In Unity framebuffer colorspace is controlled in Project Settings -> Rendering section: This sect…
You shouldn't need to do any gamma conversion in post-processing, the graphics API should be able …
So I did run vcvarsall.bat x64 originally and it showed Environment initialized for: 'x64' with no…
Which day are you trying to compile ? I can compile day 533 with Visual Studio 2017 without warni…
I suppose you've already done that but make sure the material you use is correctly setup. Image …
I'm trying to build handmade hero but get this error. I follow the instruction that was on the Git…
Hello everyone, it's been a while since i posted something here, but i wanted to share a project u…
I've been working on a new game with an artist. The assets he's making are in photoshop in srgb ie…
"BitmapMemory" is a pointer. It points to pixels of bitmap. "&BitmapMemory" is address of pointer …
Thank you for your hard work on RemedyBG! I await the new releases. :D
Hey and Thanks for the answer! I have a follow up question: How is uint8 * Row = (uint8 *)BitmapMe…
SIMPalaxy, This feature is certainly something that can be built and, as you've mentioned, it has …
Hi C_Worm! Welcome to the Handmade Network forums. So, you may need to brush up on how pointers w…
Hey i'm really confused about the "Pixel-loop" casey is implementing and how it works, would anyon…
Is this possible? If so I don't know how. And if not I would appreciate it being added as a featur…
You can use to do that. See the example in the wiki. The idea is that your first shortcut (ctrl …
Hey Allen/Forum, I want to implement some keyboard shortcuts that are a combination of multiple sh…
When a link ends with a closing parenthesis, the parenthesis is removed. For example:
I came across the above YouTube, it is not c-style but c++. I kind of wanted to keep it close to …
I'll take the adventure. Cheers p.s. the first link is broken
cheers, yea not wanting to use an emulator :) gots to code it up !! :D
reminds me of D's struct. They can be memcopied around as well but also have a "postblit" operator…
A cleaner way to handle this: a function that needs arena memory both for its return value and fo…
I'm still working on the type system. But I find multiple ways of procrastinating. One of them is …
Thank you for clearing that up. Keep up the good work.
That's a great idea. Thanks Martin. -- George
Hi, I am planning something like this. I will release more information nearer the time (if I decid…
The major things to watch out for, in my opinion, are that 1. interactions between RAII types (lik…
Gotta love those people. Luckily, they'll likely never see my code anyway since the other team me…