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C_Worm
Do you mean like having a global bool and set it to true in WM_KEYDOWN and false in KEY_UP like th…
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John
Thank you very much Simon! I'll definitely do a video capture, although my music creation skills a…
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Mārtiņš Možeiko
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Raw…
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Hayden Davenport
George, That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're doi…
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Simon Anciaux
You need to keep the state of the keys in memory. When you receive a key down message, you mark th…
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Simon Anciaux
I don't know much about music making, but this look nice for your first C++ project. You should pu…
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Simon Anciaux
Than you can't be stuck in a corner and I would suggest to only have, in addition to undo, the pr…
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C_Worm
I've been thinking about this problem for some time now and read on msdn and in some books but i w…
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Jan Polák
The version 0.9 is out. While the last version post here was 0.3, but that doesn't mean that the p…
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Simon Anciaux
I thing using you can have the movement of the mouse even when it doesn't move visually (). But I…
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Dan Zaidan
Hello all. I've been experimenting with some mouse movement for my game () and a few things came t…
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John
Hi everyone. This is my first C++ project, which I've been working on for about a month now. It's …
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x13pixels
Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to debug Zi…
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Ruben Osorio
Bumping this for all the selfish reasons :P Has there been any news on the next version? I seem to…
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Taylor Robbins
Hey Mr. Mixer, Thanks so much for checking out the video and providing such in-depth feedback. The…
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Ryan Saunderson
Hello, Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to de…
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Guntha
Hello, I've been thinking about your question, and I think in my case, I've never consciously netw…
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x13pixels
I was able to get (something akin to) 'State' to crash in 0.2.7.0 and just recently posted a fix …
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Hayden Davenport
Thanks for investigating, George! I've updated to the latest version, and interestingly, now Remed…
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x13pixels
Some additional fixes and enhancements, as RemedyBG 0.2.7.1, are now available for download on the…
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John Cleary
I think you have got everything backwards Malloc takes the number of bytes you need allocated so b…
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Simon Anciaux
Looks interesting. After watching the video I have some notes, I don't know if you're interested i…
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Asaf Gartner
There's also a handy annotated source code repository if you have access to the Handmade Hero gith…
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Mārtiņš Možeiko
He is loading only functions he is using. Initial GL code was added at day 235. In later days few …
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C_Worm
when does casey show how to load OpenGL function pointers? and does he load all functions he needs…
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erpeo93
I am an idiot. I was just forgotting to bind a framebuffer before actually drawing. Now it works f…
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erpeo93
Hi everyone, I'd like to start rendering to slices of a texture array but it doesn't seems to exis…
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Taylor Robbins
Hello Everyone! It's been a long time since I've been active on this forum. I originally was creat…
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ratchetfreak
You can also extend the array but that requires that there is something to extend into. In other w…
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Stas Lisetsky
Heyo. I'll be posting some quick updates here. Not everything deserves a blog post. Currently I'm …
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