We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Peter
Thanks for replying. I tried to start from w:\handmade instead of w:\handmade\data but It didn't h…
»
x13pixels
To be frank, I haven't done much testing at all with C++ code. I'll make a note to take a look at …
»
Anton Swifton
Oh, yes, the frames around the field should go. I agree, they are superfluous. The frame around th…
»
Simon Anciaux
I think the working directory needs to be W:\handmade\ instead of W:\handmade\data. But I'm not up…
»
»
Anton Swifton
I'm not planning to give it to anyone in current state. I will change the colors, but that will be…
»
Kyle
When hitting break points within class constructors, any class members are shown as "?". When hitt…
»
Oliver Marsh
Thanks for the responses, I think I've got a better handle of things now. I think what I got hung …
»
Peter
Hello people of HMH, It seems I can build HMH without errors or warnings. I use Win7, VS2017 with …
»
Simon Anciaux
If you want the game to look/feel better, I think you should work on color/brightness before you w…
»
Simon Anciaux
I should not matter where you call vcvarsall.bat as long as you don't close the console window. Bu…
»
Anton Swifton
I procrastinated for 4 months, and then realized that I can't work on the web version anymore. The…
»
x13pixels
I did a lot of programming this week. Most of it, though, was for RemedyBG. In any case, I was ab…
»
Mārtiņš Možeiko
In Unity framebuffer colorspace is controlled in Project Settings -> Rendering section: This sect…
»
Miles
You shouldn't need to do any gamma conversion in post-processing, the graphics API should be able …
»
Darren Sweeney
So I did run vcvarsall.bat x64 originally and it showed Environment initialized for: 'x64' with no…
»
Simon Anciaux
Which day are you trying to compile ? I can compile day 533 with Visual Studio 2017 without warni…
»
Simon Anciaux
I suppose you've already done that but make sure the material you use is correctly setup. Image …
»
Darren Sweeney
I'm trying to build handmade hero but get this error. I follow the instruction that was on the Git…
»
Alejadro Armenta
Hello everyone, it's been a while since i posted something here, but i wanted to share a project u…
»
Oliver Marsh
I've been working on a new game with an artist. The assets he's making are in photoshop in srgb ie…
»
Mārtiņš Možeiko
"BitmapMemory" is a pointer. It points to pixels of bitmap. "&BitmapMemory" is address of pointer …
»
SIMPalaxy
Thank you for your hard work on RemedyBG! I await the new releases. :D
»
C_Worm
Hey and Thanks for the answer! I have a follow up question: How is uint8 * Row = (uint8 *)BitmapMe…
»
x13pixels
SIMPalaxy, This feature is certainly something that can be built and, as you've mentioned, it has …
»
David Butler
Hi C_Worm! Welcome to the Handmade Network forums. So, you may need to brush up on how pointers w…
»
C_Worm
Hey i'm really confused about the "Pixel-loop" casey is implementing and how it works, would anyon…
»
SIMPalaxy
Is this possible? If so I don't know how. And if not I would appreciate it being added as a featur…
»
Simon Anciaux
You can use to do that. See the example in the wiki. The idea is that your first shortcut (ctrl …
»
McMassiveNZ
Hey Allen/Forum, I want to implement some keyboard shortcuts that are a combination of multiple sh…
»