spx —
c[ode]clap 0.8.43 has arrived. Due to time constraints this release took a few weeks longer than i…
Ryan —
Thank you so much Martins! I have a much better understanding now.
To be sure, you could copy the RenderTiles result to an intermediate buffer and then send that on…
1. i386 is pretty much dead. Unless you really want to support almost 15 year old hardware. There …
Ryan —
I am writing a simple C program with SDL2 which utilizes some techniques from Handmade Hero. I wis…
This could be an issue if you're updating the image memory at the same time X11 reads it. To be su…
is something I wish I add when I learnt programming (there are several articles in that series) b…
@marcc: That's makes sense. I did have some random crashes before so perhaps that was it. Unfortun…
I'm not sure this is the source of the issue, but I think this could lead to some extra work / syn…
Yup, that is what I meant. Scalar cleanup is def what I was looking for. I appreciate the help!
It appears that I have a bug in my multi-threaded tile rendering and it's not clear to me what's g…
You mean dealing with the stragglers? Most often I see a scalar cleanup. Though you can read over …
Thank you! That makes a lot of sense. If you don't mind another question: I'm curious about how to…
You are halfway there, You can have 4 accumulators, then you don't need to do a horizontal add unt…
Hey guys. After finishing the first SIMD section of HmH (~days 115-120) I started SIMDizing some f…
collin —
Splitting up a task over multiple frames is a pretty good suggestion. I kinda take that for grante…
Some focus on how game programming is soft real-time programming. The blessing and curse of amorti…
You can also merge .rdata and .text sections that will reduce size a bit (because of alignment & h…
collin —
Hi everyone, longtime lurker, first time poster. I recently started a job teaching programming for…
The first 300-400 bytes of the executable contain the PE-header which tells the loader how to star…
Greetings fellow programmers! I've stumbled upon a very peculiar phenomenon. Whenever I'm executin…
I am putting this project on hiatus for the moment. I have not been able to make progress on this …
This feature has not been started. Hard to say when I'll be able to get to it, honestly, but letti…
Hi George, What is the status of this request? It would be super helpful for me. The current proje…
If you'll send me an email so I have your address we can work out the details there. I appreciate…
Just following up to see if you've made any headway on the bug that causes some variables to not …
Chen —
Thanks for the coverage Ryan! I've been very busy recently, so I hadn't post any new updates. I fe…
Hey George, Just following up to see if you've made any headway on the bug that causes some variab…
I don't have a real example, but time could be a factor in your application. If you have 1 GB of 6…
Permanent storage: your growing stack;Temporary storage: memory used for computation that can be f…