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Casey Muratori
Yes, you should definitely be able to do this. I'm not sure why one would ever need to, since unl…
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Mārtiņš Možeiko
I don't think there is need to create your own STATIC_ASSERT macro, because we are compiling C++ c…
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ambiguous panda
day 21 was alot of fun, is there a name for recompiling at runtime? i asked the following question…
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Livet Ersomen Strøm
It's not on youtube yet, no spoilers please! EDIT: Anyway, hahhahah!
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Casey Muratori
... as you can verify by this: So, like I said, if you design the EXE and the DLL to use the same…
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Randy Gaul
It's the only sane way to program, currently. Modern languages are so poorly designed that they …
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Andrew Bromage
Damn, Paul Khuong stole my rant.
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Casey Muratori
Before anyone gets too ranty on Binary Search, required reading: ;)Casey
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rtcfirefly
Hi All, I just watched Day 17. I I might have an elegant solution to the size of Buttons problem.…
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Jeff Buck
Filip, I did try the GameController framework on 10.10. It didn't recognize any of my controllers.…
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Jeff Buck
Filip, Thanks for tracking down the problem with the PS3/4 controller. I just borrowed a PS3 contr…
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Casey Muratori
There is a Patreon account now - it seems to be working OK: I will post links to it this week. Th…
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Chris Morris
I started programming well over 15 years ago and have been professionally developing in the indust…
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Mārtiņš Možeiko
On Vista+ DirectSound never uses hardware acceleration for its functionality (multiple buffers, 3d…
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William
My understanding is that DirectSound can still use hardware mixing / acceleration if the driver an…
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Filip
Jeff, if I add a test for the length of the IOHIDValueRef in your OSXHIDAction callback, the error…
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theinternetftw
The page goes on about how there's no latency if you use DirectSound right, but if I remember wha…
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Roderic Bos
Yeah same here after bikker safetybytes, the yellow and white cursor lines overlap more when usin…
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Andrew Chronister
I was getting skips with or without the change until I increased my safety bytes from whatever/3 …
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Johan Öfverstedt
It's kind of a shame if (I can't remember) the same warning deals with unused parameters and unus…
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Johan Öfverstedt
Great initiative. You have already gotten my feedback in the IRC channel but I will write more fee…
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Stefan Koch
New videos are online :) part 1: part 2: please give me feedback in this thread P.S. the code is…
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Roderic Bos
Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesPerFram…
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Benjamin Kloster
This bug would have been caught by the compiler if the "unused variables" warning wasn't disabled.…
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Casey Muratori
Typically what people do is just look for a window of the window class they registered. If they f…
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Livet Ersomen Strøm
True poetry.
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Johan Öfverstedt
Also, I'm not really familiar with game audio concepts in general, like what LatencySampleCount r…
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Johan Öfverstedt
Pseudonym73. I would love to hear your rant on Binary Search! I have a feeling it might be some gr…
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