Visual Studio is kind of slow in many many ways :silly:
Even better! I'm really enjoying these new features.
You can actually see that Visual Studio is pretty slow in answering those WM_PAINT commands. Just …
Just thought I'd share a C++11 thing you can do for the XInput stubs. xinput_fn_get_state* xinput…
For now I opted to do "the right thing": repaint in WM_PAINT and adjust the viewport in WM_SIZE. I…
Hi Sorry for my late reply. I have been sick lately and havent had the time to fully investigate t…
Dejan —
Will the world burn if I don't redraw in WM_PAINT? Does it have bigger ramifications than just sk…
Bigpet —
I found the idea of "compression oriented programming" as Casey called it kind of interesting. The…
We can certainly try this and just use 60 for "unknown" modes, although it would be nice to know w…
We should probably assume it's whatever the last thing was... so maybe we should use OldController…
According to MSDN: , you can additionally "use /fp:strict or /Za flags to to override generation …
Never saw that EnumDisplaySettings() return 0 or 1 in dmDisplayFrequency for "common" display mode…
Dejan —
Yeah it looks like EnumDisplaySettings() is the call for getting the refresh rate. I get 60 Hz as …
I've tested the code in the first post of this page, and I do get the correct refresh rate of my m…
Furkan —
If i am not mistaken the /Oi flag signals the compiler to replace functions with intrinsic version…
As far as I've read the main culprit is usually said to be file IO. In Unity you load each file on…
I usually watch episodes on YouTube the day after the live broadcast because it fits better with m…
The linker probably is one of the culprits. Furthermore, think about what happens when you include…
The linker probably contributes a lot. I wouldn't be surprised if the entire process of starting …
So is it the linker that is so slow? I can say for sure I'm switching to unity build (and avoiding…
I'm happy to help, as soon as you post the .py
Oh, say it ain't so! Eh, I don't care that much. I'm coding along and doing all my own art and po…
"Also keep in mind that this is the first game to feature "meta-achievements", which are achieveme…
(nasally voice) Ahem, yes, on the Handmade Hero , is there a to get out of the without using the…
@schme I had the same question actually. I ended up just letting all WM_PAINT messages fall throug…
@Mr4thDimension I think you've asked an important question here... I wish I better understood the …
I'm sure he wouldn't mind if you use the win32 platform code or whatnot for whatever project you …
Yes I second this. I've never made a bot before but I'm willing to put in manpower. and chonalrobo…
Ian —
I've noticed that there is a path through the amended controller code that can leave NewController…