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Casey Muratori
I do not like decoupled methods because I find they lead to (sometimes much) slower code. Being …
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wasd
I was wondering why don't you use the dt and accumulator method here in this blog post: http://ga…
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Chris Morris
Ah yeah, that does sound a lot more fun than Dungeons and Dragons anyhow :)
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zenmumbler
This technique is essentially the core of re-recording emulators used by the TAS (Tool Assisted S…
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NoobSaibot
both cases actually work in real life ;) the use case is actually something i had the other day,…
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Mārtiņš Možeiko
Well if you don't have permissions for some module then there must be reasons why you shouldn't g…
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NoobSaibot
if *you* are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party l…
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Mārtiņš Možeiko
What is use case for this situation? Typically developers store source code in some revision cont…
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NoobSaibot
You think it'd be worthwhile to bother jon with a request to build that feature into his new lang…
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Casey Muratori
I don't suspect the game will be "stat heavy" in that sense because there is really nothing diffe…
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Mārtiņš Možeiko
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defau…
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Casey Muratori
OrthoLabs Edit: Here is something one of my friends found while I was talking with them about the…
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Casey Muratori
The problem with function points is exactly what you just said :) You always have to go through …
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José De Gouveia
Hi Guys, this is probably Off-topic , but i wanted to share some tips to enhance the Windows Co…
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Dejan
I like how each component is easy to implement. When the jump code being edited was demo'ed it be…
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Nia
aidtopia Bret Victor has a talk from 2012, where he demos some ideas for making the connection be…
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Adrian McCarthy
Bret Victor has a talk from 2012, where he demos some ideas for making the connection between the…
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Kasper Sauramo
That is something I was unable to find and have never come across. I bet sometime somewhere in a …
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Casey Muratori
That would be a good feature, but no, I don't think it exists currently in MSVC :( It would prob…
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Casey Muratori
It's the live code editing plus the replay that I was talking about. Playing back the game state…
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Livet Ersomen Strøm
It's very nice. About the dll thing, I believe you can push that 100% so the main exe never nee…
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Kasper Sauramo
samrat Are there pre-stream discussions everyday? Some days do, some days don't. If you're going…
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samrat
Are there pre-stream discussions everyday? I watched the first few minutes of the archived day 19…
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Kasper Sauramo
I do think it is a fairly common feature in recent games. One parallel I can think of is from t…
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NoobSaibot
Hi, is it possible in C/C++ to tell the compiler or linker to put the whole source code into the…
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Johan Öfverstedt
I have never heard or seen anything like it in my 20 years of coding and venturing into dark tunn…
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Casey Muratori
AWESOME!!! - Casey
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a_null
Haha great post! I've only used the following with 32 bit code. Never tested it with 64 bit code.…
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Chris
Oh cool! Happy that helps.
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Troncoso
Heard it here first, folks. F'ing. Sweet.
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