What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, Un…
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files …
The situation right now is that you could set your build buffer to be treated as "code" which basi…
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the next b…
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like s…
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably …
spx —
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expre…
I tried to implement a WASAPI version of day 20 and would like to know whether this implementation…
Chen —
Wow this is super useful. Thanks for that!
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with no…
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing builds…
Daze —
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used t…
I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid liter…
Thanks for this everyone.
Chen —
I also recommend this short explaining how to stay motivated and get stuff going fast.
Chen —
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't rea…
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, high…
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different p…
I find it more productive to work several hours in one day that the same amount of hours split on …
Your explanation seems correct (although it has been a while since I watched those episodes). Even…
In my opinion since you have a very bright light, atmospheric attenuation should not happen befor…
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My proble…
Well switching to C++/98 was not that easy as i thought it to be - there are no standard int type…
nj —
Update: After some feedback from the community we decided to leave the poor video without filterin…
Mór —
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your c…