B —
I'll believe it when I see it.
Well that's basically the whole story, however I swapped tweets with Per yesterday who said he is …
Novice programmers probably won't be able to pick up where Casey is at right now, but the purpose …
Pooria —
Can anybody else confirm this?
a.sallai: Cool, I'm part way into CSAPP and have exactly the same opinion so far. :)
Thanks Abner, that was quite illuminating. And yeah, hope to host a project here some day. :)
I've just gone back to windows on my laptop and have 4.0.30 installed. It looks like the viewport …
Jason —
Thank you for the link! Definitely has some interesting ideas. Though not gonna lie, its hard to d…
Also you can take this approach and add several buffers revolve through them each frame so you do…
Raytio —
If the draw call isn't done yet the driver will duplicate the buffer transparently. [/quote] Also…
Brian —
The unhandled exception is the assert. That's because Fails. The first thing I would do is look …
Thankypu for the help rachetfreak, I’ll see how I go.
Nobody will be able to help you with this unless you will show your code... If Casey's code works,…
You can safely overwrite the previous drawcall's data like that in opengl. That guarantee is part …
I was also wondering with this approach, since a vao might be used to draw more than once in the f…
When running my code after completing Day 17, I get an error for an unhandled exception when I pre…
Yes glBufferData will delete the old data. glBufferSubdata will overwrite the old data keeping th…
And each frame would I do a new glbufferdata call for the same Vbo to update it with the new marix…
Chen —
Hi all. I have worked on C-Ray a bit more in the past weeks, and I made it compatible with Windows…
VAO does not matter here. What you should be thinking is about GL_ARRAY_BUFFER buffer. You can put…
That does sound cleaner. So is that a seperate vao buffer than the one that is used for the mesh?
IMHO much cleaner way to use matrices in instancing is using glVertexAttribDivisor for your matric…
Miles —
The argument that fully dynamic types are useful at a language level seems intuitively plausible o…
When we ask the GPU to render a sprite or mesh to the screen, the biggest bottleneck isn’t the a…
I'm more talking about the ability to flow type information through a system at run-time. While yo…
Hello, I have a 3D triangular mesh(vertices, indices, uv coords) that I'm rendering to the screen.…
Jason —
Nowadays we all here about he importance of data locality when trying to create a performant progr…
Fruit —
Just adding my voice here. Unfortunately I can't use 4coder in its current state, so I'll be waiti…
B —
Ok. I gave up at giving up. I've check this forum and the episode list every day for about six mon…
Miles —
Seems they're just quoting verbatim from the web page they linked to, for whatever reason. The web…