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Livet Ersomen Strøm —
GetCaps DC, VREFRESH gives 60 on my nachine which is correct. Maybe I have misunderstood something…
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Stefan Koch —
This file should be in the zip package. did you extract it all into one directory ? (while preserv…
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Johan Öfverstedt —
Visual Studio is kind of slow in many many ways :silly:
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Brian Smith —
Even better! I'm really enjoying these new features.
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Kasper Sauramo —
You can actually see that Visual Studio is pretty slow in answering those WM_PAINT commands. Just …
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Brian Smith —
Just thought I'd share a C++11 thing you can do for the XInput stubs. xinput_fn_get_state* xinput…
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Kasper Sauramo —
For now I opted to do "the right thing": repaint in WM_PAINT and adjust the viewport in WM_SIZE. I…
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Awais Ahmad —
Hi Sorry for my late reply. I have been sick lately and havent had the time to fully investigate t…
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Dejan —
Will the world burn if I don't redraw in WM_PAINT? Does it have bigger ramifications than just sk…
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Bigpet —
I found the idea of "compression oriented programming" as Casey called it kind of interesting. The…
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Casey Muratori —
We can certainly try this and just use 60 for "unknown" modes, although it would be nice to know w…
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Casey Muratori —
We should probably assume it's whatever the last thing was... so maybe we should use OldController…
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BlueWolf —
According to MSDN: , you can additionally "use /fp:strict or /Za flags to to override generation …
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Dmitriy —
Never saw that EnumDisplaySettings() return 0 or 1 in dmDisplayFrequency for "common" display mode…
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Dejan —
Yeah it looks like EnumDisplaySettings() is the call for getting the refresh rate. I get 60 Hz as …
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Quaiton —
I've tested the code in the first post of this page, and I do get the correct refresh rate of my m…
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Furkan —
If i am not mistaken the /Oi flag signals the compiler to replace functions with intrinsic version…
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Kasper Sauramo —
As far as I've read the main culprit is usually said to be file IO. In Unity you load each file on…
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Marc Novakowski —
I usually watch episodes on YouTube the day after the live broadcast because it fits better with m…
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Johan Öfverstedt —
The linker probably is one of the culprits. Furthermore, think about what happens when you include…
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Allen Webster —
The linker probably contributes a lot. I wouldn't be surprised if the entire process of starting …
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Christopher —
So is it the linker that is so slow? I can say for sure I'm switching to unity build (and avoiding…
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iamdefinitelybatman —
I'm happy to help, as soon as you post the .py
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Andrew Chronister —
Oh, say it ain't so! Eh, I don't care that much. I'm coding along and doing all my own art and po…
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Andrew Bromage —
"Also keep in mind that this is the first game to feature "meta-achievements", which are achieveme…
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Nines Baobaberson —
(nasally voice) Ahem, yes, on the Handmade Hero , is there a to get out of the without using the…
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Nines Baobaberson —
@schme I had the same question actually. I ended up just letting all WM_PAINT messages fall throug…
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Nines Baobaberson —
@Mr4thDimension I think you've asked an important question here... I wish I better understood the …
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Christopher —
I'm sure he wouldn't mind if you use the win32 platform code or whatnot for whatever project you …
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