We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
EvulStd
It worked! Thank you so much. I'll make sure to use tags from now on, too. Again, thank you!
»
Mārtiņš Možeiko
I was asking to execute "PATH" command and show the output. From the code you posted it looks li…
»
EvulStd
Thank you very much for replying! I don't quite understand your meaning - 'path after you have c…
»
Mārtiņš Možeiko
Are you sure you have installed C++ support in Visual Studio 2017? I believe it needs to be expli…
»
EvulStd
Hi, I was using the visual studio 2015(which was working perfectly fine), then when I switched to…
»
Mārtiņš Možeiko
Procedural mmozeiko if you get close enough Isn't any divide in any math code ever suffers from t…
»
[Deleted User]
gingerBill To represent a 3D rotation, you need at a minimum 4 degrees of freedom (pieces of info…
»
Ginger Bill
With unit quaternions, there is no worry with dividing by zero. However, with Rodrigues/Gibbs Par…
»
[Deleted User]
mmozeiko if you get close enough Isn't any divide in any math code ever suffers from the same pro…
»
Mārtiņš Možeiko
Procedural What are the chances of a camera rotation or animation hitting one of the axes exactly…
»
ratchetfreak
there is also the chance that a.w * b.w - (a.x * b.x + a.y * b.y + a.z * b.z) = 1-dot(A, B) will…
»
[Deleted User]
mmozeiko but with this limitation it cannot completely replace matrix. In the real world, in the …
»
Mārtiņš Možeiko
Hmm... This looks very interesting! If I understand correctly this cannot represent 180° rotatio…
»
[Deleted User]
Recently I discovered that Gibbs vectors multiply and rotate exactly like quaternions (because th…
»
Chen
Hi all, I need help on converting a pure rotation matrix to quaternion for my animation system in…
»
Mór
Croepha I've decided to make it standalone for the moment, Good job. Like Casey says, do one thi…
»
Tristan Dannenberg
Hi Allen, I've been working on some rather involved customizations, essentially replacements for…
»
McMassiveNZ
Hi again, Sorry if this question has been asked before, is there a way to save over a file in 4c…
»
McMassiveNZ
Hi Allen/Forum I've been fed up with how bloated visual studio has become and decided to try out…
»
Andrew Reece
re snapping to degrees: the same response I had to horizontal/vertical snapping, only more so. r…
»
Simon Anciaux
I don't know if it was always like that and I just noticed it but when you quote somebody the quo…
»
Simon Anciaux
azmr Do you mean as if you were putting a ruler between 2 points (setting the angle) and then dra…
»
Andrew Reece
Thanks for the detailed suggestion list Simon. As you say, I have plans for some of those already…
»
Simon Anciaux
Thanks, it's working. After toying around for a few minutes here are a few things that would be …
»
Simon Anciaux
I haven't implemented a 3D animation system myself, but a first step would be to look at how anim…
»
Simon Anciaux
The series is not aiming at doing a general purpose engine, the engine is specific to the game Ca…
»
20thCB
I know there are 400 episodes already and probably another 400 to go, so I was wondering if there…
»
Abner Coimbre
Hello folks, Thanks for sticking with us so far this year. It's my hope we're drawing ever close…
»
Neo Ar
For the month of July, we did the following: Began streaming full-time [Topic] Read sections 1.9…
»
Vidar
The problem is, that you loop over two arrays with different sizes. It will be fine as long as th…
»