Tim, Sorry you are experiencing a crash with RemedyBG. A DMP file would definitely be useful. Tha…
Hey, wanted to try this out, but when I try to run my game from RemedyBG (either Start Debugging o…
Nice! Looks like just the kind of thing I'm looking for.
I've recently created a small software rendering engine on Linux here: It uses a combination of X…
Thanks for the layout! Pity about the performance but I think I'll use this as a starting point. …
Yes, I think this kind of brain dump is like gold if it relates to your project. Love hearing wha…
Micah —
I use SDL regularly, and didn't find it a waste of time at all. Keep in mind, the platform code cr…
Jason —
Okay, no problem. I was just curious. Thanks for the response.
The next release is still coming, but a time table is pretty tricky. This is a big update, there'…
Jason —
Just wondering if, when Alan and Casey were streaming, Alan mentioned a timetable when he hoped he…
I'm pretty sure SDL will not solve this. You'll still need to support and test different distribu…
itzjac —
In case you are wondering here you have the SDL port.
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
itzjac —
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
I have finally started follow Casey along to start building my own game engine from scratch, and a…
joe513 —
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
Daniel —
code clap needs an UI/UX revamp
Taylor —
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
Omar —
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…