C_Worm —
I used the stbtt_truetype.h to render a bitmapfont. However, like stb_image.h the bitmaps loaded a…
No... not me the guy who made this video: It is awesome! You should watch. At least I think :)
Thanks for the down sizing code. I had a hard time making a function to down size an image to an a…
I think you could do that. One reason not to is that if you don't perform any operation on the ima…
As far as I know Casey still uses the Windows API to get font metrics and render the glyphs to a t…
C_Worm —
Okay cool, acutally, when i think about it, my question should rather be, how does he implements t…
Guntha —
Hello, Starting at the next episode (164), he reimplements what he did with stb_truetype with Wind…
C_Worm —
Hey, im wondering if casey uses stb_truetype which he implements in E.163 until the the latest epi…
Terans —
In the assets file, the assets are stored in SRGB but in the software renderer, we first convert t…
in the code is a variable (containing a function pointer). So it doesn't have parameter and the c…
I've updated the style. Took a bit of digging around. Turns out, the underline was border-bottom. …
C_Worm —
Hey im trying to load OpenGL funciton pointers from scratch Here im setting up the old OpenGL cont…
Miles —
This one's a doozy. I talk about new editor features, sprite serialization, new enemy behavior, ga…
Hi everyone, I’ve been making a mobile app for the last six months. It’s a yoga app that lets …
That's right. Ah, interesting. I suppose that works just as well, though I felt more comfortable…
I don't remember how it's called, but I've seen people using that technique to generate OpenGL fun…
Jens —
Odd thing, the more you test a build the more you find bugs. I found a couple of in BEdit so I de…
Hi! Just a small request: I'd really like it if remedybg could match the VS behaviour when repeate…
Doeke —
I think you are right. Thanks!
Hello Everyone, Happy New Year! First post here; hopefully in the right place. I wanted to share a…
Blu342 —
I guess my confusion lies in why you would want to map VRAM directly into the Virtual Memory Addre…
My understanding is that currently Windows maps VRAM only in 256MB chunks. So if you need to acces…
spx —
Hi Seth, thanks for your report and especially finding the initial cause for this. I couldn't get …
Jens —
Yes (and ) and yes. The command line version (in particular and ) is used by the GUI directly and…
Blu342 —
AMD Smart Access Memory claims increased performance of up to 11% in some games. I am a bit new to…
OMG I feel stupid!! Thanks!
Are you continuing development of the command line version (and does it have the same features as …