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B
I'll believe it when I see it.
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Martyn Bliss
Well that's basically the whole story, however I swapped tweets with Per yesterday who said he is …
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Jeremiah Goerdt
Novice programmers probably won't be able to pick up where Casey is at right now, but the purpose …
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Pooria
Can anybody else confirm this?
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winnythefoo
a.sallai: Cool, I'm part way into CSAPP and have exactly the same opinion so far. :)
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winnythefoo
Thanks Abner, that was quite illuminating. And yeah, hope to host a project here some day. :)
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Gareth Hubball
I've just gone back to windows on my laptop and have 4.0.30 installed. It looks like the viewport …
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Jason
Thank you for the link! Definitely has some interesting ideas. Though not gonna lie, its hard to d…
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ratchetfreak
Also you can take this approach and add several buffers revolve through them each frame so you do…
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Raytio
If the draw call isn't done yet the driver will duplicate the buffer transparently. [/quote] Also…
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Brian
The unhandled exception is the assert. That's because Fails. The first thing I would do is look …
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Oliver Marsh
Thankypu for the help rachetfreak, I’ll see how I go.
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Mārtiņš Možeiko
Nobody will be able to help you with this unless you will show your code... If Casey's code works,…
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ratchetfreak
You can safely overwrite the previous drawcall's data like that in opengl. That guarantee is part …
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Oliver Marsh
I was also wondering with this approach, since a vao might be used to draw more than once in the f…
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hobbes543
When running my code after completing Day 17, I get an error for an unhandled exception when I pre…
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ratchetfreak
Yes glBufferData will delete the old data. glBufferSubdata will overwrite the old data keeping th…
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Oliver Marsh
And each frame would I do a new glbufferdata call for the same Vbo to update it with the new marix…
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Chen
Hi all. I have worked on C-Ray a bit more in the past weeks, and I made it compatible with Windows…
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Mārtiņš Možeiko
VAO does not matter here. What you should be thinking is about GL_ARRAY_BUFFER buffer. You can put…
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Oliver Marsh
That does sound cleaner. So is that a seperate vao buffer than the one that is used for the mesh?
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Mārtiņš Možeiko
IMHO much cleaner way to use matrices in instancing is using glVertexAttribDivisor for your matric…
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Miles
The argument that fully dynamic types are useful at a language level seems intuitively plausible o…
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Oliver Marsh
When we ask the GPU to render a sprite or mesh to the screen, the biggest bottleneck isn’t the a…
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Robert Hickman
I'm more talking about the ability to flow type information through a system at run-time. While yo…
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stack mann
Hello, I have a 3D triangular mesh(vertices, indices, uv coords) that I'm rendering to the screen.…
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Jason
Nowadays we all here about he importance of data locality when trying to create a performant progr…
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Fruit
Just adding my voice here. Unfortunately I can't use 4coder in its current state, so I'll be waiti…
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B
Ok. I gave up at giving up. I've check this forum and the episode list every day for about six mon…
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Miles
Seems they're just quoting verbatim from the web page they linked to, for whatever reason. The web…
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