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Andrew Bromage
Fixed. mmozeiko Note that now all_ones variable is same as all_ones_int in your comment [...] …
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Mārtiņš Možeiko
To get assembly I posted at bottom of post it should be: 1 2__m128 all_ones = _mm_set1_ps(1.0f); …
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Andrew Bromage
Good catch! FYI, I tested it on Clang, which generates the same code. I've edited it to suit.
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Mārtiņš Možeiko
You can use _mm_set1_ps(1.0f) to get number 1 in all four lanes of SSE register, no need for two …
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Andrew Bromage
Incidentally, I've been mucking around with SSE2, and this is the simplest and fastest floor func…
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Mārtiņš Možeiko
Does that actually make a difference? Yes it makes a difference. You can not use 32-bit in 64-bit…
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Thompson Lee
Thank you for your external tools setup that actually helped me a lot, and did saved some time. …
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Sebastian
EDIT: first off I should say this is after watching ep 32, so maybe this has already changed in t…
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Andrew Bromage
I would be interested in seeing that. In particular, it would be interesting to know how to plan …
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Thompson Lee
After mucking around for 10 hours, I was able to export functions into the DLL, but I'm not happy…
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Justin
I saw an article on Gamedev.net telling how to properly plan, I'll post the link if anyone is int…
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Joshua de Leon
I hopped on to my Emacs to work tonight and whenever I try to open a file I get the error "select…
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Thompson Lee
Does that actually make a difference? I was wondering since the end result was the same. :S I…
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Michael Nicolella
Looks like your DLL is being built as 64-bit (x64 platform), but your executable is 32bit (Win32 …
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norswap
I don't see any incompatibilities between the current game and isometric graphics (well, except t…
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norswap
Here's how I do it. First, I always launch emacs through a .bat file, here's what it contains: …
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Thompson Lee
EDIT: TL;DR: DLL generated. Don't know how to get the EXE to load the DLL that was dynamically co…
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Thompson Lee
Ah I see. That fixes the #includes issue I was having.
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Michael Nicolella
'static' means 'local to translation unit', and so the function has 'internal linkage' and so the…
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Thompson Lee
About which function is warning about? GameUpdateAndRender and GameGetSoundSamples. In which …
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Mārtiņš Možeiko
About which function is warning about? In which file it is defined? And where declared? How are y…
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Thompson Lee
That is a warning? It can't be... I created a brand new C++ project, and created a static functi…
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Casey Muratori
The reason I always tag comments with my name is so that I can search for them on projects where …
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Casey Muratori
I have never even heard of King's Field. I will see if I can find it, or at least I will watch a…
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John Meyer
StarchyPancakes Not quite. In Seiken Densetsu 3 (the game in the picture) and Secret of Mana, you…
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Roderic Bos
Take a look at the warnings casey disabled in the build command file. He explicitly disabled that…
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Thompson Lee
Before Day 21, all of the codes I followed with Casey can be compiled and built without much fuss…
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Rafael Grossi
that sounds an interesting idea, even if it doesn't fix my problem would reduce the opening time …
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J
I used to think that OOP was the be all end all of programming. Then I took a class where the pro…
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Benjamin Pedersen
It might be better to base lengths on heights, but since we view the character from an angle, the…
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