Which is kind of my point. RPs cannot be used to store an orientation which can then be used as a…
gingerBill First off, how do you encode an zero rotation, half a turn or a full turn around a par…
Quaternions are used for storing an orientation, not just rotations. RPs cannot do this. I'll rep…
Procedural
ratchetfreak's problem is not a problem for unit quaternions (and Gibbs vectors are …
First off, how do you encode an zero rotation, half a turn or a full turn around a particular axi…
gingerBill It actually is a problem. RPs can be zero unlike quaternions.
It is not, until proven …
It actually is a problem. RPs can be zero unlike quaternions.
Other than curiosity, I see no be…
mmozeiko But in Gibbs rotations the algorithm is designed to not work for 180° or in case ratchet…
Brian —
Hey everyone,
I'm in my senior year at a university working towards a BS in computer information…
Cera is a multi-award winning, CQC-registered, technology-enabled homecare provider focused on …
Fixed. Thanks!
You know why that was, Simon? When I originally wrote the bbcode parser, I made i…
I believe that you can use buffer_get_setting and buffer_set_setting in a custom function to remo…
It worked! Thank you so much.
I'll make sure to use tags from now on, too.
Again, thank you!
I was asking to execute "PATH" command and show the output.
From the code you posted it looks li…
Thank you very much for replying!
I don't quite understand your meaning - 'path after you have c…
Are you sure you have installed C++ support in Visual Studio 2017? I believe it needs to be expli…
Hi, I was using the visual studio 2015(which was working perfectly fine), then when I switched to…
Procedural mmozeiko if you get close enough
Isn't any divide in any math code ever suffers from t…
gingerBill To represent a 3D rotation, you need at a minimum 4 degrees of freedom (pieces of info…
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Par…
mmozeiko if you get close enough
Isn't any divide in any math code ever suffers from the same pro…
Procedural What are the chances of a camera rotation or animation hitting one of the axes exactly…
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will…
mmozeiko but with this limitation it cannot completely replace matrix.
In the real world, in the …
Hmm... This looks very interesting!
If I understand correctly this cannot represent 180° rotatio…
Recently I discovered that Gibbs vectors multiply and rotate exactly like quaternions (because th…
Chen —
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in…
Mór —
Croepha I've decided to make it standalone for the moment,
Good job. Like Casey says, do one thi…
Hi Allen,
I've been working on some rather involved customizations, essentially replacements for…
Hi again,
Sorry if this question has been asked before, is there a way to save over a file in 4c…