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x13pixels
@forrestthewoods: Were you able to download the latest version of RemedyBG. Is this still a probl…
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Tucker Kolpin
Also if something is typed incorrectly in the config file 4coder will use a default setup so make…
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sudo459
This is actually the method I ended up deciding on. It seems easiest for at least how I want to u…
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Simon Anciaux
Another way is to let the user provide a custom allocator if they want to. Your link list functio…
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Simon Anciaux
It isn't possible at the moment.
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Simon Anciaux
To change the indentation you need to disable virtual whitespace. In the config file: 1enable_vi…
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Sander Boer
Hi, I was wondering if I could extend the theme ? For instance I would like to color the CPP_TOK…
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Sander Boer
YOINK! thanks, works nicely. S
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Sander Boer
Hi, I like my indent width to be 2, but this does not seem to work. Neither if I set it to 8 or …
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CodyCoderson
Thanks, that was very helpful. I'm not sure why I didn't think it was possible to write the state…
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Ryan Fleury
Hmm, I think there are probably many ways you can approach this. My first approach would be to ha…
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CodyCoderson
First let me say that I'm new to programming, so if I'm asking stupid questions, sorry. I've bee…
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Blake Martin
I often that the intrusive approach that rachetfreak mentioned is the simplest. It can consume ex…
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Marc Costa
As of 524, Casey is still working on the engine. The Rich Combinatoric Interactions refer to game…
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Seth Archambault
I too am interested in this! From my occasional check-ins it looks like the lighting + visuals …
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ratchetfreak
One way to give control over allocations to the user is to have an "intrusive" linked list. You d…
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Tucker Kolpin
Casey mentions on day 27 that he's interested in implementing "Rich Combinatoric Interactions", d…
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sudo459
For my current implementation of a linked list, I have the user of the "library" manage all memor…
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Jason
Alright, thanks for the input guys. I'll see what I can do.
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x13pixels
https://remedybg.itch.io A lot of work this round went into beefing up the expression parser and…
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Simon Anciaux
You can search for developer talks about 2d games you liked. Often it the game looks good there a…
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Mārtiņš Možeiko
There is no such thing as "properly" lighting in 2d game. Because real light works in 3d. So any …
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Mārtiņš Možeiko
You don't need to put color as first member. Compiler knows alignment for each member in structur…
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Jason
Damn, that sucks. Would you know if any good resources on how to properly light a 2d game? Or the…
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AntonHakansson
mmozeikoYou need to guarantee that memory is aligned. mmozeiko thank you! The alignment turned o…
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Simon Anciaux
I don't think Casey's gone back to that. At the moment, handmade hero uses a mix of 3d graphics (…
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Mārtiņš Možeiko
Not sure about 0xFFFFFFFFFFFFFFFF (is your rect pointer valid?). Are you sure it happens at this …
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AntonHakansson
Hi! I have a a backbuffer rendering approach that fills a buffer with rendering primitives for t…
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Jason
I've recently finished watching up to day 104 which seems to finish up the 2d lighting stuff. At …
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Mandelmus
mmozeikoDoes "W:\build\win32_handmade.exe" file actually exists? Is this final VS2019 version? I…
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