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Chen —
I also recommend this short explaining how to stay motivated and get stuff going fast.
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Chen —
Hmm you got a point. I guess I was compensating for the lack of volumetric lighting and didn't rea…
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Mārtiņš Možeiko —
For a comparison, here's an H264 encoded day 35 with high quality settings - veryslow preset, high…
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Halarious —
Hey everyone, I actually registered just now because I wanted to chime in from maybe a different p…
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Simon Anciaux —
I find it more productive to work several hours in one day that the same amount of hours split on …
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Simon Anciaux —
Your explanation seems correct (although it has been a while since I watched those episodes). Even…
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Simon Anciaux —
In my opinion since you have a very bright light, atmospheric attenuation should not happen befor…
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Mustafa Al-Attar —
Hi there ... Two years ago I started working on a game in C++ because of Hand made hero. My proble…
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Finalspace —
Well switching to C++/98 was not that easy as i thought it to be - there are no standard int type…
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nj —
Update: After some feedback from the community we decided to leave the poor video without filterin…
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Mór —
Use Unity or Unreal? Surely you must be joking Casey? That's a good one! LOL After watching your c…
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nj —
Can you attach an example of the error format you get? for example I know that 4coder need the ful…
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Finalspace —
I fixed some doxygen statements and added the generated doxygen to the source.
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Finalspace —
Great, thats fine - just testing it out is all i want. I got some warnings: "conditional expressi…
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Oliver Marsh —
I haven't been doing much on the game this month. I have rethought the puzzles an looking for the …
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Oliver Cruickshank —
I recently picked up 4coder and I have been testing out features, which so far I think are great. …
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Karan Joisher —
Consider the game loop looks as follows:Gather InputUpdate game state and renderFill auxilary sou…
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Simon Anciaux —
I tried to replace the platform layer one of my application with FPL (just to test, I don't intend…
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Casey Muratori —
Well, don't get me wrong, we're definitely going to finish the game :) But I don't feel particula…
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Andrew Bromage —
Here's a method which involves no loops, due to Archimedes (225 BCE). The idea is to randomly samp…
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Chen —
Hi folks, it’s been a while since my last update. Unfortunately school got in the way so my prog…
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NelsonMandella —
I highly doubt anyone here's love/admiration/appreciation for HMH is in question. Casey's point ab…
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Jeroen van Rijn —
Cool. I'm in. I'm downloading the Resilio Sync archive now. Despite the 400Mbit downstream this ma…
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Abner Coimbre —
Handmade Folks, From Dec 23rd through Jan 1st we'll be taking a Holiday break from educational str…
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Matt Mascarenhas —
Cool, nice work getting this going! I'm kind of tickled by the idea that your computer encodes the…
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Finalspace —
Merry Christmas everyone! Here comes the last FPL update for this year. The library is now C++/98…
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Simon Anciaux —
In addition to what mmozeiko said: I may be wrong about this but if you have vsync on and miss the…
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Karan Joisher —
Personally I think the series is a gold mine for programmers, I am more interested in knowing the…
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