@forrestthewoods: Were you able to download the latest version of RemedyBG. Is this still a proble…
Also if something is typed incorrectly in the config file 4coder will use a default setup so make …
This is actually the method I ended up deciding on. It seems easiest for at least how I want to us…
Another way is to let the user provide a custom allocator if they want to. Your link list function…
It isn't possible at the moment.
To change the indentation you need to disable virtual whitespace. In the config file:
Hi, I was wondering if I could extend the theme ? For instance I would like to color the CPP_TOKEN…
YOINK! thanks, works nicely. S
Hi, I like my indent width to be 2, but this does not seem to work. Neither if I set it to 8 or wh…
Thanks, that was very helpful. I'm not sure why I didn't think it was possible to write the state …
Hmm, I think there are probably many ways you can approach this. My first approach would be to hav…
First let me say that I'm new to programming, so if I'm asking stupid questions, sorry. I've been …
I often that the intrusive approach that rachetfreak mentioned is the simplest. It can consume ext…
As of 524, Casey is still working on the engine. The Rich Combinatoric Interactions refer to gamep…
I too am interested in this! From my occasional check-ins it looks like the lighting + visuals are…
One way to give control over allocations to the user is to have an "intrusive" linked list. You de…
Casey mentions on day 27 that he's interested in implementing "Rich Combinatoric Interactions", di…
For my current implementation of a linked list, I have the user of the "library" manage all memory…
Jason —
Alright, thanks for the input guys. I'll see what I can do.
A lot of work this round went into beefing up the expression parser and evaluation for the watch …
You can search for developer talks about 2d games you liked. Often it the game looks good there ar…
There is no such thing as "properly" lighting in 2d game. Because real light works in 3d. So any 2…
You don't need to put color as first member. Compiler knows alignment for each member in structure…
Jason —
Damn, that sucks. Would you know if any good resources on how to properly light a 2d game? Or the …
mmozeiko thank you! The alignment turned out to be the problem as you suggested. I've never had a…
I don't think Casey's gone back to that. At the moment, handmade hero uses a mix of 3d graphics (w…
Not sure about 0xFFFFFFFFFFFFFFFF (is your rect pointer valid?). Are you sure it happens at this p…
Hi! I have a a backbuffer rendering approach that fills a buffer with rendering primitives for the…
Jason —
I've recently finished watching up to day 104 which seems to finish up the 2d lighting stuff. At t…
Is this final VS2019 version? If you had preview versions installed before it may messed up somet…