Ah yeah, that does sound a lot more fun than Dungeons and Dragons anyhow :)
This technique is essentially the core of re-recording emulators used by the TAS (Tool Assisted Sp…
both cases actually work in real life ;) the use case is actually something i had the other day, a…
Well if you don't have permissions for some module then there must be reasons why you shouldn't ge…
if you are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party lib …
What is use case for this situation? Typically developers store source code in some revision contr…
You think it'd be worthwhile to bother jon with a request to build that feature into his new langu…
I don't suspect the game will be "stat heavy" in that sense because there is really nothing differ…
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defaul…
That is cool! I still think we are the first to show how to do this in C/C++ (which was mainly w…
The problem with function points is exactly what you just said :) You always have to go through a…
Hi Guys, this is probably Off-topic , but i wanted to share some tips to enhance the Windows Comma…
Dejan —
I like how each component is easy to implement. When the jump code being edited was demo'ed it bec…
Nia —
Yes! This is the exact video I was thinking of and looking for to post to this topic. Thank you …
Bret Victor has a talk from 2012, where he demos some ideas for making the connection between the …
That is something I was unable to find and have never come across. I bet sometime somewhere in a p…
That would be a good feature, but no, I don't think it exists currently in MSVC :( It would proba…
It's the live code editing plus the replay that I was talking about. Playing back the game state …
It's very nice. About the dll thing, I believe you can push that 100% so the main exe never need t…
Some days do, some days don't. If you're going through each video it's a bit hit and miss. Someti…
samrat —
Are there pre-stream discussions everyday? I watched the first few minutes of the archived day 19 …
I do think it is a fairly common feature in recent games. One parallel I can think of is from the …
Hi, is it possible in C/C++ to tell the compiler or linker to put the whole source code into the e…
I have never heard or seen anything like it in my 20 years of coding and venturing into dark tunne…
a_null —
Haha great post! I've only used the following with 32 bit code. Never tested it with 64 bit code. …
Chris —
Oh cool! Happy that helps.
Heard it here first, folks. F'ing. Sweet.
Over the weekend I worked on a project to build a Windows executable without any libraries whatsoe…
It's going to be pretty f'ing sweet, man.Casey