Ok, so here's a discussion we apparently need to have. I didn't think there still were people who …
It seems the problem is caused by the fact that you have a double quote at the start of the instal…
@norswap i've tried implementing your .bat on my end and got some errors which im not sure what is…
Isn't that was DirectSound does for us, though? Let's say we used a separate thread for mixing ou…
itsuart thank you for response.
For a safety-critical system, I think I'd want even the code pre-planned. But for a game? That's i…
Justin —
Here it is Pseudonym73. I understand that pre-planning has it's merrits, but we aren't talking a…
well i did, but the todo might not be related to the guy who wrote that part of the code. anyway, …
Bigpet —
Did you not even read the title of this thread? It's talking about the "(casey)" next to the "TOD…
yeah, i know. but how's that supposed to replace the TODO comment that states what you're going to…
Bigpet —
He means the "praise/blame/annotate" function most vcs have where you can see who wrote each line…
Isn't that was DirectSound does for us, though? Let's say we used a separate thread for mixing ou…
vcs tells you only what already has been done and not what you intend to do. has nothing to do wit…
But how will call to _mm_and_ps work? It accepts two arguemnts with __m128 type. But _mm_setr_epi3…
Fixed. It shouldn't be, because _mm_setr_epi32 should load four integers as integers, where as _m…
To get assembly I posted at bottom of post it should be: Note that now all_ones variable is same …
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two l…
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor funct…
Yes it makes a difference. You can not use 32-bit in 64-bit process directly and vice versa. Tha…
Thank you for your external tools setup that actually helped me a lot, and did saved some time. An…
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in th…
I would be interested in seeing that. In particular, it would be interesting to know how to plan a…
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy.…
Justin —
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is inte…
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "selecti…
Does that actually make a difference? I was wondering since the end result was the same. :S I qui…
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 p…
I don't see any incompatibilities between the current game and isometric graphics (well, except th…
Here's how I do it. , I always launch emacs through a .bat file, here's what it contains: :: CUST…