Hey everyone! I'd appreciate it very much if you could tell me how can I get the compilation buffe…
Miles —
If the tiling texture is a non-power-of-two size then, depending on how mipmapping is implemented,…
Miles —
It is not the same as upscaling the texture and then doing bilinear sampling at a smaller resoluti…
At some point, the mip map generation will mix everything together from the atlas (since in theory…
If I remember correctly (I'm not an expert or anything), MSAA only works at polygon edges, so it w…
John —
Nice find Simon! I'm also on 4.0.30 and 128 << 10 is indeed the current value. Above that is a com…
I'm not up to date with the 4.1 version, but in previous version this was intended behavior for pe…
Thanks, John! It's nice to know more people are facing this. But the workaround can't delete the n…
John —
I know it's not helpful, but I just wanted to let you know that I confirm the same behavior. A wo…
Hello all. Virtual whitespacing stops working when I load a file greater than 128KiB. When I go pa…
yeah so I thought about it for a bit and I'd love to know your opinion on my ideas. So, as far as …
Draos —
something I wonder though, is Casey mentioned when talking about mipmapping in regards to texture …
Draos —
thanks for clarifying everything for me. i will post if i get a answer on Q2.
Jason —
So I'm trying to implement a quick command interpreter for a vim like style editor. Right now, I h…
John —
Thank you very much for trying it out Simon! Ah, you're right about the CPU usage. I only took car…
Correct. When you create a mip map level of your texture you will blend the border with one of the…
Jason —
Ah, awesome, that fixed that issue. Thanks for the info and suggestions. I will use them to try a…
I tried it and it works on my machine (Windows 7). It crashed when I try to close it (there was a …
Could we have a link to where you read that ? I doesn't sound right to me. The point of the shader…
Draos —
Is the reason we have the border at all to do with subpixel rendering? My intuition is that we hav…
John —
Updated the link in the first post with a new version. I've added some basic mouse functionality t…
i'm starting to understand it a bit more, but i read somewhere that an algorithm like this is the …
Alexey —
Function, type, and macro definitions are all listed in the code index, which is asynchronously bu…
will take a look in a little bit. thanks for showing me this.
Casey had a chat episode where he explained how this works. The math is a bit different, but conce…
Hi Guys, I found a shader on Shadertoy that allows for nice looking pixel-art aesthetics even with…
I have noticed a bug that makes some file extensions not being treated as code. For example, .java…
I'll look into it. Thanks guys.
Have you tried dlopen/dlsym on libc? I suspect you have to initialize libc with libc_start_main, b…