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Jeremiah Goerdt —
After the dear imgui experiment, I moved on to Qt. It seems like the best option out there for mul…
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Mikael Johansson —
I am thinking about starting to livestream a fresh project. What would you prefer to see?Me making…
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LaresYamoir —
You might want to try to scope down your project (from your profile description it's supposed to b…
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Pacifist —
What I've often found helpful when debugging code I've written following along with HMH (and I tru…
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Huntress77 —
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Huntress77 —
I've been coding along with the archives, and I must have done something wrong because my avatar i…
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Pacifist —
I've always interpreted the intent of HMH is that the technical stuff is the point of the show, an…
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pragmatic_hero —
If you have to NxN collide more than a couple dozen objects, you will need a broadphase. Doesn't h…
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David Butler —
Hello Everyone :) I hope you all are keeping warm this winter, nestled cozy near a warm hearth whi…
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ratchetfreak —
Those times be over lads. The engines are dead. They are all dead. Who killed the engines you mig…
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Andrew Reece —
Hi all, It's been a lot longer than I was hoping since my last update. I've done some fairly major…
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Mór —
I get why the workflow of 3D engines is helpful, where you can drag and drop things visually, but …
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pragmatic_hero —
Engines don't even make much sense outside of triple-A context anymore. Those times be over lads. …
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pragmatic_hero —
What Casey is saying kind-of reinforces the widespread misconception that its either UnityTown, Un…
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Allen Webster —
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files …
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Allen Webster —
The situation right now is that you could set your build buffer to be treated as "code" which basi…
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Allen Webster —
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the next b…
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Simon Anciaux —
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like s…
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Simon Anciaux —
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably …
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spx —
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expre…
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Karan Joisher —
I tried to implement a WASAPI version of day 20 and would like to know whether this implementation…
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Chen —
Wow this is super useful. Thanks for that!
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Oliver Cruickshank —
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with no…
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Simon Anciaux —
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing builds…
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Daze —
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used t…
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Oliver Cruickshank —
I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
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Simon Anciaux —
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
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Simon Anciaux —
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
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Oliver Cruickshank —
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…
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Oliver Cruickshank —
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid liter…
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