Castan —
Trying to resurrect this; Has anyone actually tried this? I've tried a bunch of solutions found ar…
The stack is part of the calling convention between functions. In most cases it is a area of memor…
Heap and stack are not really concepts for language. It is more runtime thing. If you have pointer…
Greetings everyone! As we all know, in C, which is a low-level programming language, there's a con…
Peter —
Unfortunately it didn't work. But I've bought a new graphics card now. Radeon RX 580. I'll put tha…
FYI, I posted another bug-fix release of RemedyBG today.Memory edit prev/next buttons now grayed o…
According to the following page, your card chip only supports OpenGL 3.1 and Handmade hero uses Op…
Peter —
Is it possible that the video card in the comp I'm using now (internal Intel HD Graphics 2000) is …
Ray —
Thanks! I keep working hard to improve it! :)
Raylib was good and it keeps getting better, that's awesome news. Champagne ! :D
You can measure time elapsed in your application but it doesn't guarantee anything about DirectSou…
The raylib gif is extremely annoying when you're trying to read the text. Is anything happening on…
Hey there, everyone! Handmade Network is a community about writing quality software, understanding…
Ray —
After almost one years since latest raylib installment, . A lot of work has been put on this new v…
makes sense although couldn't we just use queryperformancecounter to figure out when it plays 0.5 …
If you are OK using OS specific functions, then you can use (MSVC), (Linux), or (macOS). Althou…
You ask malloc for an amount of memory, so you already know the size. Having said that, malloc wil…
C_Worm —
Hello i was wondering if it is possible to get the size of some dynamicaly allocated memory like B…
The problem is that you don't know when DirectSound has played 0.5s of sounds. We are asking it a…
that was an amazing explanation. you've seriously helped me a ton in my understanding of this. i o…
I wouldn't call the write and play cursor inaccurate. They report a value that is correct. It's mo…
I'm not using C++ much but at some point I used "defered statements": defining some code that will…
To clarify the question more: suppose that, instead of having the function that does stack alloca…
hmmm i'll try my best to explain the crux of the problem. in DSound we get skips in the sound unle…
I have a hard time understanding exactly what you mean in you explanations (I didn't recently watc…
A simple way would be to have a single place in your application loop where you would always de-co…
Chris —
I mentioned in the pre-stream of episode 536 that my macOS platform layer crashes when building un…
thanks to you also mrmixer. really helpful answers.