Aaron —
I haven't changed anything from whatever the defaults are, at least. How would I check?
Filip —
Great to have so much competence here! Better answers then the whole rest of the internets :)
Bt…
On Day 022, Casey mentioned that there is a way to support hot reloading across data structure ch…
skeeto —
A couple years ago I wrote an Emacs mode called Skewer (demo video) for accomplishing the live ed…
Chris —
That could explain why source navigation isn't working for you. Have you verified that intellisen…
A couple of things here…
I timed the attached test program of that bug report on my 10.10 system…
Filip,
I switched my Mac platform layer over to mmap. I'm still cleaning up some code from the pa…
Bigpet —
You can just use the twitch chat via most IRC clients as described here:
http://help.twitch.tv/…
Aaron —
Hmmm...I was under the impression that was supposed to be a .sdf file in my project folder, but I…
Chris —
Last time I checked, Visual Studio uses a different C++ parser than the compiler. So, it's possib…
Chris —
I'm not aware of a feature to include your source code directly into your EXE. Microsoft does hav…
If you don't like vm_allocate you can use mmap to allocate mempoy (mmap works also on Linux). Som…
You can definitely do it in C++, it's just a massive amount more work. It was, you know, 20-30 l…
Filip —
Does anyone know how of how you specify a base address in vm_allocate? And specifically why a spe…
Aaron —
Hi guys. I'm on day 6 of the videos at the point where Casey uses Visual Studio to open up xinput…
There is Runtime Compiled C++ (https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPl…
Reminds me of what Bret Victor shows in: http://vimeo.com/36579366
wasd —
Cache performance is a good point. I wonder how much it will actually matter, though, especially …
In yesterday stream someone asked if it's possible to hot reload their game and how much time it …
I do not like decoupled methods because I find they lead to (sometimes much) slower code. Being …
wasd —
I was wondering why don't you use the dt and accumulator method here in this blog post: http://ga…
Ah yeah, that does sound a lot more fun than Dungeons and Dragons anyhow :)
This technique is essentially the core of re-recording emulators used by the TAS (Tool Assisted S…
both cases actually work in real life ;)
the use case is actually something i had the other day,…
Well if you don't have permissions for some module then there must be reasons why you shouldn't g…
if *you* are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party l…
What is use case for this situation?
Typically developers store source code in some revision cont…
You think it'd be worthwhile to bother jon with a request to build that feature into his new lang…
I don't suspect the game will be "stat heavy" in that sense because there is really nothing diffe…
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defau…