This is how things like DSFix work, with the added detail that they override system dlls (directx…
Dejan —
Guys just a quick note: DllMain is an optional proc. If your dll doesn't need to do anything on p…
yeah, sorry for the "non-question" : D
It was one of those things where the second I saw the msd…
Yes, you should definitely be able to do this. I'm not sure why one would ever need to, since un…
I don't think there is need to create your own STATIC_ASSERT macro, because we are compiling C++ …
day 21 was alot of fun, is there a name for recompiling at runtime?
i asked the following questi…
It's not on youtube yet, no spoilers please!
EDIT: Anyway, hahhahah!
... as you can verify by this:
http://msdn.microsoft.com/en-us/library/ms235460.aspx
So, like I…
cmuratori That's pretty much what I am talking about. Imagine you're on your fourth generation o…
Damn, Paul Khuong stole my rant.
Before anyone gets too ranty on Binary Search, required reading:
http://www.pvk.ca/Blog/2012/07/…
Hi All,
I just watched Day 17.
I thought I might have an elegant solution to the size of Button…
Filip,
I did try the GameController framework on 10.10. It didn't recognize any of my controller…
Filip,
Thanks for tracking down the problem with the PS3/4 controller. I just borrowed a PS3 con…
There is a Patreon account now - it seems to be working OK:
http://www.patreon.com/cmuratori
I …
I started programming well over 15 years ago and have been professionally developing in the indus…
On Vista+ DirectSound never uses hardware acceleration for its functionality (multiple buffers, 3…
My understanding is that DirectSound can still use hardware mixing / acceleration if the driver a…
Filip —
Jeff, if I add a test for the length of the IOHIDValueRef in your OSXHIDAction callback, the erro…
Nimbal
After some research, it seems like KMixer is the culprit.
The page goes on about how the…
ChronalDragon
I was getting skips with or without the change until I increased my safety bytes f…
Rooc Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesP…
Nimbal This bug would have been caught by the compiler if the "unused variables" warning wasn't d…
Great initiative. You have already gotten my feedback in the IRC channel but I will write more fe…
New videos are online :)
part 1:
https://www.youtube.com/watch?v=_YAUfd41URA
part 2:
https://www.…
Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesPerFra…
This bug would have been caught by the compiler if the "unused variables" warning wasn't disabled…
Typically what people do is just look for a window of the window class they registered. If they …