I was wondering what's the best way to avoid storing pointers as references into the array, as th…
Thanks Aiden. I can take a look.
Cute Exporter has been exporting the metadata about the texture atlas as a json file. This was be…
It's nice having a pre-made .desktop file so that you can easily copy that to ~/.local/share/appl…
SilverNode devlog #002 is out!
In an attempt to have a broader photo set, covering more types of…
Jens —
I was just going to make a small post regarding the BEdit UI system as a response to Simon Anciau…
The double backslash is to escape an single backslash in a string. In this case it's just to have…
\\ is because you want to put \ in string. You need to escape it when putting in C string. So "\\…
Aidan —
When a function pointer that has been corrupted is called, remedybg doesn't break at the calling …
C_Worm —
on msdn they have a "print all files in the directory" example and they say that they "prepare" t…
Thanks. The GUI is custom code, but I wouldn't call it a library.
John —
Looks fantastic, couldn't expect anything less from you Simon! Is that a custom GUI library of yo…
Jens —
Hmm... I was going to write an answer here but it would be a bit on the lengthy side :D In short …
Here is a short video of a profiler I'm working on.
Sounds like a reasonable plan.
AbnerCongrats! You mean you're going into a graduate degree now?
Thank you! One more exam left. …
Why can't you do the layout of huge file ? Is it a memory or a performance issue ? Assuming the b…
Congrats! You mean you're going into a graduate degree now?
spaskeasmDude, is this from that Vul…
Jens —
There's a time in every project I've worked on where the TODO-list grows faster than it shrinks a…
Abner
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3if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &warn, &err, M…
1) Throws std::bad_alloc when it can't allocate more memory. I don't use exceptions, so this term…
Abner1. Sean's stretchy buffer
2. Write your own stretchy buffer.
3. For a structured interface…
That's likely not public, but chances are very high this is a simpler std::vector. You can find s…
Wow looking amazing, love the huge tiled level. Really like the particle effects trail and expl…
I have been reading braid cleanup articles from Jonh's blog:
http://number-none.com/blow/blog/...…
C_Worm —
okay, rewind() is a part of stdio.h, i didn't write that.
i found the reopen() function now, whi…
If you use a it means that every write operation will write at the end of the file, even if you t…
C_Worm —
Hey im making a tilemap editor and are working on saving and loading tilemaps. Write now im only …