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x13pixels
Tim, I've posted a fix for this specific crash on itch.io (0.1.9.6). I appreciate the report and…
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Vextium
Does anyone have a way to use 4coder with Unreal Engine 4 (UE4)?
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Miguel Lechón
Do you use some unheard-of personal convention or trick while programming? I would like to hear a…
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Alex Baines
Your code will push pixels into the X Pixmap at 60fps but there's no association between the pixm…
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Andreas
@insofaras: Been replicating most of the code in video_x11_init() and here's what I've got so far…
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Tim Green
Hi George, I've emailed you a link to a dmp file.
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Finalspace
I just want to give you a quick update about FPL. I finally finished up my little side-project "…
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x13pixels
SirTimothy Would a VS2017 minidump be useful? Could probably pack up and send you my project to c…
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Tim Green
Hey, wanted to try this out, but when I try to run my game from RemedyBG (either Start Debugging …
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Andreas
insofarasI've recently created a small software rendering engine on Linux here: https://github.co…
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Alex Baines
I've recently created a small software rendering engine on Linux here: https://github.com/baines/…
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Andreas
mmozeikoIf you want to do just Xlib software rendering without OpenGL, then keep image in your me…
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Oliver Marsh
Yes, I think this kind of brain dump is like gold if it relates to your project. Love hearing wh…
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Micah
I use SDL regularly, and didn't find it a waste of time at all. Keep in mind, the platform code c…
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Jason
Okay, no problem. I was just curious. Thanks for the response.
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Allen Webster
The next release is still coming, but a time table is pretty tricky. This is a big update, there…
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Jason
Just wondering if, when Alan and Casey were streaming, Alan mentioned a timetable when he hoped h…
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Mārtiņš Možeiko
itzjacYou can avoid SDL in Linux of course, then you have to make sure it will run for all the li…
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itzjac
In case you are wondering here you have the SDL port. SDL handmade
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ratchetfreak
Also part of the reason for the platform/game layer split is to make it easy to swap out the plat…
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itzjac
If you keep watching the series, later Casey mentions that for linux development he suggests to u…
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Mikael Johansson
I have finally started follow Casey along to start building my own game engine from scratch, and …
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joe513
Some of the code here might help you get started. He has some pretty clean code that is easy to r…
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Mārtiņš Možeiko
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Ju…
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Andreas
I would like to implement a raymarcher which is interactive and able to render in real-time. To m…
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Robert Hickman
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some ti…
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Michael Campagnaro
Thanks for the quick followup, George. Appreciate it. Can you send me the switches you are using…
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Abner Coimbre
Appreciate it! Support has been incredible, so far. It's funny because some of the people who su…
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Abner Coimbre
This is the kind of user brain dump that's productive. I only read up to the UI section, but alre…
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x13pixels
michael This one is quite mysterious: the watch window is unable to find every identifier that's …
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