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Marchin
Nevermind, it seems that i had a process running in the background preventing symbols to be loaded…
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x13pixels
[/quote] I would need a bit more information to help out. Is this code in a DLL? If so, is the DL…
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Marchin
So i'm having problems with a particular project, breakpoints don't seem to work and they have que…
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x13pixels
RemedyBG 0.2.3.0 is now available for download on itch.io. Bug FixesFixed bug matching line inform…
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Jason
@William Ah, that was it. I wasn't specifying all the styles correctly. Thanks William!
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x13pixels
Have you tried GetWindowRect instead?
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William
I think you just need to specify the rest of the styles you are using to create the window for Adj…
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Jason
For my C++ program I'm trying to query my window's size through WINAPI's GetClientRect() function.…
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Miles
If someone is buying enthusiast hardware like a high-refresh-rate monitor, it's generally assumed …
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Ryan Fleury
Hey everyone! I finally got around to finishing up the newest devlog. Take a look; as always, I ho…
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Tony
Thanks for the reply. I think i got it now a bit better and if I'm wondering about something like …
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Sara
Hi Miles. Thank you for your answers. I still don't understand how you could lockstep game loop wi…
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Miles
Any solution that doesn't use vsync is going to result in screen tearing to some degree. If you wa…
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Mārtiņš Možeiko
I think this is less about memory speed and more about compiler optimizations. Modern compilers on…
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Tony
I'm new the C++ and I'm trying to understand what kind of difference does these two examples have.…
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Sara
I'm trying to implement a game loop like Casey's, i.e. a variable fixed timestep, in SDL2. Current…
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Kapsy
Hackers: Heroes of the Computer Revolution is a must read: Not strictly computing, but Ghost in t…
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Kapsy
I would recommend reading this post by Jeff Preshing. He makes a strong case for using SDL (or at …
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collin
That looks like a promising resource, thanks for pointing it out. I agree that many of the blackbo…
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albatros
Awesome !!! I don't have as much time available to program in c theses lasts weeks, but when i do,…
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spx
c[ode]clap 0.8.43 has arrived. Due to time constraints this release took a few weeks longer than i…
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Ryan
Thank you so much Martins! I have a much better understanding now.
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Andreas
To be sure, you could copy the RenderTiles result to an intermediate buffer and then send that on…
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Mārtiņš Možeiko
1. i386 is pretty much dead. Unless you really want to support almost 15 year old hardware. There …
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Ryan
I am writing a simple C program with SDL2 which utilizes some techniques from Handmade Hero. I wis…
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Marc Costa
This could be an issue if you're updating the image memory at the same time X11 reads it. To be su…
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Simon Anciaux
is something I wish I add when I learnt programming (there are several articles in that series) b…
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Andreas
@marcc: That's makes sense. I did have some random crashes before so perhaps that was it. Unfortun…
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Marc Costa
I'm not sure this is the source of the issue, but I think this could lead to some extra work / syn…
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twelvefifteen
Yup, that is what I meant. Scalar cleanup is def what I was looking for. I appreciate the help!
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