Nimbal
After some research, it seems like KMixer is the culprit.
The page goes on about how the…
ChronalDragon
I was getting skips with or without the change until I increased my safety bytes f…
Rooc Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesP…
Nimbal This bug would have been caught by the compiler if the "unused variables" warning wasn't d…
Great initiative. You have already gotten my feedback in the IRC channel but I will write more fe…
New videos are online :)
part 1:
https://www.youtube.com/watch?v=_YAUfd41URA
part 2:
https://www.…
Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesPerFra…
This bug would have been caught by the compiler if the "unused variables" warning wasn't disabled…
Typically what people do is just look for a window of the window class they registered. If they …
Pseudonym73 This has nothing to do with the question, but does everyone love the sheer irony of E…
FarmerBob
1SoundOutput.LatencySampleCount = SoundOutput.SamplesPerSecond / 15;
to:
1SoundOutpu…
Pseudonym73. I would love to hear your rant on Binary Search! I have a feeling it might be some g…
The documentation for DirectSoundBuffer.GetCurrentPostion says
"Data should not be written to th…
Well, they both work on my machine, but can't wait for the explanation!
What I find weird though…
Oh cool. That was an interesting section. (I'm going to try to catch up as soon as possible.)
Precisely. Hence, "algorithmic issue".
Of course, you can't always reorder stuff freely, but if …
*spoiler alert*
drivers99: this is precisely what Casey ended up doing on Day 020 (at around the …
I feel so dumb. I would have figured this out if I had watched the rest of the stream before aski…
sagar, you are right, and it is actually very noticable.
I'm only on day 10 so I noticed this pr…
These are exactly the kinds of questions that I have no idea how to answer because it involves th…
As a side note, the "correct" way to do this is not to change the virtual function to a switch st…
kiswa It's funny though, because when we have annual reviews and they ask how I want to advance m…
So previously when we were working with DirectSound (intial setup) we used the SUCCEEDED() macro …
marcn I started programming about 30 years ago when I was 10 years old, and am now a professional…
Yes someone pointed this out in a prior thread but of course I can't fix it until Monday :( Kill…
No, this is actually correct - I tested this on my local build and this fixes the problem Casey h…
This has nothing to do with the question, but does everyone love the sheer irony of ERROR_SUCCESS…
The only gamepad I have is a Dualshock 3, so I grabbed the XInput wrapper for it, installed it, a…