with glBindAttributeLocation you can make the locations that same for all shaders and allows you t…
Thanks Martins for the suggestions. You said: Just to clarify one point: I'm sharing the same vao…
This technique has been discussed by d7 at times, and he has even prepared a Shadertoy that allo…
This code seems to be correct. By "colored quads not rendering" you mean they are not showing up o…
I moved over to using the above method, and works fine. However I did run into a interesting bug. …
There is a single texture sample technique for preserving the pixel art look (but also maintaining…
Here's one more DNN based: Pretty good looking results - check other pages on its topic.
Alright, I contacted Nick. He doesn't want to open source CDbg b/c he says it's in bad shape, but …
It's still right around the start of a new year, making it a great time (psychologically - for me)…
Agreed that's a problem. You can send all files to . If your email client won't allow you to att…
There's nothing like that in the project system right now but it's totally reasonable, and I'll se…
Thanks for the report, there are a few cases of this. So far it seems to be windows 10 specific, …
B —
I'll believe it when I see it.
Well that's basically the whole story, however I swapped tweets with Per yesterday who said he is …
Novice programmers probably won't be able to pick up where Casey is at right now, but the purpose …
Pooria —
Can anybody else confirm this?
a.sallai: Cool, I'm part way into CSAPP and have exactly the same opinion so far. :)
Thanks Abner, that was quite illuminating. And yeah, hope to host a project here some day. :)
I've just gone back to windows on my laptop and have 4.0.30 installed. It looks like the viewport …
Jason —
Thank you for the link! Definitely has some interesting ideas. Though not gonna lie, its hard to d…
Also you can take this approach and add several buffers revolve through them each frame so you do…
Raytio —
If the draw call isn't done yet the driver will duplicate the buffer transparently. [/quote] Also…
Brian —
The unhandled exception is the assert. That's because Fails. The first thing I would do is look …
Thankypu for the help rachetfreak, I’ll see how I go.
Nobody will be able to help you with this unless you will show your code... If Casey's code works,…
You can safely overwrite the previous drawcall's data like that in opengl. That guarantee is part …
I was also wondering with this approach, since a vao might be used to draw more than once in the f…
When running my code after completing Day 17, I get an error for an unhandled exception when I pre…
Yes glBufferData will delete the old data. glBufferSubdata will overwrite the old data keeping th…
And each frame would I do a new glbufferdata call for the same Vbo to update it with the new marix…