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[Deleted User]
ratchetfreak his point that more often than not you do care about the direction of rotation. If y…
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ratchetfreak
Procedural cmuratori When you go from [x,y,z,w] to [x/w,y/w,z/w], not only have you destroyed the…
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[Deleted User]
cmuratori When you go from [x,y,z,w] to [x/w,y/w,z/w], not only have you destroyed the stability …
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Kapsy
If you're going the flash card route, then I thoroughly recommend an SRS (Spaced Repetition Syste…
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Casey Muratori
Generally speaking, you do not want to use the exponential map for anything that isn't a differen…
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Todd
I recently attended a job interview where I was blindsighted with a bunch of knowledge-based ques…
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Ivan Braidi
Hi Allen, I think that the desired functionality is that when you try to save a read-only file, 4…
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Abner Coimbre
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meeti…
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anaël seghezzi
Hi all, sometimes you may want to refresh CToy when saving an external file, like a GLSL shader.…
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Mārtiņš Možeiko
I'm not sure I see any new exploits there. Just some ideas what to try. But yeah, ASLR is not mag…
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Shazan
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learn…
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k2t0f12d
Anyone else see this? http://www.abatchy.com/2017/06/ex...ev-101-bypassing-aslr-on.html?m=1
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Kavukamari
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumi…
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Doeke
Is there any estimation of when HH goes to the PI? I'm really looking forward to this.
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vassvik
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d…
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Italo
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really sm…
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vassvik
nyeecola @vassvik Depends on what you mean by dynamic. It can change location, but not shape. @…
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Italo
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfr…
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vassvik
More importantly, is the geometry static, or dynamic?
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Mikael Johansson
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. C…
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ratchetfreak
You can call getAttribLocation and getUniformLocation just once outside the loop and save a littl…
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Italo
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
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Simon Anciaux
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 …
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Neo Ar
Here is a thread to peer review my answers to COAD 1.13 Exercises.
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Kavukamari
I was doing some restructuring of my object names at the time of this episode, and I'm really wor…
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robby
Thank you for this insightful post about how your journey to tackle this problem went and where. …
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Andrew Chronister
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot abou…
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Simon Anciaux
Interesting, thanks for sharing. There are code tag problems in the post, around Wrapping still …
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