We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Mārtiņš Možeiko
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Raw…
»
Hayden Davenport
George, That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're doi…
»
Simon Anciaux
You need to keep the state of the keys in memory. When you receive a key down message, you mark th…
»
Simon Anciaux
I don't know much about music making, but this look nice for your first C++ project. You should pu…
»
Simon Anciaux
Than you can't be stuck in a corner and I would suggest to only have, in addition to undo, the pr…
»
C_Worm
I've been thinking about this problem for some time now and read on msdn and in some books but i w…
»
Jan Polák
The version 0.9 is out. While the last version post here was 0.3, but that doesn't mean that the p…
»
Simon Anciaux
I thing using you can have the movement of the mouse even when it doesn't move visually (). But I…
»
Dan Zaidan
Hello all. I've been experimenting with some mouse movement for my game () and a few things came t…
»
John
Hi everyone. This is my first C++ project, which I've been working on for about a month now. It's …
»
x13pixels
Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to debug Zi…
»
Ruben Osorio
Bumping this for all the selfish reasons :P Has there been any news on the next version? I seem to…
»
Taylor Robbins
Hey Mr. Mixer, Thanks so much for checking out the video and providing such in-depth feedback. The…
»
Ryan Saunderson
Hello, Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to de…
»
Guntha
Hello, I've been thinking about your question, and I think in my case, I've never consciously netw…
»
x13pixels
I was able to get (something akin to) 'State' to crash in 0.2.7.0 and just recently posted a fix …
»
Hayden Davenport
Thanks for investigating, George! I've updated to the latest version, and interestingly, now Remed…
»
x13pixels
Some additional fixes and enhancements, as RemedyBG 0.2.7.1, are now available for download on the…
»
John Cleary
I think you have got everything backwards Malloc takes the number of bytes you need allocated so b…
»
Simon Anciaux
Looks interesting. After watching the video I have some notes, I don't know if you're interested i…
»
Asaf Gartner
There's also a handy annotated source code repository if you have access to the Handmade Hero gith…
»
Mārtiņš Možeiko
He is loading only functions he is using. Initial GL code was added at day 235. In later days few …
»
C_Worm
when does casey show how to load OpenGL function pointers? and does he load all functions he needs…
»
erpeo93
I am an idiot. I was just forgotting to bind a framebuffer before actually drawing. Now it works f…
»
erpeo93
Hi everyone, I'd like to start rendering to slices of a texture array but it doesn't seems to exis…
»
Taylor Robbins
Hello Everyone! It's been a long time since I've been active on this forum. I originally was creat…
»
ratchetfreak
You can also extend the array but that requires that there is something to extend into. In other w…
»
Stas Lisetsky
Heyo. I'll be posting some quick updates here. Not everything deserves a blog post. Currently I'm …
»
x13pixels
Thanks for the additional information Hayden. I tracked down a crash related to the "const unsigne…
»
Robert Herman
I have the same problem as original poster with boxes. I am running a new Windows 10 machine with …
»