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Dustin Specht
Happy to help as well.
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Livet Ersomen Strøm
One of the viewers asked about having a constant physics time, and then just display snapshots fr…
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Stefan Koch
oh yeah for c++ stuff you need more headers
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Ian
You're right - perhaps unknown is a better description than uninitialised. I just wanted to note …
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Livet Ersomen Strøm
Yesterday I wrote some test code that instead of updating the backbuffer memory directly, like HH…
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Awais Ahmad
Yes, I extracted and ran from the place where it was extracted to. The files are actually there i…
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Livet Ersomen Strøm
GetCaps DC, VREFRESH gives 60 on my nachine which is correct. Maybe I have misunderstood some…
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Stefan Koch
This file should be in the zip package. did you extract it all into one directory ? (while preser…
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Johan Öfverstedt
schme You can actually see that Visual Studio is pretty slow in answering those WM_PAINT commands…
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Brian Smith
Even better! I'm really enjoying these new features.
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Kasper Sauramo
You can actually see that Visual Studio is pretty slow in answering those WM_PAINT commands. Just…
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Benjamin Kloster
With decltype, you can even save the typedef.
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Brian Smith
Just thought I'd share a C++11 thing you can do for the XInput stubs. 1 2 3 4 5typedef DWORD WIN…
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Kasper Sauramo
For now I opted to do "the right thing": repaint in WM_PAINT and adjust the viewport in WM_SIZE. …
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Awais Ahmad
Hi Sorry for my late reply. I have been sick lately and havent had the time to fully investigat…
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Dejan
schme I'll start. Will the world burn if I don't redraw in WM_PAINT? Does it have bigger ramific…
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Bigpet
I found the idea of "compression oriented programming" as Casey called it kind of interesting. …
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Casey Muratori
We can certainly try this and just use 60 for "unknown" modes, although it would be nice to know …
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Casey Muratori
We should probably assume it's whatever the last thing was... so maybe we should use OldControlle…
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BlueWolf
According to MSDN: http://msdn.microsoft.com/en-us/library/tzkfha43.aspx , you can additionally "…
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Dmitriy
Never saw that EnumDisplaySettings() return 0 or 1 in dmDisplayFrequency for "common" display mod…
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Dejan
Yeah it looks like EnumDisplaySettings() is the call for getting the refresh rate. I get 60 Hz as…
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Quaiton
I've tested the code in the first post of this page, and I do get the correct refresh rate of my …
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Furkan
If i am not mistaken the /Oi flag signals the compiler to replace functions with intrinsic versio…
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Kasper Sauramo
As far as I've read the main culprit is usually said to be file IO. In Unity you load each file o…
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Marc Novakowski
I usually watch episodes on YouTube the day after the live broadcast because it fits better with …
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Johan Öfverstedt
The linker probably is one of the culprits. Furthermore, think about what happens when you includ…
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Allen Webster
The linker probably contributes a lot. I wouldn't be surprised if the entire process of starting…
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Christopher
So is it the linker that is so slow? I can say for sure I'm switching to unity build (and avoidi…
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iamdefinitelybatman
I'm happy to help, as soon as you post the .py
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