We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Mārtiņš Možeiko —
He is loading only functions he is using. Initial GL code was added at day 235. In later days few …
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C_Worm —
when does casey show how to load OpenGL function pointers? and does he load all functions he needs…
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erpeo93 —
I am an idiot. I was just forgotting to bind a framebuffer before actually drawing. Now it works f…
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erpeo93 —
Hi everyone, I'd like to start rendering to slices of a texture array but it doesn't seems to exis…
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Taylor Robbins —
Hello Everyone! It's been a long time since I've been active on this forum. I originally was creat…
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ratchetfreak —
You can also extend the array but that requires that there is something to extend into. In other w…
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Stas Lisetsky —
Heyo. I'll be posting some quick updates here. Not everything deserves a blog post. Currently I'm …
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x13pixels —
Thanks for the additional information Hayden. I tracked down a crash related to the "const unsigne…
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Robert Herman —
I have the same problem as original poster with boxes. I am running a new Windows 10 machine with …
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joe513 —
I just now tried out 0.8.43, very nice! Looks like all of the changes to the UI have made a differ…
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Marc Costa —
If you don't know the upper bound of your array, you have mainly 2 options: Resize & Copy: when yo…
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execi —
Hello, First of all, being fairly new to watching handmade hero, I have been trying to do my best …
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C_Worm —
Allright big Thanks !!
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Hayden Davenport —
Hey again George, The two files thing is due to something weird going on with how I build files. I…
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Marc Costa —
GLFW creates windows, handles input, manages multiple monitors, initializes different OpenGL imple…
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C_Worm —
If i know enough about the win32 api to create myself a window and getting a valid HWND, Is it eno…
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C_Worm —
Thanks, it was just executing from the wrong directory. Now it works!
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Mārtiņš Možeiko —
Yes, intrinsics can be and are different for different vendor compilers. Or even between different…
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Mārtiņš Možeiko —
Are you executing this .bat file from same drive as where your deps folder is? Try putting absolut…
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Karan Joisher —
Are the intrinsics agreed upon by all x86 and x86-64 vendors, or is there a possibility that each …
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C_Worm —
hi! cl /I \deps\include\GLFW -nologo -Zi -GR- -Oi -EHsc -MD ..\GL_002.cpp kernel32.lib user32.lib…
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x13pixels —
A new version of RemedyBG is now available for download with the following changes:Various windows…
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x13pixels —
Hayden, Thanks for the feedback. I appreciate it. It looks like from your screenshot you have two …
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SIMPalaxy —
Do you just start putting stuff up on github? What's your story on how you got to know the people …
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nakst —
Hello all. I haven't made a blog post in quite a while since I've been very busy recently, but luc…
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Hayden Davenport —
Hey x13Pixels, I'm having a few issues with RemedyBG, and I wanted to check with you to see if the…
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Ryan Fleury —
Hey Simon, this should be fixed now, by Asaf. Let me know if you see any more issues here.
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Ryan Fleury —
Ah, that's my mistake! I should've checked the Wiki history. Correction made!
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Alex Baines —
Slight correction: it was who set up the Audio API wiki with a PulseAudio example. I just added t…
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ratchetfreak —
They are nice when you don't want to deal with opengl/D3D and the hassle those things bring. Espec…
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