We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
x13pixels
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
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x13pixels
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
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Daniel
code clap needs an UI/UX revamp
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Taylor
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
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Michael Campagnaro
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
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Omar
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
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erpeo93
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…
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joe513
Another issue I have noticed is with arrays. After adding "listA" to the expression window and exp…
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spx
Additional new issue that was brought to my attention: The active line for previous frames (when s…
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albatros
Awesome, looking forward to using it !
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Taylor
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive F…
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Mārtiņš Možeiko
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic sw…
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Mārtiņš Možeiko
I haven't tried it, but it think you can do this with shared memory. First open shared memory with…
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Marc Costa
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual …
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Taylor
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tess…
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Taylor
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic. St…
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spx
You are right. ,img was missing one check to prevent invalid access in case no parameters were gi…
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seventh-chord
This release is very nice! I have however found one crash, when using the new image preview featur…
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ratchetfreak
this is the reason why retained mode GUIs are a thing, they cache things so stuff doesn't need to …
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erpeo93
Hi, I'm searching for the simplest and easiest way to keep two memory regions of the same size ali…
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Mārtiņš Možeiko
So if you are limiting rendering at 60Hz, are you sure you need to reduce it more? The CPU usage s…
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spx
I case you are not keeping up with the blog posts about new versions, here is good news. The newes…
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spx
I normally try not to "hijack" other threads but since you mentioned it; codeclap also has the ad…
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spx
​0.8.28 is now available as another build from the longer 0.8 path. Most notably DWARF support i…
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Oliver Marsh
You could do dirty rectangles, where you just update what has changed.
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Taylor
I'm already doing that. It renders at 60fps.
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Mārtiņš Možeiko
You can enable vsync. No reason to render more frames than monitor can show. This will make your c…
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Taylor
I'm doing an animated UI with a little immediate mode UI library I've written on top of nanovg. Cu…
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SIMPalaxy
Super excited for this project!! Best of luck! A vector graphics program with better UI sounds fan…
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albatros
Well, development of has stopped and is awesome, so the answer has changed :)
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