We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Chen
I also recommend this short 1 minute video of Jonathan Blow explaining how to stay motivated and …
»
Chen
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't re…
»
Mārtiņš Možeiko
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, hig…
»
nj
Jonathan Blow gave a very nice talk about motivation.
»
Halarious
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different …
»
Simon Anciaux
I find it more productive to work several hours in one day that the same amount of hours split on…
»
Simon Anciaux
Your explanation seems correct (although it has been a while since I watched those episodes). Ev…
»
Simon Anciaux
Chen96 The rendered scene looks much better now In my opinion since you have a very bright light,…
»
Mustafa Al-Attar
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My prob…
»
Finalspace
Important update: Well switching to C++/98 was not that easy as i thought it to be - there are n…
»
nj
Update: After some feedback from the community we decided to leave the poor video without filteri…
»
Mór
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your …
»
nj
Can you attach an example of the error format you get? for example I know that 4coder need the fu…
»
Finalspace
Small update I fixed some doxygen statements and added the generated doxygen to the source. ## …
»
Finalspace
mrmixer I tried to replace the platform layer one of my application with FPL (just to test, I don…
»
Oliver Marsh
I haven't been doing much on the game this month. I have rethought the puzzles an looking for the…
»
Oliver Cruickshank
I recently picked up 4coder and I have been testing out features, which so far I think are great.…
»
Karan Joisher
1 2 3 4PCx : Play Cursor position when we are computing frame x and displaying frame(x-1) WCx : W…
»
Simon Anciaux
I tried to replace the platform layer one of my application with FPL (just to test, I don't inten…
»
Casey Muratori
Well, don't get me wrong, we're definitely going to finish the game :) But I don't feel particul…
»
Andrew Bromage
Here's a method which involves no loops, due to Archimedes (225 BCE). The idea is to randomly sam…
»
Chen
Hi folks, it’s been a while since my last update. Unfortunately school got in the way so my progr…
»
NelsonMandella
I highly doubt anyone here's love/admiration/appreciation for HMH is in question. Casey's poin…
»
Jeroen van Rijn
Cool. I'm in. I'm downloading the Resilio Sync archive now. Despite the 400Mbit downstream this m…
»
Abner Coimbre
Handmade Folks, From Dec 23rd through Jan 1st we'll be taking a Holiday break from educational s…
»
Matt Mascarenhas
Cool, nice work getting this going! I'm kind of tickled by the idea that your computer encodes th…
»
Finalspace
Merry Christmas Update: Merry Christmas everyone! Here comes the last FPL update for this year. …
»
Simon Anciaux
In addition to what mmozeiko said: I may be wrong about this but if you have vsync on and miss th…
»
Karan Joisher
Personally I think the series is a gold mine for programmers, I am more interested in knowing th…
»
Mārtiņš Možeiko
Yes, this situation can happen and you will get one frame of lag for audio. Some games do this. T…
»