We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
itzjac
In case you are wondering here you have the SDL port.
»
ratchetfreak
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
»
itzjac
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
»
Mikael Johansson
I have finally started follow Casey along to start building my own game engine from scratch, and a…
»
joe513
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
»
Mārtiņš Možeiko
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
»
Andreas
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
»
Robert Hickman
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
»
Michael Campagnaro
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
»
Abner Coimbre
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
»
Abner Coimbre
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
»
x13pixels
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
»
x13pixels
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
»
x13pixels
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
»
Daniel
code clap needs an UI/UX revamp
»
Taylor
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
»
Michael Campagnaro
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
»
Omar
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
»
erpeo93
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…
»
joe513
Another issue I have noticed is with arrays. After adding "listA" to the expression window and exp…
»
spx
Additional new issue that was brought to my attention: The active line for previous frames (when s…
»
albatros
Awesome, looking forward to using it !
»
Taylor
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive F…
»
Mārtiņš Možeiko
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic sw…
»
Mārtiņš Možeiko
I haven't tried it, but it think you can do this with shared memory. First open shared memory with…
»
Marc Costa
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual …
»
Taylor
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tess…
»
Taylor
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic. St…
»
spx
You are right. ,img was missing one check to prevent invalid access in case no parameters were gi…
»
seventh-chord
This release is very nice! I have however found one crash, when using the new image preview featur…
»