Right now I'm imagining it's going to be something like , minus the in-game codestuff. The game sh…
Is there an IRC channel for this community, or for anyone working through the series? If there is …
Rookie pro game dev here. I have been professionally programming 5 years and 1 year as a game dev.…
To me that explanation was shocking. During my C course nobody talked about the C Runtime Library.…
Dejan —
It states that /LD passes the /DLL flag to the linker. If no DllMain is found, a stub that just r…
The relevant article on MSDN: It states that /LD passes the /DLL flag to the linker. If no DllMai…
Dejan —
;)Casey[/quote] Interesting reading there! Goes to show (again) measuring execution times and k…
It's definitely one of those things where, before you think of it, you never thought of it, and th…
Great show today. I was laughing. I never thought about it. That you could do it that way. Thanks …
Yes, I think we can get rid of it now. I was just not sure why CL was refusing to make a DLL so I…
This is how things like work, with the added detail that they override system dlls (directx and f…
Dejan —
Guys just a quick note: DllMain is an optional proc. If your dll doesn't need to do anything on pr…
yeah, sorry for the "non-question" : D It was one of those things where the second I saw the msdn …
Yes, you should definitely be able to do this. I'm not sure why one would ever need to, since unl…
I don't think there is need to create your own STATIC_ASSERT macro, because we are compiling C++ c…
day 21 was alot of fun, is there a name for recompiling at runtime? i asked the following question…
It's not on youtube yet, no spoilers please! EDIT: Anyway, hahhahah!
... as you can verify by this: So, like I said, if you design the EXE and the DLL to use the same…
It's the only sane way to program, currently. Modern languages are so poorly designed that they …
Damn, Paul Khuong stole my rant.
Before anyone gets too ranty on Binary Search, required reading: ;)Casey
Hi All, I just watched Day 17. I I might have an elegant solution to the size of Buttons problem.…
Filip, I did try the GameController framework on 10.10. It didn't recognize any of my controllers.…
Filip, Thanks for tracking down the problem with the PS3/4 controller. I just borrowed a PS3 contr…
There is a Patreon account now - it seems to be working OK: I will post links to it this week. Th…
I started programming well over 15 years ago and have been professionally developing in the indust…
On Vista+ DirectSound never uses hardware acceleration for its functionality (multiple buffers, 3d…
My understanding is that DirectSound can still use hardware mixing / acceleration if the driver an…
Filip —
Jeff, if I add a test for the length of the IOHIDValueRef in your OSXHIDAction callback, the error…
The page goes on about how there's no latency if you use DirectSound right, but if I remember wha…