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Andrew Chronister
Starting out In the beginning there was glVertex. The model was simple; for every vertex the clie…
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Andrew Chronister
Wiki Content We are currently in new territory with the wiki. There could be various splits in h…
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Andrew Chronister
Welcome to the Handmade Network (HMN) wiki, the free, handmade encyclopedia that anyone can edit!…
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Casey Muratori
pragmatic_hero And therin lies the main criticism of the direction HMH unfortunately has taken: …
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Mikael Johansson
;) Yes, I am hired as a full time developer now, so this new project will replace the current Gly…
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Elvenskin
I wonder if I'll have enough time to watch every live stream. But I definitely would watch archiv…
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Mikael Johansson
Thank you for the reply. Is that a stream you would follow?
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Elvenskin
I would personally prefer RTS and C/C-style C++. I think Hanmade community already has enough peo…
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Kapsy
Happy Holidays! Looking forward to your next stream - keep up the good work!
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Jeremiah Goerdt
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mu…
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Mikael Johansson
I am thinking about starting to livestream a fresh project. What would you prefer to see? 1. Me …
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LaresYamoir
You might want to try to scope down your project (from your profile description it's supposed to …
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Pacifist
What I've often found helpful when debugging code I've written following along with HMH (and I tr…
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Huntress77
1 2 3 4 5 6 7 8 9 10 11 12 13internal add_low_entity_result AddStair(game_state *GameSta…
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Huntress77
I've been coding along with the archives, and I must have done something wrong because my avatar …
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Pacifist
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, a…
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pragmatic_hero
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't …
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David Butler
Hello Everyone :) I hope you all are keeping warm this winter, nestled cozy near a warm hearth w…
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ratchetfreak
pragmatic_hero Engines don't even make much sense outside of triple-A context anymore. Those tim…
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Andrew Reece
Hi all, It's been a lot longer than I was hoping since my last update. I've done some fairly maj…
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Mór
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but…
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pragmatic_hero
Engines don't even make much sense outside of triple-A context anymore. Those times be over lads…
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pragmatic_hero
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, U…
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Allen Webster
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files…
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Allen Webster
The situation right now is that you could set your build buffer to be treated as "code" which bas…
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Allen Webster
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the ne…
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Simon Anciaux
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like …
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Simon Anciaux
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably…
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spx
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expr…
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Karan Joisher
I tried to implement a WASAPI version of day 20 and would like to know whether this implementatio…
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