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x13pixels
Tim, I've posted a fix for this specific crash on itch.io (0.1.9.6). I appreciate the report and t…
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Vextium
Does anyone have a way to use 4coder with Unreal Engine 4 (UE4)?
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Miguel Lechón
Do you use some unheard-of personal convention or trick while programming? I would like to hear ab…
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Alex Baines
Your code will push pixels into the X Pixmap at 60fps but there's no association between the pixma…
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Andreas
@insofaras: Been replicating most of the code in video_x11_init() and here's what I've got so far.…
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Tim Green
Hi George, I've emailed you a link to a dmp file.
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Finalspace
I just want to give you a quick update about FPL. I finally finished up my little side-project "Do…
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x13pixels
Tim, Sorry you are experiencing a crash with RemedyBG. A DMP file would definitely be useful. Tha…
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Tim Green
Hey, wanted to try this out, but when I try to run my game from RemedyBG (either Start Debugging o…
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Andreas
Nice! Looks like just the kind of thing I'm looking for.
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Alex Baines
I've recently created a small software rendering engine on Linux here: It uses a combination of X…
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Andreas
Thanks for the layout! Pity about the performance but I think I'll use this as a starting point. …
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Oliver Marsh
Yes, I think this kind of brain dump is like gold if it relates to your project. Love hearing wha…
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Micah
I use SDL regularly, and didn't find it a waste of time at all. Keep in mind, the platform code cr…
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Jason
Okay, no problem. I was just curious. Thanks for the response.
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Allen Webster
The next release is still coming, but a time table is pretty tricky. This is a big update, there'…
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Jason
Just wondering if, when Alan and Casey were streaming, Alan mentioned a timetable when he hoped he…
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Mārtiņš Možeiko
I'm pretty sure SDL will not solve this. You'll still need to support and test different distribu…
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itzjac
In case you are wondering here you have the SDL port.
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ratchetfreak
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
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itzjac
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
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Mikael Johansson
I have finally started follow Casey along to start building my own game engine from scratch, and a…
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joe513
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
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Mārtiņš Možeiko
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
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Andreas
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
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Robert Hickman
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
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Michael Campagnaro
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
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Abner Coimbre
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
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Abner Coimbre
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
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x13pixels
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
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