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Mikael Johansson
I am thinking about starting to livestream a fresh project. What would you prefer to see? 1. Me …
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LaresYamoir
You might want to try to scope down your project (from your profile description it's supposed to …
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Pacifist
What I've often found helpful when debugging code I've written following along with HMH (and I tr…
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Huntress77
1 2 3 4 5 6 7 8 9 10 11 12 13internal add_low_entity_result AddStair(game_state *GameSta…
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Huntress77
I've been coding along with the archives, and I must have done something wrong because my avatar …
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Pacifist
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, a…
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pragmatic_hero
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't …
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David Butler
Hello Everyone :) I hope you all are keeping warm this winter, nestled cozy near a warm hearth w…
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ratchetfreak
pragmatic_hero Engines don't even make much sense outside of triple-A context anymore. Those tim…
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Andrew Reece
Hi all, It's been a lot longer than I was hoping since my last update. I've done some fairly maj…
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Mór
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but…
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pragmatic_hero
Engines don't even make much sense outside of triple-A context anymore. Those times be over lads…
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pragmatic_hero
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, U…
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Allen Webster
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files…
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Allen Webster
The situation right now is that you could set your build buffer to be treated as "code" which bas…
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Allen Webster
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the ne…
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Simon Anciaux
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like …
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Simon Anciaux
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably…
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spx
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expr…
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Karan Joisher
I tried to implement a WASAPI version of day 20 and would like to know whether this implementatio…
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Chen
Wow this is super useful. Thanks for that!
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Oliver Cruickshank
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with n…
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Simon Anciaux
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing build…
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Daze
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used …
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Oliver Cruickshank
I'll have a go now, thanks! Although, I am having a few problems with compiling files with builds…
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Simon Anciaux
As far as I know there is no syntax highlighting in the build panel. There is a way to add your o…
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Simon Anciaux
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses t…
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Oliver Cruickshank
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rus…
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Oliver Cruickshank
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid l…
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