Thanks for the feedback Michael!
michael
Every time I open Remedy, the Memory, Registers and Dis…
I've posted another minor release to itch.io with the following changes:
* Fixed bug where newl…
Daniel —
code clap needs an UI/UX revamp
Taylor —
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. O…
Loving the locked scope feature!
I've been trying to use this as a full time replacement of Vis…
Omar —
> "most of the frame is identical to the previous frame"
> "Because the UI is animated, I c…
Thank you for the reply Martin, I'll defitively give it a shot.
Surfing the web I've also find t…
joe513 —
Another issue I have noticed is with arrays. After adding "listA" to the expression window and ex…
spx —
Additional new issue that was brought to my attention:
The active line for previous frames (when …
Awesome, looking forward to using it !
Taylor —
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive …
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic s…
I haven't tried it, but it think you can do this with shared memory.
First open shared memory wit…
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual…
Taylor —
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tes…
Taylor —
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic.
…
spx —
seventh-chordThis release is very nice! I have however found one crash, when using the new image …
This release is very nice! I have however found one crash, when using the new image preview featu…
this is the reason why retained mode GUIs are a thing, they cache things so stuff doesn't need to…
Hi,
I'm searching for the simplest and easiest way to keep two memory regions of the same size …
So if you are limiting rendering at 60Hz, are you sure you need to reduce it more? The CPU usage …
spx —
I case you are not keeping up with the blog posts about new versions, here is good news. The newe…
spx —
albatrosWell, development of Lysa has stopped and CodeClap is awesome, so the answer has changed …
spx —
0.8.28 is now available as another build from the longer 0.8 path. Most notably DWARF support is…
You could do dirty rectangles, where you just update what has changed.
Taylor —
I'm already doing that. It renders at 60fps.
You can enable vsync. No reason to render more frames than monitor can show. This will make your …
Taylor —
I'm doing an animated UI with a little immediate mode UI library I've written on top of nanovg.
…
Super excited for this project!!
Best of luck! A vector graphics program with better UI sounds f…
Well, development of Lysa has stopped and CodeClap is awesome, so the answer has changed :)