We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Ginger Bill
It actually is a problem. RPs can be zero unlike quaternions. Other than curiosity, I see no be…
»
[Deleted User]
mmozeiko But in Gibbs rotations the algorithm is designed to not work for 180° or in case ratchet…
»
Brian
Hey everyone, I'm in my senior year at a university working towards a BS in computer information…
»
Jeroen van Rijn
Cera is a multi-award winning, CQC-registered, technology-enabled homecare provider focused on …
»
Jeroen van Rijn
Fixed. Thanks! You know why that was, Simon? When I originally wrote the bbcode parser, I made i…
»
Simon Anciaux
I believe that you can use buffer_get_setting and buffer_set_setting in a custom function to remo…
»
EvulStd
It worked! Thank you so much. I'll make sure to use tags from now on, too. Again, thank you!
»
Mārtiņš Možeiko
I was asking to execute "PATH" command and show the output. From the code you posted it looks li…
»
EvulStd
Thank you very much for replying! I don't quite understand your meaning - 'path after you have c…
»
Mārtiņš Možeiko
Are you sure you have installed C++ support in Visual Studio 2017? I believe it needs to be expli…
»
EvulStd
Hi, I was using the visual studio 2015(which was working perfectly fine), then when I switched to…
»
Mārtiņš Možeiko
Procedural mmozeiko if you get close enough Isn't any divide in any math code ever suffers from t…
»
[Deleted User]
gingerBill To represent a 3D rotation, you need at a minimum 4 degrees of freedom (pieces of info…
»
Ginger Bill
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Par…
»
[Deleted User]
mmozeiko if you get close enough Isn't any divide in any math code ever suffers from the same pro…
»
Mārtiņš Možeiko
Procedural What are the chances of a camera rotation or animation hitting one of the axes exactly…
»
ratchetfreak
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will…
»
[Deleted User]
mmozeiko but with this limitation it cannot completely replace matrix. In the real world, in the …
»
Mārtiņš Možeiko
Hmm... This looks very interesting! If I understand correctly this cannot represent 180° rotatio…
»
[Deleted User]
Recently I discovered that Gibbs vectors multiply and rotate exactly like quaternions (because th…
»
Chen
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in…
»
Mór
Croepha I've decided to make it standalone for the moment, Good job. Like Casey says, do one thi…
»
Tristan Dannenberg
Hi Allen, I've been working on some rather involved customizations, essentially replacements for…
»
McMassiveNZ
Hi again, Sorry if this question has been asked before, is there a way to save over a file in 4c…
»
McMassiveNZ
Hi Allen/Forum I've been fed up with how bloated visual studio has become and decided to try out…
»
Andrew Reece
re snapping to degrees: the same response I had to horizontal/vertical snapping, only more so. r…
»
Simon Anciaux
I don't know if it was always like that and I just noticed it but when you quote somebody the quo…
»
Simon Anciaux
azmr Do you mean as if you were putting a ruler between 2 points (setting the angle) and then dra…
»
Andrew Reece
Thanks for the detailed suggestion list Simon. As you say, I have plans for some of those already…
»
Simon Anciaux
Thanks, it's working. After toying around for a few minutes here are a few things that would be …
»