We are currently in the process of converting the website to the new design. Some pages, like this one, are still broken. We appreciate your patience.
Kavukamari
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumin…
»
Doeke
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
»
vassvik
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d7…
»
»
Italo
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really smoo…
»
vassvik
Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak Thanks …
»
Italo
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfreak…
»
vassvik
More importantly, is the geometry static, or dynamic?
»
Mikael Johansson
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. Ca…
»
ratchetfreak
You can call getAttribLocation and getUniformLocation just once outside the loop and save a little…
»
Italo
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simila…
»
Simon Anciaux
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 o…
»
Neo Ar
Here is a thread to peer review my answers to COAD 1.13 Exercises.
»
Kavukamari
I was doing some restructuring of my object names at the time of this episode, and I'm really worr…
»
robby
Thank you for this insightful post about how your journey to tackle this problem went and where. I…
»
Andrew Chronister
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot about…
»
»
Simon Anciaux
Interesting, thanks for sharing. There are code tag problems in the post, around and .
»
Allen Webster
Hey there everyone! This post is only a 4coder progress update in the sense that it features some…
»
Thomas Kingsvik
Can't get this working at all. 'decompressed_png' and 'image' are just 0s after sh_zlib_decompress…
»
Jason Smith
Hey mmozeiko, First off, that is a pretty cool site there. To clarify a bit more here is the scena…
»
Mārtiņš Možeiko
What do you mean by not supporting scaler (scalar?) types? You want to replace each member (x/y/z/…
»
Jason Smith
Hey all, I'm looking for opinions on modern day math libraries having support for scaler types. St…
»
Ryan Fleury
Hey everyone! I just released the Under The Hood portion of the seventh devlog episode for Cadence…
»
Laurie
Hi Brian. I'm not sure how well I'll be able to answer your question, but having left university a…
»
Mārtiņš Možeiko
Casey allocates only 1GB for transient storage. That's why casting for him works fine. 1GB+64MB is…
»
Josh
...... Well then. So I decided to delete the old test.oui and loop_edit.hmi files just for giggles…
»
Josh
Okay, so I double checked ya'lls suggestions and tried playing around witht eh conversions a littl…
»
Allen Webster
Okay I think this will work perfectly, I'll get these on my bug list and get back to you when I ca…
»
Allen Webster
Oh that's horrible! I haven't gotten to handling file saves carefully with a temp file and swap, …
»