vcs tells you only what already has been done and not what you intend to do. has nothing to do wit…
But how will call to _mm_and_ps work? It accepts two arguemnts with __m128 type. But _mm_setr_epi3…
Fixed. It shouldn't be, because _mm_setr_epi32 should load four integers as integers, where as _m…
To get assembly I posted at bottom of post it should be: Note that now all_ones variable is same …
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two l…
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor funct…
Yes it makes a difference. You can not use 32-bit in 64-bit process directly and vice versa. Tha…
Thank you for your external tools setup that actually helped me a lot, and did saved some time. An…
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in th…
I would be interested in seeing that. In particular, it would be interesting to know how to plan a…
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy.…
Justin —
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is inte…
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "selecti…
Does that actually make a difference? I was wondering since the end result was the same. :S I qui…
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 p…
I don't see any incompatibilities between the current game and isometric graphics (well, except th…
Here's how I do it. , I always launch emacs through a .bat file, here's what it contains: :: CUST…
EDIT: DLL generated. Don't know how to get the EXE to load the DLL that was dynamically compiled/…
Ah I see. That fixes the #includes issue I was having.
'static' means 'local to translation unit', and so the function has 'internal linkage' and so the …
GameUpdateAndRender and GameGetSoundSamples. handmade.cpp handmade.h It is located in main.cp…
About which function is warning about? In which file it is defined? And where declared? How are yo…
That is a warning? It can't be... I created a brand new C++ project, and created a static function…
The reason I always tag comments with my name is so that I can search for them on projects where t…
I have never even heard of King's Field. I will see if I can find it, or at least I will watch a …
Did you read past first paragraph of my post? Literally the next sentence I say that it is acting…
Take a look at the warnings casey disabled in the build command file. He explicitly disabled that …
Before Day 21, all of the codes I followed with Casey can be compiled and built without much fuss …
that sounds an interesting idea, even if it doesn't fix my problem would reduce the opening time b…