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desiredusername
Hi there! :) I'd like to make a few suggestions to increase the usability of RemedyBG a little bi…
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Miles
In this devlog I show off the weekly progress, including level serialization and new editor tools…
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Mārtiņš Možeiko
Afaik go uses dwarf debug info, so it won't work with remedy. You can use lld linker from LLVM/C…
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desiredusername
Hi, I'm interested in assembler programming with small tools, and I was able to generate debug in…
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Wojciech Bogócki
About the job and company Lynx Paw is a small software agency looking for developers to develop …
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Oliver Marsh
Thanks Martin 😊
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Mārtiņš Možeiko
Almost correct. Vertex also needs to be on correct side, just like other matrices. You do "P * V…
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Oliver Marsh
Does that mean you don't have to worry about the ordering in the shader or 1P*V*M*Vertex will w…
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Mārtiņš Možeiko
With matrices it works the same way (vector is just the 1x4 matrix). You do either P*V*M or you d…
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Oliver Marsh
Oh yea, was thinking if you use the matrices as the same way as math P * V * M instead of the oth…
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Mārtiņš Možeiko
Unless you are talking about ancient fixed-functionality-pipeline in OpenGL 1.x, then OpenGL (sam…
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Oliver Marsh
Hi Roman, I'm a bit rusty on matrix's, but one thing I did notice is the layout of the matrix -…
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matheus
mrmixer Welcome. Thank you, Simon! mrmixer What does "fuzzy choose" mean ? Oh, I just meant …
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Santette
mrmixer Have you tried calling vcvarsall.bat yourself in a console before building (from that con…
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Riccardo Caprari
mrmixer EDIT 2: The game is now crashing every time I try to go to the last levels "world" with t…
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Simon Anciaux
Which version of Visual Studio do you use ? How do you build ? Have you tried calling vcvarsall.b…
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Roman
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17mat4 operator*(mat4 a, mat4 b) { mat4 resu…
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Santette
Hello ! Firstly, I want you to know that i'm fairly new to c / c++ programming or compiling. I fe…
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Oliver Marsh
Just wondering what the matrix multiplication function looks like?
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Oliver Marsh
Thanks for the replies. That makes sense about making it easier when writing a program language.…
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Abner Coimbre
mmozeikoBut - is way easier to start using OpenGL, especially when you are writing your own langu…
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Mārtiņš Možeiko
He has mentioned on stream that for shipping product he will do D3D. OpenGL is ugly and unstable…
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Simon Anciaux
Are cameraFront and up guaranteed to be perpendicular (in other words, is cameraFront parallel to…
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Simon Anciaux
You should probably ask him directly on stream since we can only guess.
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Simon Anciaux
Welcome. matheusPepper has a cool picker ui which lets you fuzzy choose items in a list. What d…
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Simon Anciaux
CaproThere actually is one specific place in the game where you can have a global view of the map…
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matheus
Hello, handmade community! This is my first blog post here :) So, as you may know, I've been wor…
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Roman
Hello. I want to my character object facing where I am looking in 3D space.(character is just a b…
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Riccardo Caprari
Hi, for starters, I want to deeply thank you for playing the game with such care, attention and a…
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Oliver Marsh
Hi everyone, I think of this question every time I watch Jon stream and thought I'd get an answ…
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