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x13pixels —
@forrestthewoods: Were you able to download the latest version of RemedyBG. Is this still a proble…
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Tucker Kolpin —
Also if something is typed incorrectly in the config file 4coder will use a default setup so make …
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sudo459 —
This is actually the method I ended up deciding on. It seems easiest for at least how I want to us…
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Simon Anciaux —
Another way is to let the user provide a custom allocator if they want to. Your link list function…
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Simon Anciaux —
It isn't possible at the moment.
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Simon Anciaux —
To change the indentation you need to disable virtual whitespace. In the config file:
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Sander Boer —
Hi, I was wondering if I could extend the theme ? For instance I would like to color the CPP_TOKEN…
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Sander Boer —
YOINK! thanks, works nicely. S
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Sander Boer —
Hi, I like my indent width to be 2, but this does not seem to work. Neither if I set it to 8 or wh…
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CodyCoderson —
Thanks, that was very helpful. I'm not sure why I didn't think it was possible to write the state …
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Ryan Fleury —
Hmm, I think there are probably many ways you can approach this. My first approach would be to hav…
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CodyCoderson —
First let me say that I'm new to programming, so if I'm asking stupid questions, sorry. I've been …
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Blake Martin —
I often that the intrusive approach that rachetfreak mentioned is the simplest. It can consume ext…
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Marc Costa —
As of 524, Casey is still working on the engine. The Rich Combinatoric Interactions refer to gamep…
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Seth Archambault —
I too am interested in this! From my occasional check-ins it looks like the lighting + visuals are…
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ratchetfreak —
One way to give control over allocations to the user is to have an "intrusive" linked list. You de…
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Tucker Kolpin —
Casey mentions on day 27 that he's interested in implementing "Rich Combinatoric Interactions", di…
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sudo459 —
For my current implementation of a linked list, I have the user of the "library" manage all memory…
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Jason —
Alright, thanks for the input guys. I'll see what I can do.
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x13pixels —
A lot of work this round went into beefing up the expression parser and evaluation for the watch …
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Simon Anciaux —
You can search for developer talks about 2d games you liked. Often it the game looks good there ar…
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Mārtiņš Možeiko —
There is no such thing as "properly" lighting in 2d game. Because real light works in 3d. So any 2…
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Mārtiņš Možeiko —
You don't need to put color as first member. Compiler knows alignment for each member in structure…
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Jason —
Damn, that sucks. Would you know if any good resources on how to properly light a 2d game? Or the …
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AntonHakansson —
mmozeiko thank you! The alignment turned out to be the problem as you suggested. I've never had a…
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Simon Anciaux —
I don't think Casey's gone back to that. At the moment, handmade hero uses a mix of 3d graphics (w…
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Mārtiņš Možeiko —
Not sure about 0xFFFFFFFFFFFFFFFF (is your rect pointer valid?). Are you sure it happens at this p…
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AntonHakansson —
Hi! I have a a backbuffer rendering approach that fills a buffer with rendering primitives for the…
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Jason —
I've recently finished watching up to day 104 which seems to finish up the 2d lighting stuff. At t…
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Mandelmus —
Is this final VS2019 version? If you had preview versions installed before it may messed up somet…
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