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Space —
Hi, I am very new to Handmade Hero and am really enjoying the series. Im only at 'Day 006 - Gamepa…
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Martin Cohen —
Hello, I'm looking whether there's some way of controlling the debugger from outside meaning wheth…
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Peter Pop —
Hi Does anyone know what happened to the MSDN documentation? really doesn't explain anything abou…
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Sara —
I downloaded codeclap 0.8.43. Working with familiar file: int main(int argc, char* argv[argc + 1]…
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Jason —
Haha, na, I just misspelled partition. Okay, so it's really not much different from what I'm alrea…
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Simon Anciaux —
SubArena is just a simple way to reserve a block of memory. It's equivalent to your CreatePartitio…
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Simon Anciaux —
Hope you'll get better soon.
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Jason —
As far as I understand, Casey originally had his memory allocation setup so that he could just sep…
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x13pixels —
A couple of enhancements to RemedyBG have been made available for download.Disassembly window was …
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Finalspace —
Due to health issues, i am putting this project on hold for now. When i am better, i will continue…
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Marchin —
Nevermind, it seems that i had a process running in the background preventing symbols to be loaded…
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x13pixels —
[/quote] I would need a bit more information to help out. Is this code in a DLL? If so, is the DL…
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Marchin —
So i'm having problems with a particular project, breakpoints don't seem to work and they have que…
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x13pixels —
RemedyBG 0.2.3.0 is now available for download on itch.io. Bug FixesFixed bug matching line inform…
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Jason —
@William Ah, that was it. I wasn't specifying all the styles correctly. Thanks William!
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x13pixels —
Have you tried GetWindowRect instead?
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William —
I think you just need to specify the rest of the styles you are using to create the window for Adj…
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Jason —
For my C++ program I'm trying to query my window's size through WINAPI's GetClientRect() function.…
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Miles —
If someone is buying enthusiast hardware like a high-refresh-rate monitor, it's generally assumed …
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Ryan Fleury —
Hey everyone! I finally got around to finishing up the newest devlog. Take a look; as always, I ho…
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Tony —
Thanks for the reply. I think i got it now a bit better and if I'm wondering about something like …
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Sara —
Hi Miles. Thank you for your answers. I still don't understand how you could lockstep game loop wi…
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Miles —
Any solution that doesn't use vsync is going to result in screen tearing to some degree. If you wa…
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Mārtiņš Možeiko —
I think this is less about memory speed and more about compiler optimizations. Modern compilers on…
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Tony —
I'm new the C++ and I'm trying to understand what kind of difference does these two examples have.…
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Sara —
I'm trying to implement a game loop like Casey's, i.e. a variable fixed timestep, in SDL2. Current…
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Kapsy —
Hackers: Heroes of the Computer Revolution is a must read: Not strictly computing, but Ghost in t…
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Kapsy —
I would recommend reading this post by Jeff Preshing. He makes a strong case for using SDL (or at …
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collin —
That looks like a promising resource, thanks for pointing it out. I agree that many of the blackbo…
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albatros —
Awesome !!! I don't have as much time available to program in c theses lasts weeks, but when i do,…
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