Greetings everyone!
As we all know, in C, which is a low-level programming language, there's a co…
Peter —
Unfortunately it didn't work. But I've bought a new graphics card now. Radeon RX 580. I'll put th…
FYI, I posted another bug-fix release of RemedyBG today.
* Memory edit prev/next buttons now gr…
According to the following page, your card chip only supports OpenGL 3.1 and Handmade hero uses O…
Peter —
Is it possible that the video card in the comp I'm using now (internal Intel HD Graphics 2000) is…
Ray —
Thanks! I keep working hard to improve it! :)
Raylib was good and it keeps getting better, that's awesome news.
Champagne ! :D
You can measure time elapsed in your application but it doesn't guarantee anything about DirectSo…
The raylib gif is extremely annoying when you're trying to read the text.
Is anything happening …
Hey there, everyone!
Handmade Network is a community about writing quality software, understandi…
If you are OK using OS specific functions, then you can use _msize (MSVC), malloc_usable_size (Li…
Ray —
After almost one years since latest raylib installment, here it is raylib 2.5. A lot of work has …
makes sense although couldn't we just use queryperformancecounter to figure out when it plays 0.5…
If you are OK using OS specific functions, then you can use _msize (MSVC), malloc_usable_size (Li…
You ask malloc for an amount of memory, so you already know the size.
Having said that, malloc w…
C_Worm —
Hello i was wondering if it is possible to get the size of some dynamicaly allocated memory like …
HFKlorenisn't it true that if DSound plays 0.5seconds of sound then we can calculate how many sam…
that was an amazing explanation. you've seriously helped me a ton in my understanding of this. i …
I wouldn't call the write and play cursor inaccurate. They report a value that is correct. It's m…
I'm not using C++ much but at some point I used "defered statements": defining some code that wil…
AlexKindelWould any language's built-in RAII mechanism give me a close equivalent of what I'm doi…
hmmm i'll try my best to explain the crux of the problem.
in DSound we get skips in the sound un…
I have a hard time understanding exactly what you mean in you explanations (I didn't recently wat…
A simple way would be to have a single place in your application loop where you would always de-c…
Chris —
I mentioned in the pre-stream of episode 536 that my macOS platform layer crashes when building u…
thanks to you also mrmixer. really helpful answers.
Hi Guys,
I'm a little confused with Casey's discussion on Audio Sync on Day 19:
Now, from what…
I was in the process of typing up an explanation of what I meant by "there are other reasons...al…
It's patterns like this that make scope guards and RAII such a useful feature.
However the temp…