joe513 —
Another issue I have noticed is with arrays. After adding "listA" to the expression window and exp…
spx —
Additional new issue that was brought to my attention: The active line for previous frames (when s…
Awesome, looking forward to using it !
Taylor —
I've found it difficult to improve nanovg's tessellation. In the past, I've tried using Adaptive F…
Yeah, you need to optimize code that does your tesselation and bezier curves. There's not magic sw…
I haven't tried it, but it think you can do this with shared memory. First open shared memory with…
This sounds like a nanovg problem (generating rendering data) and not a UI redraw problem (actual …
Taylor —
Yes I'm quite sure. Xcode reports "High" energy use. Profiler reveals lots of layout and path tess…
Taylor —
I think the approach I'm going to try is to separate my UI into two layers: static and dynamic. St…
spx —
You are right. ,img was missing one check to prevent invalid access in case no parameters were gi…
This release is very nice! I have however found one crash, when using the new image preview featur…
this is the reason why retained mode GUIs are a thing, they cache things so stuff doesn't need to …
Hi, I'm searching for the simplest and easiest way to keep two memory regions of the same size ali…
So if you are limiting rendering at 60Hz, are you sure you need to reduce it more? The CPU usage s…
spx —
I case you are not keeping up with the blog posts about new versions, here is good news. The newes…
spx —
I normally try not to "hijack" other threads but since you mentioned it; codeclap also has the ad…
spx —
0.8.28 is now available as another build from the longer 0.8 path. Most notably DWARF support i…
You could do dirty rectangles, where you just update what has changed.
Taylor —
I'm already doing that. It renders at 60fps.
You can enable vsync. No reason to render more frames than monitor can show. This will make your c…
Taylor —
I'm doing an animated UI with a little immediate mode UI library I've written on top of nanovg. Cu…
Super excited for this project!! Best of luck! A vector graphics program with better UI sounds fan…
Well, development of has stopped and is awesome, so the answer has changed :)
In this People have asked if RemedyBG will support Linux. The answer is no. Check out Lysa for th…
Daniel —
Hi! Is a Linux version coming at some point? Any predictions? Best, Daniel
Thanks for the clarification rationalcoder, yea, so if you're scaling your glyph bitmap rendered w…
I have built a visual editor for writing & validating doxygen documentation files and wanted to sh…
Nevermind. I went and looked at the code, and he is allocating in blocks after all. I'm not sure h…
Which day are we talking about? Many things have changed between different days... Can you point t…
That is what already do. It just seems that Casey, with his "growable" arenas on x64, doesn't, an…