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Abner Coimbre —
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meetin…
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anaël seghezzi —
Hi all, sometimes you may want to refresh CToy when saving an external file, like a GLSL shader. H…
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Mārtiņš Možeiko —
I'm not sure I see any new exploits there. Just some ideas what to try. But yeah, ASLR is not magi…
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Shazan —
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learni…
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k2t0f12d —
Anyone else see this?
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Kavukamari —
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumin…
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Doeke —
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
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vassvik —
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d7…
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Italo —
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really smoo…
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vassvik —
Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak Thanks …
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Italo —
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak…
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vassvik —
More importantly, is the geometry static, or dynamic?
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Mikael Johansson —
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. Ca…
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ratchetfreak —
You can call getAttribLocation and getUniformLocation just once outside the loop and save a little…
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Italo —
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simila…
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Simon Anciaux —
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 o…
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Neo Ar —
Here is a thread to peer review my answers to COAD 1.13 Exercises.
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Kavukamari —
I was doing some restructuring of my object names at the time of this episode, and I'm really worr…
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robby —
Thank you for this insightful post about how your journey to tackle this problem went and where. I…
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Andrew Chronister —
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot about…
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Simon Anciaux —
Interesting, thanks for sharing. There are code tag problems in the post, around and .
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Allen Webster —
Hey there everyone! This post is only a 4coder progress update in the sense that it features some…
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Thomas Kingsvik —
Can't get this working at all. 'decompressed_png' and 'image' are just 0s after sh_zlib_decompress…
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Jason Smith —
Hey mmozeiko, First off, that is a pretty cool site there. To clarify a bit more here is the scena…
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Mārtiņš Možeiko —
What do you mean by not supporting scaler (scalar?) types? You want to replace each member (x/y/z/…
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Jason Smith —
Hey all, I'm looking for opinions on modern day math libraries having support for scaler types. St…
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Ryan Fleury —
Hey everyone! I just released the Under The Hood portion of the seventh devlog episode for Cadence…
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Laurie —
Hi Brian. I'm not sure how well I'll be able to answer your question, but having left university a…
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