As of tomorrow (when I run a couple migration scripts) the wiki articles will be back online under…
Neo Ar —
Can you elaborate on the whole The wiki, on the other hand, is gone for good - but all the wonderf…
Jesse, Simon, and Jason: you're welcome! A follow up release with some additional bug fixes is now…
The new post editor can even do fancy math expressions! $$x = {-b \pm \sqrt{b^2-4ac} \over 2a}$$
For the past few months, Asaf and I have been working hard on rewriting the Handmade Network websi…
CW_USEDEFAULT is not any particular size. It can be anything depending on whatever Windows decide…
In the HmH game (I watched about 100 episodes) the platform layer allocates a big chunk of perman…
Abdo —
I'm a computer engineering student and really like exploring the technology behind video games. O…
A problem that I encounter is AdjustWindowRect wouldn't work with a rect that contains CW_USEDEFA…
I prefer having application settings in the same folder as the application, because Windows games…
Both APIs have too many bugs and platform limitations for me, so I moved to software rendering. E…
It has been a couple of months since the last update. As usual, there are a lot of internal chang…
Thanks for all the docs and videos you guys sent me. I kind of understand why do we use homogenou…
Jason —
Awesome update. Having the hover ability is definitely a quality of life improvement. Thank you!
Jesse —
Enormous QOL improvements here. Thanks so much!
Guntha —
Hello,
A great resource of usage code for most graphics APIs is the example backends for Dear Im…
If you're aiming to learn modern GPU api on Windows, I suggest starting with Direct3D 11. It does…
Hey all. I'm relatively new to the hand made network community and have a lot of interest in grap…
A new version of RemedyBG, 0.3.6.0, is now available for immediate download. Changes include:
Ne…
That is kind of wrong question to ask. Each thread executing has its own stack - piece of memory …
You should report the issue on github, there is probably already one, but you can relpy with your…
So do inline functions have their own call stack? Because if you just do something similar to cop…
When compiler inlines function, it becomes no different than code without function call - just as…
So inline functions just use the same registers' information without the need to save it?
Miles —
Another important benefit of inlining, in addition to what ratchetfreak already mentioned, is tha…
If I use the GetTextMetrics and GetTextExtentPoint32W then all the characters will have the same …
that is effectively what happens, and doing this allows for a bunch of additional optimizations t…
So that's what inline means! I used to think inline just mean copy the function body then paste i…
Jay —
I have the same issue. When using the downloaded version of opengl32.dll that was suggested in th…