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Oliver Marsh —
I've been working on a new game with an artist. The assets he's making are in photoshop in srgb ie…
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Mārtiņš Možeiko —
"BitmapMemory" is a pointer. It points to pixels of bitmap. "&BitmapMemory" is address of pointer …
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SIMPalaxy —
Thank you for your hard work on RemedyBG! I await the new releases. :D
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C_Worm —
Hey and Thanks for the answer! I have a follow up question: How is uint8 * Row = (uint8 *)BitmapMe…
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x13pixels —
SIMPalaxy, This feature is certainly something that can be built and, as you've mentioned, it has …
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David Butler —
Hi C_Worm! Welcome to the Handmade Network forums. So, you may need to brush up on how pointers w…
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C_Worm —
Hey i'm really confused about the "Pixel-loop" casey is implementing and how it works, would anyon…
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SIMPalaxy —
Is this possible? If so I don't know how. And if not I would appreciate it being added as a featur…
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Simon Anciaux —
You can use to do that. See the example in the wiki. The idea is that your first shortcut (ctrl …
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McMassiveNZ —
Hey Allen/Forum, I want to implement some keyboard shortcuts that are a combination of multiple sh…
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Simon Anciaux —
When a link ends with a closing parenthesis, the parenthesis is removed. For example:
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Simon Anciaux —
I fixed it.
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Space —
I came across the above YouTube, it is not c-style but c++. I kind of wanted to keep it close to …
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Space —
I'll take the adventure. Cheers p.s. the first link is broken
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Space —
cheers, yea not wanting to use an emulator :) gots to code it up !! :D
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ratchetfreak —
reminds me of D's struct. They can be memcopied around as well but also have a "postblit" operator…
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AlexKindel —
A cleaner way to handle this: a function that needs arena memory both for its return value and fo…
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Lucian Radu Teodorescu —
I'm still working on the type system. But I find multiple ways of procrastinating. One of them is …
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Sara —
Thank you for clearing that up. Keep up the good work.
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x13pixels —
That's a great idea. Thanks Martin. -- George
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nakst —
Hi, I am planning something like this. I will release more information nearer the time (if I decid…
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Miles —
The major things to watch out for, in my opinion, are that 1. interactions between RAII types (lik…
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Todd —
Gotta love those people. Luckily, they'll likely never see my code anyway since the other team me…
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spx —
Seems like you did everything right but I indeed did something different. The "LLVM for Windows" b…
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Mārtiņš Možeiko —
Or you can install software that will emulate Xinput API for your legacy controller:
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Mārtiņš Možeiko —
__clrcall is for C++/CLI. It is completely irrelevant for native C and C++ code. They messed up so…
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Simon Anciaux —
At the moment, Casey hasn't add support for legacy controllers. You can probably use to use your …
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Simon Anciaux —
On WinMain I believe it's WINAPI or APIENTRY, not CALLBACK, but they all are defined as __stdcall.…
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ratchetfreak —
You can use whatever subset of C++ you feel comfortable with. The only cost you'll need to worry a…
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Todd —
Casey seems to basically write C but compile with C++. I want to do that same to access a C++ fea…
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