It would be interesting to see an explanation of C++ language features in terms of how the equival…
Raytio —
More text based breakdowns of the game engine programming techniques covered in Handmade.
Raytio —
Thank you Casey as a potential engine programmer we all appreciate what you are doing. More engin…
Handmade Folks, The early is out. This is an exciting year because we have almost zero content, a…
One part of this request has been resolved with today's update- you can set your project's backgro…
An up-to-date version of this article is available on the forums here:
Recently I've been looking at a way to handle keyboard input independently of the keyboard layout.…
This article is focused on just reading a basic PNG, i.e: single channel (8 bit) image, basically …
Starting out In the beginning there was glVertex. The model was simple; for every vertex the client…
Wiki Content We are currently in new territory with the wiki. There could be various splits in how …
Welcome to the Handmade Network (HMN) wiki, the free, handmade encyclopedia that anyone can edit! …
Every tech feature has to be either an absolute necessity or a force-multiplier (workflow). Teach…
;) Yes, I am hired as a full time developer now, so this new project will replace the current Glyp…
I wonder if I'll have enough time to watch every live stream. But I definitely would watch archive…
Thank you for the reply. Is that a stream you would follow?
I would personally prefer RTS and C/C-style C++. I think Hanmade community already has enough peop…
Kapsy —
Happy Holidays! Looking forward to your next stream - keep up the good work!
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mul…
I am thinking about starting to livestream a fresh project. What would you prefer to see?Me making…
You might want to try to scope down your project (from your profile description it's supposed to b…
What I've often found helpful when debugging code I've written following along with HMH (and I tru…
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I've been coding along with the archives, and I must have done something wrong because my avatar i…
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, an…
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't h…
Hello Everyone :) I hope you all are keeping warm this winter, nestled cozy near a warm hearth whi…
Those times be over lads. The engines are dead. They are all dead. Who killed the engines you mig…
Hi all, It's been a lot longer than I was hoping since my last update. I've done some fairly major…
Mór —
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but …
Engines don't even make much sense outside of triple-A context anymore. Those times be over lads. …