Here's the trick I mentioned. One name for it is "bufferless rendering", I believe. (thanks to @d…
Italo —
@vassvik @ratchetfreak
The instancing method worked, It went from unplayable at 10k to really sm…
nyeecola @vassvik
Depends on what you mean by dynamic. It can change location, but not shape.
@…
Italo —
@vassvik
Depends on what you mean by dynamic. It can change location, but not shape.
@ratchetfr…
More importantly, is the geometry static, or dynamic?
In my experience, the bottleneck is the calls to the gpu. They should be as packed as possible. C…
You can call getAttribLocation and getUniformLocation just once outside the loop and save a littl…
Italo —
So, I'm creating a map generator to learn opengl. Currently I'm using webGL, but it is very simil…
In win32_handmade.cpp on line 442 you used Size1 instead of Size2 and Region1 instead of Region2 …
Neo Ar —
Here is a thread to peer review my answers to COAD 1.13 Exercises.
I was doing some restructuring of my object names at the time of this episode, and I'm really wor…
robby —
Thank you for this insightful post about how your journey to tackle this problem went and where. …
Wow Allen, fantastic post! Thanks for sharing these insights, I feel like I've learned a lot abou…
Interesting, thanks for sharing.
There are code tag problems in the post, around
Wrapping still …
Hey there everyone! This post is only a 4coder progress update in the sense that it features som…
Can't get this working at all. 'decompressed_png' and 'image' are just 0s after sh_zlib_decompres…
Hey mmozeiko,
First off, that is a pretty cool site there.
To clarify a bit more here is the sc…
What do you mean by not supporting scaler (scalar?) types?
You want to replace each member (x/y/z…
Hey all,
I'm looking for opinions on modern day math libraries having support for scaler types. …
Hey everyone!
I just released the Under The Hood portion of the seventh devlog episode for Caden…
Laurie —
Hi Brian. I'm not sure how well I'll be able to answer your question, but having left university …
Casey allocates only 1GB for transient storage. That's why casting for him works fine. 1GB+64MB i…
Josh —
...... Well then.
So I decided to delete the old test.oui and loop_edit.hmi files just for giggle…
Josh —
Okay, so I double checked ya'lls suggestions and tried playing around witht eh conversions a litt…
Okay I think this will work perfectly, I'll get these on my bug list and get back to you when I c…
Oh that's horrible! I haven't gotten to handling file saves carefully with a temp file and swap,…
I sort of expected you would want a repro case for that, but it really is as simple as it sounds.…
I hope to have something to show by the end of August. If you have any questions or comments, fee…