@forrestthewoods: Were you able to download the latest version of RemedyBG. Is this still a probl…
Also if something is typed incorrectly in the config file 4coder will use a default setup so make…
This is actually the method I ended up deciding on. It seems easiest for at least how I want to u…
Another way is to let the user provide a custom allocator if they want to. Your link list functio…
It isn't possible at the moment.
To change the indentation you need to disable virtual whitespace. In the config file:
1enable_vi…
Hi,
I was wondering if I could extend the theme ?
For instance I would like to color the CPP_TOK…
YOINK!
thanks, works nicely.
S
Hi,
I like my indent width to be 2, but this does not seem to work. Neither if I set it to 8 or …
Thanks, that was very helpful. I'm not sure why I didn't think it was possible to write the state…
Hmm, I think there are probably many ways you can approach this. My first approach would be to ha…
First let me say that I'm new to programming, so if I'm asking stupid questions, sorry.
I've bee…
I often that the intrusive approach that rachetfreak mentioned is the simplest. It can consume ex…
As of 524, Casey is still working on the engine. The Rich Combinatoric Interactions refer to game…
I too am interested in this!
From my occasional check-ins it looks like the lighting + visuals …
One way to give control over allocations to the user is to have an "intrusive" linked list. You d…
Casey mentions on day 27 that he's interested in implementing "Rich Combinatoric Interactions", d…
For my current implementation of a linked list, I have the user of the "library" manage all memor…
Jason —
Alright, thanks for the input guys. I'll see what I can do.
https://remedybg.itch.io
A lot of work this round went into beefing up the expression parser and…
You can search for developer talks about 2d games you liked. Often it the game looks good there a…
There is no such thing as "properly" lighting in 2d game. Because real light works in 3d. So any …
You don't need to put color as first member. Compiler knows alignment for each member in structur…
Jason —
Damn, that sucks. Would you know if any good resources on how to properly light a 2d game? Or the…
mmozeikoYou need to guarantee that memory is aligned.
mmozeiko thank you! The alignment turned o…
I don't think Casey's gone back to that. At the moment, handmade hero uses a mix of 3d graphics (…
Not sure about 0xFFFFFFFFFFFFFFFF (is your rect pointer valid?). Are you sure it happens at this …
Hi!
I have a a backbuffer rendering approach that fills a buffer with rendering primitives for t…
Jason —
I've recently finished watching up to day 104 which seems to finish up the 2d lighting stuff. At …
mmozeikoDoes "W:\build\win32_handmade.exe" file actually exists?
Is this final VS2019 version? I…