We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
pragmatic_hero
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, Un…
»
Allen Webster
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files …
»
Allen Webster
The situation right now is that you could set your build buffer to be treated as "code" which basi…
»
Allen Webster
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the next b…
»
Simon Anciaux
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like s…
»
Simon Anciaux
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably …
»
spx
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expre…
»
Karan Joisher
I tried to implement a WASAPI version of day 20 and would like to know whether this implementation…
»
Chen
Wow this is super useful. Thanks for that!
»
Oliver Cruickshank
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with no…
»
Simon Anciaux
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing builds…
»
Daze
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used t…
»
Oliver Cruickshank
I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
»
Simon Anciaux
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
»
Simon Anciaux
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
»
Oliver Cruickshank
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…
»
Oliver Cruickshank
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid liter…
»
»
Chen
I also recommend this short explaining how to stay motivated and get stuff going fast.
»
Chen
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't rea…
»
Mārtiņš Možeiko
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, high…
»
»
Halarious
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different p…
»
Simon Anciaux
I find it more productive to work several hours in one day that the same amount of hours split on …
»
Simon Anciaux
Your explanation seems correct (although it has been a while since I watched those episodes). Even…
»
Simon Anciaux
In my opinion since you have a very bright light, atmospheric attenuation should not happen befor…
»
Mustafa Al-Attar
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My proble…
»
Finalspace
Well switching to C++/98 was not that easy as i thought it to be - there are no standard int type…
»
nj
Update: After some feedback from the community we decided to leave the poor video without filterin…
»
Mór
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your c…
»