I'll have a go now, thanks! Although, I am having a few problems with compiling files with buildsu…
As far as I know there is no syntax highlighting in the build panel. There is a way to add your ow…
The problem is the "1>" in front of the file name. 4coder keeps it in the file name: it uses the f…
I have seen some basic syntax highlighting in the build panel using cl.exe but with devenv or rust…
1>C:\Users\Oliver\Documents\Programming\CPP\3d_tetris\src\main.cpp(21): error C3688: invalid liter…
Thanks for this everyone.
Chen —
I also recommend this short explaining how to stay motivated and get stuff going fast.
Chen —
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't rea…
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, high…
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different p…
I find it more productive to work several hours in one day that the same amount of hours split on …
Your explanation seems correct (although it has been a while since I watched those episodes). Even…
In my opinion since you have a very bright light, atmospheric attenuation should not happen befor…
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My proble…
Well switching to C++/98 was not that easy as i thought it to be - there are no standard int type…
nj —
Update: After some feedback from the community we decided to leave the poor video without filterin…
Mór —
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your c…
nj —
Can you attach an example of the error format you get? for example I know that 4coder need the ful…
I fixed some doxygen statements and added the generated doxygen to the source.
Great, thats fine - just testing it out is all i want. I got some warnings: "conditional expressi…
I haven't been doing much on the game this month. I have rethought the puzzles an looking for the …
I recently picked up 4coder and I have been testing out features, which so far I think are great. …
Consider the game loop looks as follows:Gather InputUpdate game state and renderFill auxilary sou…
I tried to replace the platform layer one of my application with FPL (just to test, I don't intend…
Well, don't get me wrong, we're definitely going to finish the game :) But I don't feel particula…
Here's a method which involves no loops, due to Archimedes (225 BCE). The idea is to randomly samp…
Chen —
Hi folks, it’s been a while since my last update. Unfortunately school got in the way so my prog…
I highly doubt anyone here's love/admiration/appreciation for HMH is in question. Casey's point ab…
Cool. I'm in. I'm downloading the Resilio Sync archive now. Despite the 400Mbit downstream this ma…