We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Abner Coimbre
Projects come and go on the network, some stay and are successful (sometimes financially, see 4co…
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Abner Coimbre
With the new wiki out, you've given me another idea on what to have as early content. Mainly, art…
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Oliver Marsh
Hi there, I am doing a mac platform layer for a game using the SDL library, and compiling from …
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pragmatic_hero
NelsonMandella Wanting to do what you enjoy the most, and what you're most qualified to do, absol…
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pragmatic_hero
I believe there's value in showing that making a complete game without an engine can be simple an…
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NelsonMandella
Wanting to do what you enjoy the most, and what you're most qualified to do, absolutely makes sen…
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hazmat_suitor
It would be interesting to see an explanation of C++ language features in terms of how the equiva…
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Raytio
More text based breakdowns of the game engine programming techniques covered in Handmade.
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Raytio
Thank you Casey as a potential engine programmer we all appreciate what you are doing. More engi…
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Abner Coimbre
Handmade Folks, The early Handmade Wiki is out. This is an exciting year because we have almost …
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Andrew Chronister
One part of this request has been resolved with today's update- you can set your project's backgr…
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Andrew Chronister
An up-to-date version of this article is available on the forums here: https://hero.handmade.netw…
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Andrew Chronister
Recently I've been looking at a way to handle keyboard input independently of the keyboard layout…
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Andrew Chronister
This article is focused on just reading a basic PNG, i.e: single channel (8 bit) image, basically…
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Andrew Chronister
Starting out In the beginning there was glVertex. The model was simple; for every vertex the clie…
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Andrew Chronister
Wiki Content We are currently in new territory with the wiki. There could be various splits in h…
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Andrew Chronister
Welcome to the Handmade Network (HMN) wiki, the free, handmade encyclopedia that anyone can edit!…
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Casey Muratori
pragmatic_hero And therin lies the main criticism of the direction HMH unfortunately has taken: …
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Mikael Johansson
;) Yes, I am hired as a full time developer now, so this new project will replace the current Gly…
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Elvenskin
I wonder if I'll have enough time to watch every live stream. But I definitely would watch archiv…
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Mikael Johansson
Thank you for the reply. Is that a stream you would follow?
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Elvenskin
I would personally prefer RTS and C/C-style C++. I think Hanmade community already has enough peo…
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Kapsy
Happy Holidays! Looking forward to your next stream - keep up the good work!
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Jeremiah Goerdt
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mu…
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Mikael Johansson
I am thinking about starting to livestream a fresh project. What would you prefer to see? 1. Me …
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LaresYamoir
You might want to try to scope down your project (from your profile description it's supposed to …
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Pacifist
What I've often found helpful when debugging code I've written following along with HMH (and I tr…
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Huntress77
1 2 3 4 5 6 7 8 9 10 11 12 13internal add_low_entity_result AddStair(game_state *GameSta…
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Huntress77
I've been coding along with the archives, and I must have done something wrong because my avatar …
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Pacifist
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, a…
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