I'm guessing it is because of union. C++ objects don't play well with unions. In this case you hav…
I'm pretty sure we don't want to disallow Windows to move our memory to pagefile. For users who do…
Are you 100% sure about this? Have you tested it? Bcs my test indicates that we are talking about…
Dan —
Hello everyone. I am trying to implement the ControllerInput struct that will house a controller'…
Chris —
AWE is not about performance. Its' purpose is to allow 32-bit programs access to memory above the …
The general term "latency" refers to the amount of time between when something is initiated and wh…
Is there anyone here that has tested the speed of the AWE memories? AWE is unpaged memory, that ca…
I always thought latency, was the time from you call "play", until sound is heard, and nothing els…
a good alternative is SetWaitableTimerEx function lpDueTime [in]
I don't think it's possible to use one project for building both exe and dll, at least that's not …
Generally I just use a notebook with the tasks on it. Search would be good, yes - I think it is ac…
I suspect you want to leave them to be 32-bit aligned for the most part, but in general if we care…
Not a bad idea, really...Casey
Lenny —
I've noticed that a different painting program is used for each episode. How about we create a pai…
Would it be a good idea to for true/false variables?
I'd probably spend money for a book instead of a video series
Casey said he doesn't want to stretch the bitmap so that we see 1-to-1 memory pixels to screen pix…
Hey everyone! I have considered myself an amateur developer for about eight years. I first starte…
Hey all! I'm working as a coder at Arrowhead Game Studios (), currently working on Helldivers. I'v…
m —
Hi! "C Beginner tutorials by casey through kickstarter funds" were mentioned in some stream. So a…
Tim —
@cmuratori: Hey! First off just wanted to say thank you for doing Handmade Hero. Your attention to…
wasd —
You can detect the refreshrate of the monitor and set the fixed fps to that, and then when you go …
Bigpet —
I can confirm that this is not a "useless cleanup". This needs to be called before your process en…
we can still render on WM_PAINT and a longer wall clock during idle, so you cant cheat by pausing …
When window looses focus you could do even better - pause rendering, stop calling GameUpdateAndRen…
I think the Twitch IRC is the way to go
after reading the documentation more closely, it might be a good idea to call timeEndPeriod on WM_…
Turns out that the raised timer frequency is indeed automatically cancelled by Windows when the pr…
Matt —
Darn those pesky lawyers! I've got a year left in college so I'm not in the field yet, but I neve…
Yeah, since timeBeginPeriod was called at the very beginning of execution, it was implied that the…