken Densetsu 3 (the game in the picture) and Secret of Mana, you…