We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
John —
As per Simon's advice here's a capture of the program demonstrating my lack of music skills :D
»
agnar —
Hello, When toggling fullscreen, sometimes codeclap will hang (requiring killing it through task m…
»
John —
Thanks Oliver, yeah watching with my son is priceless!
»
Dan Zaidan —
Thanks guys! I'm going to implement the center mouse solution later today on twitch! :D
»
Allen Webster —
Yes this build is still on it's way. I got unexpected interrupted so things are taking longer tha…
»
Simon Anciaux —
More or less. You can use an array to keep the state of every key you need. ... case WM_KEYDOWN: …
»
Oliver Marsh —
Congratulations on your first project, looks very cool! Cool hearing you watch handmade hero with…
»
C_Worm —
Do you mean like having a global bool and set it to true in WM_KEYDOWN and false in KEY_UP like th…
»
John —
Thank you very much Simon! I'll definitely do a video capture, although my music creation skills a…
»
Mārtiņš Možeiko —
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Raw…
»
Hayden Davenport —
George, That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're doi…
»
Simon Anciaux —
You need to keep the state of the keys in memory. When you receive a key down message, you mark th…
»
Simon Anciaux —
I don't know much about music making, but this look nice for your first C++ project. You should pu…
»
Simon Anciaux —
Than you can't be stuck in a corner and I would suggest to only have, in addition to undo, the pr…
»
C_Worm —
I've been thinking about this problem for some time now and read on msdn and in some books but i w…
»
Jan Polák —
The version 0.9 is out. While the last version post here was 0.3, but that doesn't mean that the p…
»
Simon Anciaux —
I thing using you can have the movement of the mouse even when it doesn't move visually (). But I…
»
Dan Zaidan —
Hello all. I've been experimenting with some mouse movement for my game () and a few things came t…
»
John —
Hi everyone. This is my first C++ project, which I've been working on for about a month now. It's …
»
x13pixels —
Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to debug Zi…
»
Ruben Osorio —
Bumping this for all the selfish reasons :P Has there been any news on the next version? I seem to…
»
Taylor Robbins —
Hey Mr. Mixer, Thanks so much for checking out the video and providing such in-depth feedback. The…
»
Ryan Saunderson —
Hello, Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to de…
»
Guntha —
Hello, I've been thinking about your question, and I think in my case, I've never consciously netw…
»
x13pixels —
I was able to get (something akin to) 'State' to crash in 0.2.7.0 and just recently posted a fix …
»
Hayden Davenport —
Thanks for investigating, George! I've updated to the latest version, and interestingly, now Remed…
»
x13pixels —
Some additional fixes and enhancements, as RemedyBG 0.2.7.1, are now available for download on the…
»
John Cleary —
I think you have got everything backwards Malloc takes the number of bytes you need allocated so b…
»
Simon Anciaux —
Looks interesting. After watching the video I have some notes, I don't know if you're interested i…
»
Asaf Gartner —
There's also a handy annotated source code repository if you have access to the Handmade Hero gith…
»