Oh cool, might be something we can use in production then. We're still early days in development…
Oops, I just noticed that you are using wglCreateContextAttribsARB. Turns out for this function t…
Ah I hadn't considered that it wasn't documented behaviour, it could very well be the case that i…
That's a very risky "solution". While it's ok to use it for development/testing if it works for y…
The nCine version of the third JugiMap Framework demo by Jugilus have been uploaded on GitHub.
Y…
Cheers for the reply and the insight. I was afraid that would be the case but I guess having mor…
Ryan —
I have been able to overcome this by compiling glibc from source and using it:
1
2
3
4
5clang -g …
Those functions are mentioned as hypothetical extensions that would solve problems. They are not …
nakst —
Generating polygon outlines
Recently I wrote a small 2D vector graphics renderer for Essence. It…
Ben —
This update will be a fair bit shorter than usual due to being busy with Nirion's development, tr…
Ryan —
I'm on Ubuntu 18.04, codeclap 9.0.1.
I'm trying to view the glibc sources inside of codeclap.
…
Hey,
Apologies if this isn't the correct place to post but I came across one of casey's blog pos…
Thanks for the suggestion. Should be easy enough to add multi-select.
Could possibly use symbol …
You need to specify the language in the code tag. It's not specified anywhere, but it's available…
Interesting. I will try your suggestions later when I get a chance to. Thank you for that and for…
Your fix seems that it should work.
- I would suggest for you to step in the code or log informa…
Description
This module provides scope highlighting by drawing colored lines or blocks aligned to…
This is on our list to do someday, but we do indeed recommend the RSS feed (or just the feed page…
Sorry, I'm a bit rusty, Minkowski sum is actually what you're saying (instead of testing collisio…
Hi there, thanks for answering! My code is very much similar to casey's around episode 45 to 50 I…
In handmade hero, the collision system only simulate the player, no other object moves. And I thi…
I forgot about that.
To receive keyboard messages you need to press or release the key, or recei…
Hi there! Thank you for answering my question.
I'm not really sure I understand what you are sug…
Hello,
I'm not a collision detection expert, I've been watching this part of Handmade Hero a lon…
Handmade Detroit Gathering #3 complete! Here’s some notes:
Single File Libraries:
• https://git…
I've been trying to implement casey's collision detection algorithm and it works great for collid…
Ah, I see!
But if that's the case then why does he also handle the keyboard state using those tw…
It's to handle controller state. Keyboard input messages allow you to know if the key was pressed…
draw_text_layout is in the core of 4coder so you can't rewrite it. You can rewrite layout rules (…
notnullnotvoidDawoodozGoogle decided to kick out OpenCL when adding their own RenderScript. The i…