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x13pixels —
Tim, Sorry you are experiencing a crash with RemedyBG. A DMP file would definitely be useful. Tha…
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Tim Green —
Hey, wanted to try this out, but when I try to run my game from RemedyBG (either Start Debugging o…
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Andreas —
Nice! Looks like just the kind of thing I'm looking for.
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Alex Baines —
I've recently created a small software rendering engine on Linux here: It uses a combination of X…
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Andreas —
Thanks for the layout! Pity about the performance but I think I'll use this as a starting point. …
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Oliver Marsh —
Yes, I think this kind of brain dump is like gold if it relates to your project. Love hearing wha…
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Micah —
I use SDL regularly, and didn't find it a waste of time at all. Keep in mind, the platform code cr…
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Jason —
Okay, no problem. I was just curious. Thanks for the response.
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Allen Webster —
The next release is still coming, but a time table is pretty tricky. This is a big update, there'…
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Jason —
Just wondering if, when Alan and Casey were streaming, Alan mentioned a timetable when he hoped he…
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Mārtiņš Možeiko —
I'm pretty sure SDL will not solve this. You'll still need to support and test different distribu…
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itzjac —
In case you are wondering here you have the SDL port.
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ratchetfreak —
Also part of the reason for the platform/game layer split is to make it easy to swap out the platf…
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itzjac —
If you keep watching the series, later Casey mentions that for linux development he suggests to us…
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Mikael Johansson —
I have finally started follow Casey along to start building my own game engine from scratch, and a…
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joe513 —
Some of the code here might help you get started. He has some pretty clean code that is easy to re…
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Mārtiņš Možeiko —
If you want to do just Xlib software rendering without OpenGL, then keep image in your memory. Jus…
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Andreas —
I would like to implement a raymarcher which is interactive and able to render in real-time. To ma…
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Robert Hickman —
@notnullnotvoid Not ignoring you, and I agree with your points in principle but it took some time …
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Michael Campagnaro —
Thanks for the quick followup, George. Appreciate it. FWIW I've only been using /Z7 with this pro…
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Abner Coimbre —
Appreciate it! Support has been incredible, so far. It's funny because some of the people who subs…
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Abner Coimbre —
This is the kind of user brain dump that's productive. I only read up to the UI section, but alrea…
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x13pixels —
I took a look at your screen shots and it gave me an idea about what might be causing this. Don't…
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x13pixels —
Thanks for the feedback Michael! Noted. I'll make sure this gets fixed. I believe I know why thi…
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x13pixels —
I've posted another minor release to itch.io with the following changes:Fixed bug where newly open…
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Daniel —
code clap needs an UI/UX revamp
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Taylor —
The UI is mostly static, unless the user zooms or pans. Then the whole thing has to be redrawn. Ot…
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Michael Campagnaro —
Loving the locked scope feature! I've been trying to use this as a full time replacement of Visual…
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Omar —
"most of the frame is identical to the previous frame" "Because the UI is animated, I can't simply…
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erpeo93 —
Thank you for the reply Martin, I'll defitively give it a shot. Surfing the web I've also find thi…
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