Starting out
In the beginning there was glVertex. The model was simple; for every vertex the clie…
Wiki Content
We are currently in new territory with the wiki.
There could be various splits in h…
Welcome to the Handmade Network (HMN) wiki, the free, handmade encyclopedia that anyone can edit!…
pragmatic_hero
And therin lies the main criticism of the direction HMH unfortunately has taken:
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;) Yes, I am hired as a full time developer now, so this new project will replace the current Gly…
I wonder if I'll have enough time to watch every live stream.
But I definitely would watch archiv…
Thank you for the reply. Is that a stream you would follow?
I would personally prefer RTS and C/C-style C++.
I think Hanmade community already has enough peo…
Kapsy —
Happy Holidays!
Looking forward to your next stream - keep up the good work!
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mu…
I am thinking about starting to livestream a fresh project. What would you prefer to see?
1. Me …
You might want to try to scope down your project (from your profile description it's supposed to …
What I've often found helpful when debugging code I've written following along with HMH (and I tr…
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13internal add_low_entity_result
AddStair(game_state *GameSta…
I've been coding along with the archives, and I must have done something wrong because my avatar …
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, a…
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't …
Hello Everyone :)
I hope you all are keeping warm this winter, nestled cozy near a warm hearth w…
pragmatic_hero Engines don't even make much sense outside of triple-A context anymore.
Those tim…
Hi all,
It's been a lot longer than I was hoping since my last update.
I've done some fairly maj…
Mór —
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but…
Engines don't even make much sense outside of triple-A context anymore.
Those times be over lads…
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, U…
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files…
The situation right now is that you could set your build buffer to be treated as "code" which bas…
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the ne…
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like …
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably…
spx —
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expr…
I tried to implement a WASAPI version of day 20 and would like to know whether this implementatio…