Filip —
Great to have so much competence here! Better answers then the whole rest of the internets :) Btw…
On Day 022, Casey mentioned that there is a way to support hot reloading across data structure cha…
skeeto —
A couple years ago I wrote an Emacs mode called () for accomplishing the live editing part with J…
Chris —
That could explain why source navigation isn't working for you. Have you verified that intellisens…
A couple of things here… I timed the attached test program of that bug report on my 10.10 system…
Filip, I switched my Mac platform layer over to mmap. I'm still cleaning up some code from the pas…
Bigpet —
You can just use the twitch chat via most IRC clients as described here:
Aaron —
Hmmm...I was under the impression that was supposed to be a .sdf file in my project folder, but I …
Chris —
Last time I checked, Visual Studio uses a different C++ parser than the compiler. So, it's possibl…
Chris —
I'm not aware of a feature to include your source code directly into your EXE. Microsoft does have…
If you don't like vm_allocate you can use to allocate mempoy (mmap works also on Linux). Somebody…
You can definitely do it in C++, it's just a massive amount more work. It was, you know, 20-30 li…
Filip —
Does anyone know how of how you specify a base address in vm_allocate? And specifically why a spec…
Aaron —
Hi guys. I'm on day 6 of the videos at the point where Casey uses Visual Studio to open up xinput.…
There is () It is similar to what Casey does. I haven't tried it, but it is supposed to work with…
Reminds me of what Bret Victor shows in:
wasd —
Cache performance is a good point. I wonder how much it will actually matter, though, especially i…
In yesterday stream someone asked if it's possible to hot reload their game and how much time it w…
I do not like decoupled methods because I find they lead to (sometimes much) slower code. Being a…
wasd —
I was wondering why don't you use the dt and accumulator method here in this blog post: The idea …
Ah yeah, that does sound a lot more fun than Dungeons and Dragons anyhow :)
This technique is essentially the core of re-recording emulators used by the TAS (Tool Assisted Sp…
both cases actually work in real life ;) the use case is actually something i had the other day, a…
Well if you don't have permissions for some module then there must be reasons why you shouldn't ge…
if you are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party lib …
What is use case for this situation? Typically developers store source code in some revision contr…
You think it'd be worthwhile to bother jon with a request to build that feature into his new langu…
I don't suspect the game will be "stat heavy" in that sense because there is really nothing differ…
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defaul…
That is cool! I still think we are the first to show how to do this in C/C++ (which was mainly w…