In case you are wondering here you have the SDL port.
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
I have finally started follow Casey along to start building my own game engine from scratch, and a…
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
code clap needs an UI/UX revamp
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…
Another issue I have noticed is with arrays. After adding "listA" to the expression window and exp…
Additional new issue that was brought to my attention: The active line for previous frames (when s…
Awesome, looking forward to using it !
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive F…
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic sw…
I haven't tried it, but it think you can do this with shared memory. First open shared memory with…
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual …
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tess…
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic. St…
You are right. ,img was missing one check to prevent invalid access in case no parameters were gi…
This release is very nice! I have however found one crash, when using the new image preview featur…