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Jason —
Aright cool, thanks for the suggestion. I will check it out.
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John —
Reworked the clipboard system. It seems to produce correct results, although paste is still too sl…
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winnythefoo —
If you google Casey Muratori's blog posts on testing the walk system in The Witness (the "walk mon…
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Jesse —
To your second question, yes. The camera's velocity is a function of changing distance between fr…
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Mike Jackson —
Hey guys, We need some way to coordinate interest. For now, how about those who are interested mes…
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brack123 —
So, normally in OpenGL if we wanted to render 2000 of an object, we would call glDrawArrays 2000 t…
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Bronxolon —
Hi, I didn't realize I had a new response on here. I mostly followed what you were saying except t…
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Ray —
Hi atom, Thanks for letting me know. Yes, templates Makefile should be updated to use latest pre-d…
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John —
Allen thank you so much for the kind words! Without exaggeration, you've made one of the best piec…
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Allen Webster —
This is awesome! Honestly, it was somewhere between six months and a year before I attempted the …
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Miguel Lechón —
Short and sweet. Thanks for decomposing that effect. I haven't looked at the previous two videos b…
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Bronxolon —
well whatever the case. thanks for the help, I appreciate you taking the time.
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Simon Anciaux —
I think so. But once again, I'm not good at math.
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Bronxolon —
so this is sort of like a compound interest problem, where if you want to have 100% interest over …
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John —
Got access to the source, because he's my father! Hi dad.[/quote] Compiled on a Mother VM and it…
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Abner Coimbre —
I like this thread :-)
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Miles —
It's a shorter video this time, mainly breaking down a graphical effect I recently implemented and…
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Michael Dodis —
Compiled on a debian VM and it's working! It needs sdl2, freetype and (libsdl2-ttf) to run. Here'…
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John —
Updated first post with new version. Added key-bindings in the config file. Fixed some bugs in the…
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John —
This goes to "4coder_default_bindings.cpp". Additionally, if you want to show/hide the compilation…
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atom —
Update : I finally had my game working for web by using the version 1.38.31 and old makefiles ! Bu…
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Mārtiņš Možeiko —
On Linux you can get power usage of system by reading file. It won't be per application, but it w…
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Joystick —
Great, thank you so much! Could you tell in which source file you put this code in?
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Simon Anciaux —
Is there an easy way to measure power consumption of an application (on Windows and Linux) ? I've …
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Simon Anciaux —
I'm not good at math so take the following with a grain of salt. For you first question I believe …
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ratchetfreak —
Widget toolkit are going to have at least 1 widget that enables custom drawing which allows more …
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Guntha —
Hello Vjekoslav, Everything has been saved above: your CPU will consume so much more power than th…
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Vjekoslav —
Yeah I suppose. But is that a bad thing? Doesn't custom renderer still outwins widget-based gui to…
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ratchetfreak —
now you are describing most desktop applications pre hardware acceleration. The typical widget-bas…
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