Yes, you should definitely be able to do this. I'm not sure why one would ever need to, since unl…
I don't think there is need to create your own STATIC_ASSERT macro, because we are compiling C++ c…
day 21 was alot of fun, is there a name for recompiling at runtime? i asked the following question…
It's not on youtube yet, no spoilers please! EDIT: Anyway, hahhahah!
... as you can verify by this: So, like I said, if you design the EXE and the DLL to use the same…
It's the only sane way to program, currently. Modern languages are so poorly designed that they …
Damn, Paul Khuong stole my rant.
Before anyone gets too ranty on Binary Search, required reading: ;)Casey
Hi All, I just watched Day 17. I I might have an elegant solution to the size of Buttons problem.…
Filip, I did try the GameController framework on 10.10. It didn't recognize any of my controllers.…
Filip, Thanks for tracking down the problem with the PS3/4 controller. I just borrowed a PS3 contr…
There is a Patreon account now - it seems to be working OK: I will post links to it this week. Th…
I started programming well over 15 years ago and have been professionally developing in the indust…
On Vista+ DirectSound never uses hardware acceleration for its functionality (multiple buffers, 3d…
My understanding is that DirectSound can still use hardware mixing / acceleration if the driver an…
Filip —
Jeff, if I add a test for the length of the IOHIDValueRef in your OSXHIDAction callback, the error…
The page goes on about how there's no latency if you use DirectSound right, but if I remember wha…
Yeah same here after bikker safetybytes, the yellow and white cursor lines overlap more when usin…
I was getting skips with or without the change until I increased my safety bytes from whatever/3 …
It's kind of a shame if (I can't remember) the same warning deals with unused parameters and unus…
Great initiative. You have already gotten my feedback in the IRC channel but I will write more fee…
New videos are online :) part 1: part 2: please give me feedback in this thread P.S. the code is…
Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesPerFram…
This bug would have been caught by the compiler if the "unused variables" warning wasn't disabled.…
Typically what people do is just look for a window of the window class they registered. If they f…
Also, I'm not really familiar with game audio concepts in general, like what LatencySampleCount r…
Pseudonym73. I would love to hear your rant on Binary Search! I have a feeling it might be some gr…