Enormous QOL improvements here. Thanks so much!
Hello,
A great resource of usage code for most graphics APIs is the example backends for Dear Im…
If you're aiming to learn modern GPU api on Windows, I suggest starting with Direct3D 11. It does…
Hey all. I'm relatively new to the hand made network community and have a lot of interest in grap…
A new version of RemedyBG, 0.3.6.0, is now available for immediate download. Changes include:
Ne…
That is kind of wrong question to ask. Each thread executing has its own stack - piece of memory …
You should report the issue on github, there is probably already one, but you can relpy with your…
So do inline functions have their own call stack? Because if you just do something similar to cop…
When compiler inlines function, it becomes no different than code without function call - just as…
So inline functions just use the same registers' information without the need to save it?
Another important benefit of inlining, in addition to what ratchetfreak already mentioned, is tha…
If I use the GetTextMetrics and GetTextExtentPoint32W then all the characters will have the same …
that is effectively what happens, and doing this allows for a bunch of additional optimizations t…
So that's what inline means! I used to think inline just mean copy the function body then paste i…
I have the same issue. When using the downloaded version of opengl32.dll that was suggested in th…
Here's an example: https://godbolt.org/z/cKfn94MjP
In function f_derived compiler does not know …
lattisI was wondering where settings for applications are usually stored on windows. On unix-like…
longtran2904Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does…
Using virtual just put a hidden pointer to a hidden vtable somewhere, right? Why does the compile…
bvisnessI don't have a nice visual for that unfortunately; maybe someone else knows of a good one…
Not sure what you mean by type safety. Types will same in any case - whatever types you write, re…
Each glyph has different height when rendered to bitmap. Look at . and M characters - they very d…
lattis
mrmixerThe settings aren't saved
I was wondering where settings for applications are usua…
Wow, thanks for the great feedback. While I already knew about most of the issues (and have them…
Are all the glyphs in a font have the same height (equal to textMetric.tmHeight)? Are all the bit…
Another thing that I heard is that using virtual can get better type safety and some performance …
You can try the hinting flag in config.4coder:
1default_font_hinting = true;
I don't think th…
I've set up to use the Dina font, but when I set the font AA to 8bit it's too blurry:
When I set…
Hi, and welcome.
I played the game a little bit, and here is some feedback:
- I played on Window…