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Handmade Network»Feed
Chris
I'm not aware of a feature to include your source code directly into your EXE. Microsoft does hav…
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Mārtiņš Možeiko
If you don't like vm_allocate you can use mmap to allocate mempoy (mmap works also on Linux). Som…
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Casey Muratori
You can definitely do it in C++, it's just a massive amount more work. It was, you know, 20-30 l…
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Filip
Does anyone know how of how you specify a base address in vm_allocate? And specifically why a spe…
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Aaron
Hi guys. I'm on day 6 of the videos at the point where Casey uses Visual Studio to open up xinput…
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Mārtiņš Možeiko
There is Runtime Compiled C++ (https://github.com/RuntimeCompiledCPlusPlus/RuntimeCompiledCPlusPl…
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Bengt Ericsson
Reminds me of what Bret Victor shows in: http://vimeo.com/36579366
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wasd
Cache performance is a good point. I wonder how much it will actually matter, though, especially …
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David Roguin
In yesterday stream someone asked if it's possible to hot reload their game and how much time it …
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Casey Muratori
I do not like decoupled methods because I find they lead to (sometimes much) slower code. Being …
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wasd
I was wondering why don't you use the dt and accumulator method here in this blog post: http://ga…
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Chris Morris
Ah yeah, that does sound a lot more fun than Dungeons and Dragons anyhow :)
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zenmumbler
This technique is essentially the core of re-recording emulators used by the TAS (Tool Assisted S…
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NoobSaibot
both cases actually work in real life ;) the use case is actually something i had the other day,…
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Mārtiņš Možeiko
Well if you don't have permissions for some module then there must be reasons why you shouldn't g…
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NoobSaibot
if *you* are the developer, then yes. pretend, though, you are using a -- licensed -- 3rd party l…
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Mārtiņš Možeiko
What is use case for this situation? Typically developers store source code in some revision cont…
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NoobSaibot
You think it'd be worthwhile to bother jon with a request to build that feature into his new lang…
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Casey Muratori
I don't suspect the game will be "stat heavy" in that sense because there is really nothing diffe…
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Mārtiņš Možeiko
+1 for ConEmu and Clnk. I'm using it both of them for couple years already and cannot stand defau…
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Casey Muratori
OrthoLabs Edit: Here is something one of my friends found while I was talking with them about the…
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Casey Muratori
The problem with function points is exactly what you just said :) You always have to go through …
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José De Gouveia
Hi Guys, this is probably Off-topic , but i wanted to share some tips to enhance the Windows Co…
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Dejan
I like how each component is easy to implement. When the jump code being edited was demo'ed it be…
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Nia
aidtopia Bret Victor has a talk from 2012, where he demos some ideas for making the connection be…
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Adrian McCarthy
Bret Victor has a talk from 2012, where he demos some ideas for making the connection between the…
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Kasper Sauramo
That is something I was unable to find and have never come across. I bet sometime somewhere in a …
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Casey Muratori
That would be a good feature, but no, I don't think it exists currently in MSVC :( It would prob…
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Casey Muratori
It's the live code editing plus the replay that I was talking about. Playing back the game state…
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Livet Ersomen Strøm
It's very nice. About the dll thing, I believe you can push that 100% so the main exe never nee…
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