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Allen Webster
Afraid not, sorry, this is probably just a problem with the 4coder list files and open/save files …
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Allen Webster
The situation right now is that you could set your build buffer to be treated as "code" which basi…
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Allen Webster
Thanks to everyone helping out on this. I can get the "#>" added to the jump parser in the next b…
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Simon Anciaux
Can you open the "4coder_default_bindings.cpp" file in notepad or another editor ? It sound like s…
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Simon Anciaux
If it sounds good to you and there is no perceptible latency when you play a sound, it's probably …
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spx
I've wrapped up 00.03.02. This version contains some internal changes for the persistence of expre…
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Karan Joisher
I tried to implement a WASAPI version of day 20 and would like to know whether this implementation…
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Chen
Wow this is super useful. Thanks for that!
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Oliver Cruickshank
Yes it's in the same directory, just as I downloaded it. I tried with only powershell open with no…
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Simon Anciaux
Is the file 4coder_default_bindings.cpp present in the 4coder directory (the one containing builds…
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Daze
I have been using 4coder for about a year now and it has worked wonderfully for my needs. I used t…
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Oliver Cruickshank
I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
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Simon Anciaux
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
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Simon Anciaux
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
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Oliver Cruickshank
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…
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Oliver Cruickshank
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid liter…
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Chen
I also recommend this short explaining how to stay motivated and get stuff going fast.
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Chen
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't rea…
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Mārtiņš Možeiko
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, high…
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Halarious
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different p…
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Simon Anciaux
I find it more productive to work several hours in one day that the same amount of hours split on …
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Simon Anciaux
Your explanation seems correct (although it has been a while since I watched those episodes). Even…
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Simon Anciaux
In my opinion since you have a very bright light, atmospheric attenuation should not happen befor…
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Mustafa Al-Attar
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My proble…
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Finalspace
Well switching to C++/98 was not that easy as i thought it to be - there are no standard int type…
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nj
Update: After some feedback from the community we decided to leave the poor video without filterin…
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Mór
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your c…
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nj
Can you attach an example of the error format you get? for example I know that 4coder need the ful…
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