First off, how do you encode an zero rotation, half a turn or a full turn around a particular axis…
It is not, until proven otherwise. I can't make dot product return 1, if you know how let us know…
It actually is a problem. RPs can be zero unlike quaternions. Other than curiosity, I see no benef…
ratchetfreak's problem is not a problem for unit quaternions (and Gibbs vectors are of unit lengt…
Brian —
Hey everyone, I'm in my senior year at a university working towards a BS in computer information …
is a multi-award winning, CQC-registered, technology-enabled homecare provider focused on disrup…
Fixed. Thanks! You know why that was, Simon? When I originally wrote the bbcode parser, I made it …
I believe that you can use and in a custom function to remove the read only flag and then save n…
It worked! Thank you so much. I'll make sure to use tags from now on, too. Again, thank you!
I was asking to execute "PATH" command and show the output. From the code you posted it looks like…
Thank you very much for replying! I don't quite understand your meaning - 'path after you have cal…
Are you sure you have installed C++ support in Visual Studio 2017? I believe it needs to be explic…
Hi, I was using the visual studio 2015(which was working perfectly fine), then when I switched to …
I will not guard my code against divide by 0 anywhere other than in vector length procedure... Wi…
The code is updated for extracting an axis and angle from a Gibbs vector.
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Para…
Isn't any divide in any math code ever suffers from the same problem? I will not guard my code ag…
The problem is not about hitting value exactly 0 or 180 or any other. The problem with floats is …
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will …
, so even if Gibbs vectors fail somehow you can always fallback to them. Right, in that case I w…
Hmm... This looks very interesting! If I understand correctly this cannot represent 180° rotation…
Recently I that vectors multiply and rotate exactly like quaternions (because they are quaternio…
Chen —
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in …
Mór —
Good job. Like Casey says, do one thing and do it really well.
Hi Allen, I've been working on some rather involved customizations, essentially replacements for s…
Hi again, Sorry if this question has been asked before, is there a way to save over a file in 4cod…
Hi Allen/Forum I've been fed up with how bloated visual studio has become and decided to try out 4…
re snapping to degrees: the same response I had to horizontal/vertical snapping, only more so. re …
I don't know if it was always like that and I just noticed it but when you quote somebody the quot…
Snapping to 30°, 45°... And I would add the request to be able to resize the window ^^.