Kapsy —
Happy Holidays! Looking forward to your next stream - keep up the good work!
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mul…
I am thinking about starting to livestream a fresh project. What would you prefer to see?Me making…
You might want to try to scope down your project (from your profile description it's supposed to b…
What I've often found helpful when debugging code I've written following along with HMH (and I tru…
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I've been coding along with the archives, and I must have done something wrong because my avatar i…
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, an…
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't h…
Hello Everyone :) I hope you all are keeping warm this winter, nestled cozy near a warm hearth whi…
Those times be over lads. The engines are dead. They are all dead. Who killed the engines you mig…
Hi all, It's been a lot longer than I was hoping since my last update. I've done some fairly major…
Mór —
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but …
Engines don't even make much sense outside of triple-A context anymore. Those times be over lads. …
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, Un…
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files …
The situation right now is that you could set your build buffer to be treated as "code" which basi…
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the next b…
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like s…
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably …
spx —
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expre…
I tried to implement a WASAPI version of day 20 and would like to know whether this implementation…
Chen —
Wow this is super useful. Thanks for that!
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with no…
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing builds…
Daze —
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used t…
I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…