C_Worm —
Hey! Im using the stb_truetype.h for rendering text, and more specifically this API However, if i…
Hey, I'm curious about this since I have played around with both unity and android studio for a bi…
Jason —
While I was already aware/agreed with a lot of what he said, there were a few nuggets in there I d…
Jens —
Thank you for the feedback, feedback is one of the biggest thing I'm lacking at this point. I have…
C_Worm —
Okay, then i guess it won't be a "problem" to use this invert-algortihm. This is my first time try…
As far as I know stb_truetype doesn't provide a way to flip the atlas vertically. I have a similar…
I tried to use bedit (the command line version) to display my profile file. Here is some feedback:…
C_Worm —
I used the stbtt_truetype.h to render a bitmapfont. However, like stb_image.h the bitmaps loaded a…
No... not me the guy who made this video: It is awesome! You should watch. At least I think :)
Thanks for the down sizing code. I had a hard time making a function to down size an image to an a…
I think you could do that. One reason not to is that if you don't perform any operation on the ima…
As far as I know Casey still uses the Windows API to get font metrics and render the glyphs to a t…
C_Worm —
Okay cool, acutally, when i think about it, my question should rather be, how does he implements t…
Guntha —
Hello, Starting at the next episode (164), he reimplements what he did with stb_truetype with Wind…
C_Worm —
Hey, im wondering if casey uses stb_truetype which he implements in E.163 until the the latest epi…
Terans —
In the assets file, the assets are stored in SRGB but in the software renderer, we first convert t…
in the code is a variable (containing a function pointer). So it doesn't have parameter and the c…
I've updated the style. Took a bit of digging around. Turns out, the underline was border-bottom. …
C_Worm —
Hey im trying to load OpenGL funciton pointers from scratch Here im setting up the old OpenGL cont…
Miles —
This one's a doozy. I talk about new editor features, sprite serialization, new enemy behavior, ga…
Hi everyone, I’ve been making a mobile app for the last six months. It’s a yoga app that lets …
That's right. Ah, interesting. I suppose that works just as well, though I felt more comfortable…
I don't remember how it's called, but I've seen people using that technique to generate OpenGL fun…
Jens —
Odd thing, the more you test a build the more you find bugs. I found a couple of in BEdit so I de…
Hi! Just a small request: I'd really like it if remedybg could match the VS behaviour when repeate…
Doeke —
I think you are right. Thanks!
Hello Everyone, Happy New Year! First post here; hopefully in the right place. I wanted to share a…