ratchetfreak his point that more often than not you do care about the direction of rotation. If y…
Procedural cmuratori When you go from [x,y,z,w] to [x/w,y/w,z/w], not only have you destroyed the…
cmuratori When you go from [x,y,z,w] to [x/w,y/w,z/w], not only have you destroyed the stability …
Kapsy —
If you're going the flash card route, then I thoroughly recommend an SRS (Spaced Repetition Syste…
Generally speaking, you do not want to use the exponential map for anything that isn't a differen…
Todd —
I recently attended a job interview where I was blindsighted with a bunch of knowledge-based ques…
Hi Allen, I think that the desired functionality is that when you try to save a read-only file, 4…
This upcoming Wednesday, August 16th at 5:00PM EDT, I will have one of Handmade's Education meeti…
Hi all,
sometimes you may want to refresh CToy when saving an external file, like a GLSL shader.…
I'm not sure I see any new exploits there. Just some ideas what to try.
But yeah, ASLR is not mag…
Shazan —
I also have a raspberry pi 3. But have done nothing useful with it. Also looking forward to learn…
Anyone else see this?
http://www.abatchy.com/2017/06/ex...ev-101-bypassing-aslr-on.html?m=1
you're a lifesaver, I didn't even notice that at all (i had scanned the code over and over assumi…
Doeke —
Is there any estimation of when HH goes to the PI?
I'm really looking forward to this.
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d…
Italo —
@vassvik @ratchetfreak
The instancing method worked, It went from unplayable at 10k to really sm…
nyeecola @vassvik
Depends on what you mean by dynamic. It can change location, but not shape.
@…
Italo —
@vassvik
Depends on what you mean by dynamic. It can change location, but not shape.
@ratchetfr…
More importantly, is the geometry static, or dynamic?
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. C…
You can call getAttribLocation and getUniformLocation just once outside the loop and save a littl…
Italo —
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 …
Neo Ar —
Here is a thread to peer review my answers to COAD 1.13 Exercises.
I was doing some restructuring of my object names at the time of this episode, and I'm really wor…
robby —
Thank you for this insightful post about how your journey to tackle this problem went and where. …
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot abou…
Interesting, thanks for sharing.
There are code tag problems in the post, around
Wrapping still …