I'll have a go now, thanks! Although, I am having a few problems with compiling files with builds…
As far as I know there is no syntax highlighting in the build panel. There is a way to add your o…
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses t…
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rus…
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid l…
I also recommend this short 1 minute video of Jonathan Blow explaining how to stay motivated and …
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't re…
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, hig…
Jonathan Blow gave a very nice talk about motivation.
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different …
I find it more productive to work several hours in one day that the same amount of hours split on…
Your explanation seems correct (although it has been a while since I watched those episodes).
Ev…
Chen96 The rendered scene looks much better now
In my opinion since you have a very bright light,…
Hi there ...
Two years ago I started working on a game in C++ because of Hand made hero. My prob…
Important update:
Well switching to C++/98 was not that easy as i thought it to be - there are n…
Update:
After some feedback from the community we decided to leave the poor video without filteri…
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your …
Can you attach an example of the error format you get? for example I know that 4coder need the fu…
Small update
I fixed some doxygen statements and added the generated doxygen to the source.
## …
mrmixer I tried to replace the platform layer one of my application with FPL (just to test, I don…
I haven't been doing much on the game this month. I have rethought the puzzles an looking for the…
I recently picked up 4coder and I have been testing out features, which so far I think are great.…
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4PCx : Play Cursor position when we are computing frame x and displaying frame(x-1)
WCx : W…
I tried to replace the platform layer one of my application with FPL (just to test, I don't inten…
Well, don't get me wrong, we're definitely going to finish the game :) But I don't feel particul…
Here's a method which involves no loops, due to Archimedes (225 BCE). The idea is to randomly sam…
Hi folks, it’s been a while since my last update. Unfortunately school got in the way so my progr…
I highly doubt anyone here's love/admiration/appreciation for HMH is in question.
Casey's poin…
Cool. I'm in. I'm downloading the Resilio Sync archive now. Despite the 400Mbit downstream this m…