Sanity check: if you remove the include directive for iostream, does it compile fine?
Erlend —
Sorry i tried to add that as well, here is the output:
I spent a couple of minutes writing an answer, but let's just say my mum wouldn't have been proud …
Yes, FPS was implemented in with QueryPerformanceCounter, not timeGetTime. To measure performance…
Have you tried doing what error message is asking? To add /EHsc command-line argument for compiler…
I read that article. But what if the problem is in his print routines? :) And what are the cases w…
@Troncoso: I've already did that. But still I just want to support this. I already support a few p…
So, in summary, there's just a lot of reasons why cross-platform development makes sense for game…
If you are wondering about whether or not to use the compiler switch for intrinsics, this might be…
I'm not sure I understand the question exactly, but here are some things to think about - I hope t…
Mmozeiko's summary is correct. I think it may be interesting to do an Android port, so that is ve…
To be honest, I was not prepared for the degree of enthusiasm that people have shown for the strea…
Hey guys, I was looking into the performance impact of passing by reference vs passing by value. I…
I'm not sure I understand why one wants to write portable code at all. I understand well the reaso…
Erlend —
this might be out of the scope of this tutorial but I tried to compile the code with in…
You can already support the stream by pre-ordering the game (link to the right).
Hi Casey, Just a suggestion: Have you thought about going for a Patreon.com account? In comparison…
Games being more complex is actually an argument more automated testing, not against it. And it s…
I remember that in one of streams Casey said that he won't support iOS, because developing for it …
Erlend —
Any plans for supporting Android and/or iOS platforms?
One of the main reasons is imo given in Handmade Hero Day 016. From 31:10 But it's faaaaaar from …
Hi Jeff, what is the license for this code? I would like to modify and integrate parts of it in my…
So many people have been spending their own free time putting up useful materials for Handmade Her…
It could very well be any of the two options, based on what he said: Anyway, if people have stumb…
So will you plan to do some metaprogramming for HMH?
Imho, Casey said that he will use SSE intrinsics to implement sin, not that he wants "sin" fpu opc…
I've been trying to make clang output the sin intrinsic without luck (even with SSE4.1 and autovec…
I already have my hands full with the Handmade streams, so I don't think something like that's go…
(This is apropos of nothing, but I didn't know about ChronalRobot, and my wife was watching the st…
The clang developers have an extremely interesting technique for metaprogramming which may be wort…