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ratchetfreak
The stack is part of the calling convention between functions. In most cases it is a area of memor…
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Mārtiņš Možeiko
Heap and stack are not really concepts for language. It is more runtime thing. If you have pointer…
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Bits Please
Greetings everyone! As we all know, in C, which is a low-level programming language, there's a con…
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Peter
Unfortunately it didn't work. But I've bought a new graphics card now. Radeon RX 580. I'll put tha…
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x13pixels
FYI, I posted another bug-fix release of RemedyBG today.Memory edit prev/next buttons now grayed o…
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Simon Anciaux
According to the following page, your card chip only supports OpenGL 3.1 and Handmade hero uses Op…
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Peter
Is it possible that the video card in the comp I'm using now (internal Intel HD Graphics 2000) is …
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Ray
Thanks! I keep working hard to improve it! :)
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albatros
Raylib was good and it keeps getting better, that's awesome news. Champagne ! :D
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Simon Anciaux
You can measure time elapsed in your application but it doesn't guarantee anything about DirectSou…
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Simon Anciaux
The raylib gif is extremely annoying when you're trying to read the text. Is anything happening on…
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Ryan Fleury
Hey there, everyone! Handmade Network is a community about writing quality software, understanding…
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Marc Costa
Thanks, mmozeiko! TIL :)
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Ray
After almost one years since latest raylib installment, . A lot of work has been put on this new v…
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Henry Kloren
makes sense although couldn't we just use queryperformancecounter to figure out when it plays 0.5 …
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Mārtiņš Možeiko
If you are OK using OS specific functions, then you can use (MSVC), (Linux), or (macOS). Althou…
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Marc Costa
You ask malloc for an amount of memory, so you already know the size. Having said that, malloc wil…
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C_Worm
Hello i was wondering if it is possible to get the size of some dynamicaly allocated memory like B…
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Simon Anciaux
The problem is that you don't know when DirectSound has played 0.5s of sounds. We are asking it a…
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Henry Kloren
that was an amazing explanation. you've seriously helped me a ton in my understanding of this. i o…
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Simon Anciaux
I wouldn't call the write and play cursor inaccurate. They report a value that is correct. It's mo…
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Simon Anciaux
I'm not using C++ much but at some point I used "defered statements": defining some code that will…
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AlexKindel
To clarify the question more: suppose that, instead of having the function that does stack alloca…
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Henry Kloren
hmmm i'll try my best to explain the crux of the problem. in DSound we get skips in the sound unle…
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Simon Anciaux
I have a hard time understanding exactly what you mean in you explanations (I didn't recently watc…
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Simon Anciaux
A simple way would be to have a single place in your application loop where you would always de-co…
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Chris
I mentioned in the pre-stream of episode 536 that my macOS platform layer crashes when building un…
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Henry Kloren
thanks to you also mrmixer. really helpful answers.
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Henry Kloren
makes sense. thanks!
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Henry Kloren
Hi Guys, I'm a little confused with Casey's discussion on Audio Sync on Day 19: Now, from what I c…
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