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Andreas
It appears that I have a bug in my multi-threaded tile rendering and it's not clear to me what's g…
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ratchetfreak
You mean dealing with the stragglers? Most often I see a scalar cleanup. Though you can read over …
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twelvefifteen
Thank you! That makes a lot of sense. If you don't mind another question: I'm curious about how to…
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ratchetfreak
You are halfway there, You can have 4 accumulators, then you don't need to do a horizontal add unt…
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twelvefifteen
Hey guys. After finishing the first SIMD section of HmH (~days 115-120) I started SIMDizing some f…
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collin
Splitting up a task over multiple frames is a pretty good suggestion. I kinda take that for grante…
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ratchetfreak
Some focus on how game programming is soft real-time programming. The blessing and curse of amorti…
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Mārtiņš Možeiko
You can also merge .rdata and .text sections that will reduce size a bit (because of alignment & h…
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collin
Hi everyone, longtime lurker, first time poster. I recently started a job teaching programming for…
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Pascal Beyer
The first 300-400 bytes of the executable contain the PE-header which tells the loader how to star…
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Bits Please
Greetings fellow programmers! I've stumbled upon a very peculiar phenomenon. Whenever I'm executin…
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Timothy Barnes
I am putting this project on hiatus for the moment. I have not been able to make progress on this …
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x13pixels
This feature has not been started. Hard to say when I'll be able to get to it, honestly, but letti…
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McMassiveNZ
Hi George, What is the status of this request? It would be super helpful for me. The current proje…
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x13pixels
If you'll send me an email so I have your address we can work out the details there. I appreciate…
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x13pixels
Just following up to see if you've made any headway on the bug that causes some variables to not …
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Chen
Thanks for the coverage Ryan! I've been very busy recently, so I hadn't post any new updates. I fe…
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Michael Campagnaro
Hey George, Just following up to see if you've made any headway on the bug that causes some variab…
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Simon Anciaux
I don't have a real example, but time could be a factor in your application. If you have 1 GB of 6…
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AlexKindel
Permanent storage: your growing stack;Temporary storage: memory used for computation that can be f…
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Andreas
Okay. Sounds good. Looking forward to the next update then! :)
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direbroom
Hi, unfortunately I don't own all the code (aka symbols) in the project where I've encountered the…
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Miguel Lechón
I haven't tried MAP_NORESERVE. Since I'm already already getting the full 128 TiB range user-space…
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Simon Anciaux
Thanks. Did you try MAP_NORESERVE (and PROT_NONE maybe) ?
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Miguel Lechón
I'm back with some experimental results. I've only tested one machine and one kernel, so don't tak…
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x13pixels
RemedyBG 0.2.2.1 has been posted. This minor release fixes a problem in the code used to compare t…
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spx
unfortunately there is no variable support at the moment because manual editing isn't expected to …
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Guntha
A dump of recent progress, not in chronological order: Threaded automatic save/load, including ani…
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Ryan Fleury
I don't think I can allow my public embarrassment :)
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Andreas
Hey, Couldn't find any window for theme customization so I assume editing text files is the way to…
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