We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Johan Öfverstedt
Visual Studio is kind of slow in many many ways :silly:
»
Brian Smith
Even better! I'm really enjoying these new features.
»
Kasper Sauramo
You can actually see that Visual Studio is pretty slow in answering those WM_PAINT commands. Just …
»
»
Brian Smith
Just thought I'd share a C++11 thing you can do for the XInput stubs. xinput_fn_get_state* xinput…
»
Kasper Sauramo
For now I opted to do "the right thing": repaint in WM_PAINT and adjust the viewport in WM_SIZE. I…
»
Awais Ahmad
Hi Sorry for my late reply. I have been sick lately and havent had the time to fully investigate t…
»
Dejan
Will the world burn if I don't redraw in WM_PAINT? Does it have bigger ramifications than just sk…
»
Bigpet
I found the idea of "compression oriented programming" as Casey called it kind of interesting. The…
»
Casey Muratori
We can certainly try this and just use 60 for "unknown" modes, although it would be nice to know w…
»
Casey Muratori
We should probably assume it's whatever the last thing was... so maybe we should use OldController…
»
BlueWolf
According to MSDN: , you can additionally "use /fp:strict or /Za flags to to override generation …
»
Dmitriy
Never saw that EnumDisplaySettings() return 0 or 1 in dmDisplayFrequency for "common" display mode…
»
Dejan
Yeah it looks like EnumDisplaySettings() is the call for getting the refresh rate. I get 60 Hz as …
»
Quaiton
I've tested the code in the first post of this page, and I do get the correct refresh rate of my m…
»
Furkan
If i am not mistaken the /Oi flag signals the compiler to replace functions with intrinsic version…
»
Kasper Sauramo
As far as I've read the main culprit is usually said to be file IO. In Unity you load each file on…
»
Marc Novakowski
I usually watch episodes on YouTube the day after the live broadcast because it fits better with m…
»
Johan Öfverstedt
The linker probably is one of the culprits. Furthermore, think about what happens when you include…
»
Allen Webster
The linker probably contributes a lot. I wouldn't be surprised if the entire process of starting …
»
Christopher
So is it the linker that is so slow? I can say for sure I'm switching to unity build (and avoiding…
»
iamdefinitelybatman
I'm happy to help, as soon as you post the .py
»
Andrew Chronister
Oh, say it ain't so! Eh, I don't care that much. I'm coding along and doing all my own art and po…
»
Andrew Bromage
"Also keep in mind that this is the first game to feature "meta-achievements", which are achieveme…
»
Nines Baobaberson
(nasally voice) Ahem, yes, on the Handmade Hero , is there a to get out of the without using the…
»
Nines Baobaberson
@schme I had the same question actually. I ended up just letting all WM_PAINT messages fall throug…
»
Nines Baobaberson
@Mr4thDimension I think you've asked an important question here... I wish I better understood the …
»
Christopher
I'm sure he wouldn't mind if you use the win32 platform code or whatnot for whatever project you …
»
Christopher
Yes I second this. I've never made a bot before but I'm willing to put in manpower. and chonalrobo…
»
Ian
I've noticed that there is a path through the amended controller code that can leave NewController…
»