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Simon Anciaux
Thanks for the update.
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Jesse
Enormous QOL improvements here. Thanks so much!
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Guntha
Hello, A great resource of usage code for most graphics APIs is the example backends for Dear Im…
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Mārtiņš Možeiko
If you're aiming to learn modern GPU api on Windows, I suggest starting with Direct3D 11. It does…
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tarun_r
Hey all. I'm relatively new to the hand made network community and have a lot of interest in grap…
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x13pixels
A new version of RemedyBG, 0.3.6.0, is now available for immediate download. Changes include: Ne…
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Mārtiņš Možeiko
That is kind of wrong question to ask. Each thread executing has its own stack - piece of memory …
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Simon Anciaux
You should report the issue on github, there is probably already one, but you can relpy with your…
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longtran2904
So do inline functions have their own call stack? Because if you just do something similar to cop…
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Mārtiņš Možeiko
When compiler inlines function, it becomes no different than code without function call - just as…
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longtran2904
So inline functions just use the same registers' information without the need to save it?
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Miles
Another important benefit of inlining, in addition to what ratchetfreak already mentioned, is tha…
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longtran2904
If I use the GetTextMetrics and GetTextExtentPoint32W then all the characters will have the same …
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ratchetfreak
that is effectively what happens, and doing this allows for a bunch of additional optimizations t…
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longtran2904
So that's what inline means! I used to think inline just mean copy the function body then paste i…
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Jay
I have the same issue. When using the downloaded version of opengl32.dll that was suggested in th…
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Mārtiņš Možeiko
Here's an example: https://godbolt.org/z/cKfn94MjP In function f_derived compiler does not know …
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Simon Anciaux
lattisI was wondering where settings for applications are usually stored on windows. On unix-like…
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ratchetfreak
longtran2904Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does…
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longtran2904
Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does the compile…
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Arnon
bvisnessI don't have a nice visual for that unfortunately; maybe someone else knows of a good one…
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Mārtiņš Možeiko
Not sure what you mean by type safety. Types will same in any case - whatever types you write, re…
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Mārtiņš Možeiko
Each glyph has different height when rendered to bitmap. Look at . and M characters - they very d…
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ratchetfreak
lattis mrmixerThe settings aren't saved I was wondering where settings for applications are usua…
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lattis
Wow, thanks for the great feedback. While I already knew about most of the issues (and have them…
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longtran2904
Are all the glyphs in a font have the same height (equal to textMetric.tmHeight)? Are all the bit…
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longtran2904
Another thing that I heard is that using virtual can get better type safety and some performance …
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Simon Anciaux
You can try the hinting flag in config.4coder: 1default_font_hinting = true; I don't think th…
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Lewis Clark
I've set up to use the Dina font, but when I set the font AA to 8bit it's too blurry: When I set…
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Simon Anciaux
Hi, and welcome. I played the game a little bit, and here is some feedback: - I played on Window…
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