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[Deleted User]
gingerBill To represent a 3D rotation, you need at a minimum 4 degrees of freedom (pieces of info…
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Ginger Bill
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Par…
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[Deleted User]
mmozeiko if you get close enough Isn't any divide in any math code ever suffers from the same pro…
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Mārtiņš Možeiko
Procedural What are the chances of a camera rotation or animation hitting one of the axes exactly…
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ratchetfreak
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will…
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[Deleted User]
mmozeiko but with this limitation it cannot completely replace matrix. In the real world, in the …
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Mārtiņš Možeiko
Hmm... This looks very interesting! If I understand correctly this cannot represent 180° rotatio…
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[Deleted User]
Recently I discovered that Gibbs vectors multiply and rotate exactly like quaternions (because th…
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Chen
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in…
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Mór
Croepha I've decided to make it standalone for the moment, Good job. Like Casey says, do one thi…
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Tristan Dannenberg
Hi Allen, I've been working on some rather involved customizations, essentially replacements for…
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McMassiveNZ
Hi again, Sorry if this question has been asked before, is there a way to save over a file in 4c…
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McMassiveNZ
Hi Allen/Forum I've been fed up with how bloated visual studio has become and decided to try out…
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Andrew Reece
re snapping to degrees: the same response I had to horizontal/vertical snapping, only more so. r…
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Simon Anciaux
I don't know if it was always like that and I just noticed it but when you quote somebody the quo…
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Simon Anciaux
azmr Do you mean as if you were putting a ruler between 2 points (setting the angle) and then dra…
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Andrew Reece
Thanks for the detailed suggestion list Simon. As you say, I have plans for some of those already…
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Simon Anciaux
Thanks, it's working. After toying around for a few minutes here are a few things that would be …
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Simon Anciaux
I haven't implemented a 3D animation system myself, but a first step would be to look at how anim…
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Simon Anciaux
The series is not aiming at doing a general purpose engine, the engine is specific to the game Ca…
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20thCB
I know there are 400 episodes already and probably another 400 to go, so I was wondering if there…
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Abner Coimbre
Hello folks, Thanks for sticking with us so far this year. It's my hope we're drawing ever close…
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Neo Ar
For the month of July, we did the following: Began streaming full-time [Topic] Read sections 1.9…
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Vidar
The problem is, that you loop over two arrays with different sizes. It will be fine as long as th…
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Andrew Reece
I've done the quick fix of looking for the font in the same location as the executable. I'm not s…
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David Butler
I've decided to make it standalone for the moment, but I think I might add some basic 4coder func…
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Vidar
I tried your new version 0.6.1a. I had to remove -WX in the build.bat from the compiler settings …
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LaresYamoir
From your text I'm not sure if you are aware, so I might be stating the obvious: What you describ…
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LaresYamoir
Looks good! Probably a few weeks late but: I would say either support only one editor at first o…
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Andrew Reece
Apologies for that Simon, thank you for trying to use it though! And thanks for the catch Mārtiņ…
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