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vassvik
Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d…
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Italo
@vassvik @ratchetfreak The instancing method worked, It went from unplayable at 10k to really sm…
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vassvik
nyeecola @vassvik Depends on what you mean by dynamic. It can change location, but not shape. @…
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Italo
@vassvik Depends on what you mean by dynamic. It can change location, but not shape. @ratchetfr…
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vassvik
More importantly, is the geometry static, or dynamic?
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Mikael Johansson
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. C…
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ratchetfreak
You can call getAttribLocation and getUniformLocation just once outside the loop and save a littl…
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Italo
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
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Simon Anciaux
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 …
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Neo Ar
Here is a thread to peer review my answers to COAD 1.13 Exercises.
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Kavukamari
I was doing some restructuring of my object names at the time of this episode, and I'm really wor…
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robby
Thank you for this insightful post about how your journey to tackle this problem went and where. …
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Andrew Chronister
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot abou…
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Simon Anciaux
Interesting, thanks for sharing. There are code tag problems in the post, around Wrapping still …
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Allen Webster
Hey there everyone! This post is only a 4coder progress update in the sense that it features som…
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Thomas Kingsvik
Can't get this working at all. 'decompressed_png' and 'image' are just 0s after sh_zlib_decompres…
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Jason Smith
Hey mmozeiko, First off, that is a pretty cool site there. To clarify a bit more here is the sc…
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Mārtiņš Možeiko
What do you mean by not supporting scaler (scalar?) types? You want to replace each member (x/y/z…
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Jason Smith
Hey all, I'm looking for opinions on modern day math libraries having support for scaler types. …
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Ryan Fleury
Hey everyone! I just released the Under The Hood portion of the seventh devlog episode for Caden…
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Laurie
Hi Brian. I'm not sure how well I'll be able to answer your question, but having left university …
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Mārtiņš Možeiko
Casey allocates only 1GB for transient storage. That's why casting for him works fine. 1GB+64MB i…
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Josh
...... Well then. So I decided to delete the old test.oui and loop_edit.hmi files just for giggle…
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Josh
Okay, so I double checked ya'lls suggestions and tried playing around witht eh conversions a litt…
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Allen Webster
Okay I think this will work perfectly, I'll get these on my bug list and get back to you when I c…
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Allen Webster
Oh that's horrible! I haven't gotten to handling file saves carefully with a temp file and swap,…
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Tristan Dannenberg
I sort of expected you would want a repro case for that, but it really is as simple as it sounds.…
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Timothy Barnes
I hope to have something to show by the end of August. If you have any questions or comments, fee…
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