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rizoma —
Hi, I'm really stuck trying to write decent/mantainable code for my little tilebased oldschool 2d …
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Simon Anciaux —
No reason, it was just not important to me at the moment. So I just tried and it doesn't work wel…
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Jens —
I've been thinking of having the address directly writable, something along the lines of but I do…
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C_Worm —
I tried using the x0, y0, x1, y1 from stbtt_aligned_quad returned from stbtt_GetPackedQuad() Howev…
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Simon Anciaux —
I updated the file as there were an easier way to do what I wanted. A few other notes: I would lik…
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Simon Anciaux —
I believe, and are used as state for the function to track were it is in the rendering of the se…
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C_Worm —
Hey! Im using the stb_truetype.h for rendering text, and more specifically this API However, if i…
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BernFeth —
Hey, I'm curious about this since I have played around with both unity and android studio for a bi…
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Jason —
While I was already aware/agreed with a lot of what he said, there were a few nuggets in there I d…
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Jens —
Thank you for the feedback, feedback is one of the biggest thing I'm lacking at this point. I have…
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C_Worm —
Okay, then i guess it won't be a "problem" to use this invert-algortihm. This is my first time try…
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Simon Anciaux —
As far as I know stb_truetype doesn't provide a way to flip the atlas vertically. I have a similar…
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Simon Anciaux —
I tried to use bedit (the command line version) to display my profile file. Here is some feedback:…
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C_Worm —
I used the stbtt_truetype.h to render a bitmapfont. However, like stb_image.h the bitmaps loaded a…
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Leonardo —
No... not me the guy who made this video: It is awesome! You should watch. At least I think :)
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Simon Anciaux —
Thanks for the down sizing code. I had a hard time making a function to down size an image to an a…
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Simon Anciaux —
I think you could do that. One reason not to is that if you don't perform any operation on the ima…
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Simon Anciaux —
As far as I know Casey still uses the Windows API to get font metrics and render the glyphs to a t…
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C_Worm —
Okay cool, acutally, when i think about it, my question should rather be, how does he implements t…
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Guntha —
Hello, Starting at the next episode (164), he reimplements what he did with stb_truetype with Wind…
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C_Worm —
Hey, im wondering if casey uses stb_truetype which he implements in E.163 until the the latest epi…
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Terans —
In the assets file, the assets are stored in SRGB but in the software renderer, we first convert t…
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C_Worm —
Allright, thank's!
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Simon Anciaux —
in the code is a variable (containing a function pointer). So it doesn't have parameter and the c…
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György Straub —
I've updated the style. Took a bit of digging around. Turns out, the underline was border-bottom. …
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C_Worm —
Hey im trying to load OpenGL funciton pointers from scratch Here im setting up the old OpenGL cont…
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Miles —
This one's a doozy. I talk about new editor features, sprite serialization, new enemy behavior, ga…
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Oliver Marsh —
Hi everyone, I’ve been making a mobile app for the last six months. It’s a yoga app that lets …
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György Straub —
That's right. Ah, interesting. I suppose that works just as well, though I felt more comfortable…
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Simon Anciaux —
I don't remember how it's called, but I've seen people using that technique to generate OpenGL fun…
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