Well if you don't have permissions for some module then there must be reasons why you shouldn't ge…
if you are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party lib …
What is use case for this situation? Typically developers store source code in some revision contr…
You think it'd be worthwhile to bother jon with a request to build that feature into his new langu…
I don't suspect the game will be "stat heavy" in that sense because there is really nothing differ…
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defaul…
That is cool! I still think we are the first to show how to do this in C/C++ (which was mainly w…
The problem with function points is exactly what you just said :) You always have to go through a…
Hi Guys, this is probably Off-topic , but i wanted to share some tips to enhance the Windows Comma…
Dejan —
I like how each component is easy to implement. When the jump code being edited was demo'ed it bec…
Nia —
Yes! This is the exact video I was thinking of and looking for to post to this topic. Thank you …
Bret Victor has a talk from 2012, where he demos some ideas for making the connection between the …
That is something I was unable to find and have never come across. I bet sometime somewhere in a p…
That would be a good feature, but no, I don't think it exists currently in MSVC :( It would proba…
It's the live code editing plus the replay that I was talking about. Playing back the game state …
It's very nice. About the dll thing, I believe you can push that 100% so the main exe never need t…
Some days do, some days don't. If you're going through each video it's a bit hit and miss. Someti…
samrat —
Are there pre-stream discussions everyday? I watched the first few minutes of the archived day 19 …
I do think it is a fairly common feature in recent games. One parallel I can think of is from the …
Hi, is it possible in C/C++ to tell the compiler or linker to put the whole source code into the e…
I have never heard or seen anything like it in my 20 years of coding and venturing into dark tunne…
a_null —
Haha great post! I've only used the following with 32 bit code. Never tested it with 64 bit code. …
Chris —
Oh cool! Happy that helps.
Heard it here first, folks. F'ing. Sweet.
Over the weekend I worked on a project to build a Windows executable without any libraries whatsoe…
It's going to be pretty f'ing sweet, man.Casey
It is unlikely there will be a disk access anyway. Since the compiler just wrote it, it's probabl…
We looked quickly at doing it without a handle and couldn't find it so we used FindFirst/FindNext.…
Chris —
Please pardon the noise if this question was already answered. Did Casey mention why he didn't use…