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Vjekoslav —
Thanks for answers! Regarding power consumption, I suppose it could be written such as that render…
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Mārtiņš Možeiko —
Software rendering for such cases will plenty sufficient. But there is another metric you should t…
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Abner Coimbre —
Hi vjekoslav, Unfortunately it is not your question that is too generic, but rather the term "appl…
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Vjekoslav —
Hi, suppose you want to write an application, like text editor or file explorer. And you want to s…
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irtaylor —
Great job! Thanks for keeping up with this. :D
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atom —
Hi everyone ! I'm trying to use raylib for web by using the makefile given with the game templates…
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Bronxolon —
Hi all. I have a couple of questions about this clip So, in order to smoothly zoom irrespective of…
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John —
I have a slightly similar setup to what you want. The position of my build panel is at the bottom,…
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Joystick —
Hey everyone! I'd appreciate it very much if you could tell me how can I get the compilation buffe…
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Miles —
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented,…
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Miles —
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resoluti…
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Simon Anciaux —
At some point, the mip map generation will mix everything together from the atlas (since in theory…
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Simon Anciaux —
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it w…
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John —
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that is a com…
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Simon Anciaux —
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for pe…
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Dan Zaidan —
Thanks, John! It's nice to know more people are facing this. But the workaround can't delete the n…
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John —
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior. A wo…
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Dan Zaidan —
Hello all. Virtual whitespacing stops working when I load a file greater than 128KiB. When I go pa…
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Bronxolon —
yeah so I thought about it for a bit and I'd love to know your opinion on my ideas. So, as far as …
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Draos —
something I wonder though, is Casey mentioned when talking about mipmapping in regards to texture …
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Draos —
thanks for clarifying everything for me. i will post if i get a answer on Q2.
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Jason —
So I'm trying to implement a quick command interpreter for a vim like style editor. Right now, I h…
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John —
Thank you very much for trying it out Simon! Ah, you're right about the CPU usage. I only took car…
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Simon Anciaux —
Correct. When you create a mip map level of your texture you will blend the border with one of the…
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Jason —
Ah, awesome, that fixed that issue. Thanks for the info and suggestions. I will use them to try a…
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Simon Anciaux —
I tried it and it works on my machine (Windows 7). It crashed when I try to close it (there was a …
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Simon Anciaux —
Could we have a link to where you read that ? I doesn't sound right to me. The point of the shader…
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Draos —
Is the reason we have the border at all to do with subpixel rendering? My intuition is that we hav…
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John —
Updated the link in the first post with a new version. I've added some basic mouse functionality t…
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