We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Abner Coimbre
We now have , dubbed . We considered this important right from the wiki's inception because diving…
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Casey Muratori
I guess this is the part I'm trying to address but failing to in this thread: . At all. Shippin…
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Mert
I want to start a project just like yours. However, i don't know how to start. Do you have any sug…
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Stas Lisetsky
Hi y'all. Been working on the CSS engine and a debug system for it. Here's a little video of that …
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D3zmodos
After much tinkering, I've finally resolve at least a few issues that might've caused it to not co…
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Simon Anciaux
In the wiki I thing it would be better to have the title at the top of the article in big characte…
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Simon Anciaux
It seems that the doesn't contains the post names anymore, and is missing content from the forums…
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Simon Anciaux
After "using" the projects rss feed for some time, it seems that it adds new entries for projects …
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Mārtiņš Možeiko
gcc and clang has a nice "-Og" optimization option. It enables optimizations that are "safe" for d…
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Oliver Marsh
Thanks for that, i've got it working. I thought there must have been an easier way. I read TOP! w…
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Oliver Marsh
It would be cool to see the RTS game and how you approach development. I guess choose what would b…
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Ryan Fleury
Sorry for the late post... I got . I recently uploaded the eighth episode of the devlog series (B…
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Abner Coimbre
Projects come and go on the network, some stay and are successful (sometimes financially, see 4cod…
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Abner Coimbre
With the new wiki out, you've given me another idea on what to have as early content. Mainly, arti…
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Oliver Marsh
Hi there, I am doing a mac platform layer for a game using the SDL library, and compiling from the…
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pragmatic_hero
But I would take issue with drawing such a clear cut (and artificial, imo) distinction between ga…
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pragmatic_hero
I believe there's value in showing that making a complete game without an engine can be simple and…
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NelsonMandella
Wanting to do what you enjoy the most, and what you're most qualified to do, absolutely makes sens…
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hazmat_suitor
It would be interesting to see an explanation of C++ language features in terms of how the equival…
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Raytio
More text based breakdowns of the game engine programming techniques covered in Handmade.
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Raytio
Thank you Casey as a potential engine programmer we all appreciate what you are doing. More engin…
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Abner Coimbre
Handmade Folks, The early is out. This is an exciting year because we have almost zero content, a…
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Andrew Chronister
One part of this request has been resolved with today's update- you can set your project's backgro…
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Andrew Chronister
An up-to-date version of this article is available on the forums here:
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Andrew Chronister
Recently I've been looking at a way to handle keyboard input independently of the keyboard layout.…
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Andrew Chronister
This article is focused on just reading a basic PNG, i.e: single channel (8 bit) image, basically …
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Andrew Chronister
Starting out In the beginning there was glVertex. The model was simple; for every vertex the client…
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Andrew Chronister
Wiki Content We are currently in new territory with the wiki. There could be various splits in how …
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Andrew Chronister
Welcome to the Handmade Network (HMN) wiki, the free, handmade encyclopedia that anyone can edit! …
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Casey Muratori
Every tech feature has to be either an absolute necessity or a force-multiplier (workflow). Teach…
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