Nevermind, it seems that i had a process running in the background preventing symbols to be loaded…
[/quote] I would need a bit more information to help out. Is this code in a DLL? If so, is the DL…
So i'm having problems with a particular project, breakpoints don't seem to work and they have que…
RemedyBG 0.2.3.0 is now available for download on itch.io. Bug FixesFixed bug matching line inform…
Jason —
@William Ah, that was it. I wasn't specifying all the styles correctly. Thanks William!
Have you tried GetWindowRect instead?
I think you just need to specify the rest of the styles you are using to create the window for Adj…
Jason —
For my C++ program I'm trying to query my window's size through WINAPI's GetClientRect() function.…
Miles —
If someone is buying enthusiast hardware like a high-refresh-rate monitor, it's generally assumed …
Hey everyone! I finally got around to finishing up the newest devlog. Take a look; as always, I ho…
Tony —
Thanks for the reply. I think i got it now a bit better and if I'm wondering about something like …
Sara —
Hi Miles. Thank you for your answers. I still don't understand how you could lockstep game loop wi…
Miles —
Any solution that doesn't use vsync is going to result in screen tearing to some degree. If you wa…
I think this is less about memory speed and more about compiler optimizations. Modern compilers on…
Tony —
I'm new the C++ and I'm trying to understand what kind of difference does these two examples have.…
Sara —
I'm trying to implement a game loop like Casey's, i.e. a variable fixed timestep, in SDL2. Current…
Kapsy —
Hackers: Heroes of the Computer Revolution is a must read: Not strictly computing, but Ghost in t…
Kapsy —
I would recommend reading this post by Jeff Preshing. He makes a strong case for using SDL (or at …
collin —
That looks like a promising resource, thanks for pointing it out. I agree that many of the blackbo…
Awesome !!! I don't have as much time available to program in c theses lasts weeks, but when i do,…
spx —
c[ode]clap 0.8.43 has arrived. Due to time constraints this release took a few weeks longer than i…
Ryan —
Thank you so much Martins! I have a much better understanding now.
To be sure, you could copy the RenderTiles result to an intermediate buffer and then send that on…
1. i386 is pretty much dead. Unless you really want to support almost 15 year old hardware. There …
Ryan —
I am writing a simple C program with SDL2 which utilizes some techniques from Handmade Hero. I wis…
This could be an issue if you're updating the image memory at the same time X11 reads it. To be su…
is something I wish I add when I learnt programming (there are several articles in that series) b…
@marcc: That's makes sense. I did have some random crashes before so perhaps that was it. Unfortun…
I'm not sure this is the source of the issue, but I think this could lead to some extra work / syn…
Yup, that is what I meant. Scalar cleanup is def what I was looking for. I appreciate the help!