It's definitely one of those things where, before you think of it, you never thought of it, and th…
Great show today. I was laughing. I never thought about it. That you could do it that way. Thanks …
Yes, I think we can get rid of it now. I was just not sure why CL was refusing to make a DLL so I…
This is how things like work, with the added detail that they override system dlls (directx and f…
Dejan —
Guys just a quick note: DllMain is an optional proc. If your dll doesn't need to do anything on pr…
yeah, sorry for the "non-question" : D It was one of those things where the second I saw the msdn …
Yes, you should definitely be able to do this. I'm not sure why one would ever need to, since unl…
I don't think there is need to create your own STATIC_ASSERT macro, because we are compiling C++ c…
day 21 was alot of fun, is there a name for recompiling at runtime? i asked the following question…
It's not on youtube yet, no spoilers please! EDIT: Anyway, hahhahah!
... as you can verify by this: So, like I said, if you design the EXE and the DLL to use the same…
It's the only sane way to program, currently. Modern languages are so poorly designed that they …
Damn, Paul Khuong stole my rant.
Before anyone gets too ranty on Binary Search, required reading: ;)Casey
Hi All, I just watched Day 17. I I might have an elegant solution to the size of Buttons problem.…
Filip, I did try the GameController framework on 10.10. It didn't recognize any of my controllers.…
Filip, Thanks for tracking down the problem with the PS3/4 controller. I just borrowed a PS3 contr…
There is a Patreon account now - it seems to be working OK: I will post links to it this week. Th…
I started programming well over 15 years ago and have been professionally developing in the indust…
On Vista+ DirectSound never uses hardware acceleration for its functionality (multiple buffers, 3d…
My understanding is that DirectSound can still use hardware mixing / acceleration if the driver an…
Filip —
Jeff, if I add a test for the length of the IOHIDValueRef in your OSXHIDAction callback, the error…
The page goes on about how there's no latency if you use DirectSound right, but if I remember wha…
Yeah same here after bikker safetybytes, the yellow and white cursor lines overlap more when usin…
I was getting skips with or without the change until I increased my safety bytes from whatever/3 …
It's kind of a shame if (I can't remember) the same warning deals with unused parameters and unus…
Great initiative. You have already gotten my feedback in the IRC channel but I will write more fee…
New videos are online :) part 1: part 2: please give me feedback in this thread P.S. the code is…
Yeah ok tested it but with ExpectedBytesUntilFlip instead of the current ExpectedSoundBytesPerFram…