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John
I have a slightly similar setup to what you want. The position of my build panel is at the bottom,…
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Joystick
Hey everyone! I'd appreciate it very much if you could tell me how can I get the compilation buffe…
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Miles
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented,…
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Miles
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resoluti…
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Simon Anciaux
At some point, the mip map generation will mix everything together from the atlas (since in theory…
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Simon Anciaux
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it w…
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John
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that is a com…
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Simon Anciaux
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for pe…
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Dan Zaidan
Thanks, John! It's nice to know more people are facing this. But the workaround can't delete the n…
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John
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior. A wo…
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Dan Zaidan
Hello all. Virtual whitespacing stops working when I load a file greater than 128KiB. When I go pa…
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Bronxolon
yeah so I thought about it for a bit and I'd love to know your opinion on my ideas. So, as far as …
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Draos
something I wonder though, is Casey mentioned when talking about mipmapping in regards to texture …
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Draos
thanks for clarifying everything for me. i will post if i get a answer on Q2.
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Jason
So I'm trying to implement a quick command interpreter for a vim like style editor. Right now, I h…
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John
Thank you very much for trying it out Simon! Ah, you're right about the CPU usage. I only took car…
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Simon Anciaux
Correct. When you create a mip map level of your texture you will blend the border with one of the…
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Jason
Ah, awesome, that fixed that issue. Thanks for the info and suggestions. I will use them to try a…
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Simon Anciaux
I tried it and it works on my machine (Windows 7). It crashed when I try to close it (there was a …
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Simon Anciaux
Could we have a link to where you read that ? I doesn't sound right to me. The point of the shader…
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Draos
Is the reason we have the border at all to do with subpixel rendering? My intuition is that we hav…
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John
Updated the link in the first post with a new version. I've added some basic mouse functionality t…
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Bronxolon
i'm starting to understand it a bit more, but i read somewhere that an algorithm like this is the …
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Alexey
Function, type, and macro definitions are all listed in the code index, which is asynchronously bu…
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Bronxolon
will take a look in a little bit. thanks for showing me this.
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Mārtiņš Možeiko
Casey had a chat episode where he explained how this works. The math is a bit different, but conce…
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Bronxolon
Hi Guys, I found a shader on Shadertoy that allows for nice looking pixel-art aesthetics even with…
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Maksim Sokolov
I have noticed a bug that makes some file extensions not being treated as code. For example, .java…
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x13pixels
I'll look into it. Thanks guys.
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