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itzjac
If you keep watching the series, later Casey mentions that for linux development he suggests to u…
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Mikael Johansson
I have finally started follow Casey along to start building my own game engine from scratch, and …
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joe513
Some of the code here might help you get started. He has some pretty clean code that is easy to r…
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Mārtiņš Možeiko
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Ju…
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Andreas
I would like to implement a raymarcher which is interactive and able to render in real-time. To m…
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Robert Hickman
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some ti…
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Michael Campagnaro
Thanks for the quick followup, George. Appreciate it. Can you send me the switches you are using…
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Abner Coimbre
Appreciate it! Support has been incredible, so far. It's funny because some of the people who su…
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Abner Coimbre
This is the kind of user brain dump that's productive. I only read up to the UI section, but alre…
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x13pixels
michael This one is quite mysterious: the watch window is unable to find every identifier that's …
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x13pixels
Thanks for the feedback Michael! michael Every time I open Remedy, the Memory, Registers and Dis…
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x13pixels
I've posted another minor release to itch.io with the following changes: * Fixed bug where newl…
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Daniel
code clap needs an UI/UX revamp
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Taylor
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. O…
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Michael Campagnaro
Loving the locked scope feature! I've been trying to use this as a full time replacement of Vis…
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Omar
> "most of the frame is identical to the previous frame" > "Because the UI is animated, I c…
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erpeo93
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find t…
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joe513
Another issue I have noticed is with arrays. After adding "listA" to the expression window and ex…
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spx
Additional new issue that was brought to my attention: The active line for previous frames (when …
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albatros
Awesome, looking forward to using it !
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Taylor
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive …
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Mārtiņš Možeiko
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic s…
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Mārtiņš Možeiko
I haven't tried it, but it think you can do this with shared memory. First open shared memory wit…
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Marc Costa
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual…
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Taylor
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tes…
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Taylor
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic. …
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spx
seventh-chordThis release is very nice! I have however found one crash, when using the new image …
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seventh-chord
This release is very nice! I have however found one crash, when using the new image preview featu…
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ratchetfreak
this is the reason why retained mode GUIs are a thing, they cache things so stuff doesn't need to…
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erpeo93
Hi, I'm searching for the simplest and easiest way to keep two memory regions of the same size …
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