We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Peter
Well, the good news is that it doesn't crash anymore. But I only get the window with a dark "grayi…
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Kyle
Same thing happens if static variables are stored in a namespace. As an example: };[/code] This …
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Simon Anciaux
I tried it: you shouldn't use test_asset_builder.exe anymore, unless you are using an old version …
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Peter
Thanks for replying. I tried to start from w:\handmade instead of w:\handmade\data but It didn't h…
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x13pixels
To be frank, I haven't done much testing at all with C++ code. I'll make a note to take a look at …
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Anton Swifton
Oh, yes, the frames around the field should go. I agree, they are superfluous. The frame around th…
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Simon Anciaux
I think the working directory needs to be W:\handmade\ instead of W:\handmade\data. But I'm not up…
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Anton Swifton
I'm not planning to give it to anyone in current state. I will change the colors, but that will be…
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Kyle
When hitting break points within class constructors, any class members are shown as "?". When hitt…
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Oliver Marsh
Thanks for the responses, I think I've got a better handle of things now. I think what I got hung …
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Peter
Hello people of HMH, It seems I can build HMH without errors or warnings. I use Win7, VS2017 with …
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Simon Anciaux
If you want the game to look/feel better, I think you should work on color/brightness before you w…
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Simon Anciaux
I should not matter where you call vcvarsall.bat as long as you don't close the console window. Bu…
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Anton Swifton
I procrastinated for 4 months, and then realized that I can't work on the web version anymore. The…
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x13pixels
I did a lot of programming this week. Most of it, though, was for RemedyBG. In any case, I was ab…
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Mārtiņš Možeiko
In Unity framebuffer colorspace is controlled in Project Settings -> Rendering section: This sect…
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Miles
You shouldn't need to do any gamma conversion in post-processing, the graphics API should be able …
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Darren Sweeney
So I did run vcvarsall.bat x64 originally and it showed Environment initialized for: 'x64' with no…
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Simon Anciaux
Which day are you trying to compile ? I can compile day 533 with Visual Studio 2017 without warni…
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Simon Anciaux
I suppose you've already done that but make sure the material you use is correctly setup. Image …
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Darren Sweeney
I'm trying to build handmade hero but get this error. I follow the instruction that was on the Git…
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Alejadro Armenta
Hello everyone, it's been a while since i posted something here, but i wanted to share a project u…
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Oliver Marsh
I've been working on a new game with an artist. The assets he's making are in photoshop in srgb ie…
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Mārtiņš Možeiko
"BitmapMemory" is a pointer. It points to pixels of bitmap. "&BitmapMemory" is address of pointer …
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SIMPalaxy
Thank you for your hard work on RemedyBG! I await the new releases. :D
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C_Worm
Hey and Thanks for the answer! I have a follow up question: How is uint8 * Row = (uint8 *)BitmapMe…
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x13pixels
SIMPalaxy, This feature is certainly something that can be built and, as you've mentioned, it has …
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David Butler
Hi C_Worm! Welcome to the Handmade Network forums. So, you may need to brush up on how pointers w…
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C_Worm
Hey i'm really confused about the "Pixel-loop" casey is implementing and how it works, would anyon…
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