It worked! Thank you so much.
I'll make sure to use tags from now on, too.
Again, thank you!
I was asking to execute "PATH" command and show the output.
From the code you posted it looks li…
Thank you very much for replying!
I don't quite understand your meaning - 'path after you have c…
Are you sure you have installed C++ support in Visual Studio 2017? I believe it needs to be expli…
Hi, I was using the visual studio 2015(which was working perfectly fine), then when I switched to…
Procedural mmozeiko if you get close enough
Isn't any divide in any math code ever suffers from t…
gingerBill To represent a 3D rotation, you need at a minimum 4 degrees of freedom (pieces of info…
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Par…
mmozeiko if you get close enough
Isn't any divide in any math code ever suffers from the same pro…
Procedural What are the chances of a camera rotation or animation hitting one of the axes exactly…
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will…
mmozeiko but with this limitation it cannot completely replace matrix.
In the real world, in the …
Hmm... This looks very interesting!
If I understand correctly this cannot represent 180° rotatio…
Recently I discovered that Gibbs vectors multiply and rotate exactly like quaternions (because th…
Chen —
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in…
Mór —
Croepha I've decided to make it standalone for the moment,
Good job. Like Casey says, do one thi…
Hi Allen,
I've been working on some rather involved customizations, essentially replacements for…
Hi again,
Sorry if this question has been asked before, is there a way to save over a file in 4c…
Hi Allen/Forum
I've been fed up with how bloated visual studio has become and decided to try out…
re snapping to degrees: the same response I had to horizontal/vertical snapping, only more so.
r…
I don't know if it was always like that and I just noticed it but when you quote somebody the quo…
azmr Do you mean as if you were putting a ruler between 2 points (setting the angle) and then dra…
Thanks for the detailed suggestion list Simon. As you say, I have plans for some of those already…
Thanks, it's working.
After toying around for a few minutes here are a few things that would be …
I haven't implemented a 3D animation system myself, but a first step would be to look at how anim…
The series is not aiming at doing a general purpose engine, the engine is specific to the game Ca…
20thCB —
I know there are 400 episodes already and probably another 400 to go, so I was wondering if there…
Hello folks,
Thanks for sticking with us so far this year. It's my hope we're drawing ever close…
Neo Ar —
For the month of July, we did the following:
Began streaming full-time [Topic]
Read sections 1.9…
Vidar —
The problem is, that you loop over two arrays with different sizes. It will be fine as long as th…