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Jason
Okay, no problem. I was just curious. Thanks for the response.
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Allen Webster
The next release is still coming, but a time table is pretty tricky. This is a big update, there'…
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Jason
Just wondering if, when Alan and Casey were streaming, Alan mentioned a timetable when he hoped he…
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Mārtiņš Možeiko
I'm pretty sure SDL will not solve this. You'll still need to support and test different distribu…
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itzjac
In case you are wondering here you have the SDL port.
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ratchetfreak
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
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itzjac
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
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Mikael Johansson
I have finally started follow Casey along to start building my own game engine from scratch, and a…
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joe513
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
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Mārtiņš Možeiko
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
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Andreas
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
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Robert Hickman
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
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Michael Campagnaro
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
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Abner Coimbre
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
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Abner Coimbre
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
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x13pixels
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
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x13pixels
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
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x13pixels
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
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Daniel
code clap needs an UI/UX revamp
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Taylor
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
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Michael Campagnaro
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
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Omar
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
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erpeo93
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…
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joe513
Another issue I have noticed is with arrays. After adding "listA" to the expression window and exp…
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spx
Additional new issue that was brought to my attention: The active line for previous frames (when s…
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albatros
Awesome, looking forward to using it !
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Taylor
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive F…
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Mārtiņš Možeiko
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic sw…
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Mārtiņš Možeiko
I haven't tried it, but it think you can do this with shared memory. First open shared memory with…
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Marc Costa
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual …
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