We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
John
As per Simon's advice here's a capture of the program demonstrating my lack of music skills :D
»
agnar
Hello, When toggling fullscreen, sometimes codeclap will hang (requiring killing it through task…
»
John
Thanks Oliver, yeah watching with my son is priceless!
»
Dan Zaidan
Thanks guys! I'm going to implement the center mouse solution later today on twitch! :D
»
Allen Webster
Yes this build is still on it's way. I got unexpected interrupted so things are taking longer th…
»
Simon Anciaux
More or less. You can use an array to keep the state of every key you need. 1 2 3 4 5 6 7 …
»
Oliver Marsh
Congratulations on your first project, looks very cool! Cool hearing you watch handmade hero wit…
»
C_Worm
Do you mean like having a global bool and set it to true in WM_KEYDOWN and false in KEY_UP like t…
»
John
Thank you very much Simon! I'll definitely do a video capture, although my music creation skills …
»
Mārtiņš Možeiko
Raw input for sure is way to go. If you can afford to loose mouse acceleration/speed settings. Ra…
»
Hayden Davenport
George, That was indeed 1.7.0. It's always a delight seeing new versions so frequently. You're d…
»
Simon Anciaux
You need to keep the state of the keys in memory. When you receive a key down message, you mark t…
»
Simon Anciaux
I don't know much about music making, but this look nice for your first C++ project. You should p…
»
Simon Anciaux
ProfessorSilThere's also the ability to undo steps btw Than you can't be stuck in a corner and I …
»
C_Worm
I've been thinking about this problem for some time now and read on msdn and in some books but i …
»
Jan Polák
The version 0.9 is out. While the last version post here was 0.3, but that doesn't mean that the …
»
Simon Anciaux
I thing using raw input you can have the movement of the mouse even when it doesn't move visually…
»
Dan Zaidan
Hello all. I've been experimenting with some mouse movement for my game (being made on a live st…
»
John
Hi everyone. This is my first C++ project, which I've been working on for about a month now. It…
»
x13pixels
DimenusHello, Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to us…
»
Ruben Osorio
Bumping this for all the selfish reasons :P Has there been any news on the next version? I seem…
»
Taylor Robbins
Hey Mr. Mixer, Thanks so much for checking out the video and providing such in-depth feedback. T…
»
Ryan Saunderson
Hello, Awesome debugger btw. Loads quickly, works great in C. However.... I'd like to use it to…
»
Guntha
Hello, I've been thinking about your question, and I think in my case, I've never consciously ne…
»
x13pixels
Lo-Phi I've updated to the latest version, and interestingly, now RemedyBG crashes when I try to …
»
Hayden Davenport
Thanks for investigating, George! I've updated to the latest version, and interestingly, now Rem…
»
x13pixels
Some additional fixes and enhancements, as RemedyBG 0.2.7.1, are now available for download on th…
»
John Cleary
I think you have got everything backwards Malloc takes the number of bytes you need allocated s…
»
Simon Anciaux
Looks interesting. After watching the video I have some notes, I don't know if you're interested…
»
Asaf Gartner
There's also a handy annotated source code repository if you have access to the Handmade Hero git…
»